@name EGP PlayerList v1 @inputs EGP:wirelink [P1, P2, P3, P4, P5, P6, P7, P8, P9, P10]:entity @outputs @persist [RED ORANGE YELLOW WHITE]:vector4 @trigger interval(1000) # Constants if(first()) { RED = vec4(255, 0, 0, 255) ORANGE = vec4(255, 128, 0, 255) YELLOW = vec4(255, 255, 0, 255) WHITE = vec4(0, 0, 0, 255) } E = array(P1, P2, P3, P4, P5, P6, P7, P8, P9, P10) TextY = 0 EGP:egpClear() CHIP = entity() for(I = 0, E:count() - 1, 1) { CurP = E[I, entity] if(CurP != noentity()) { # Distance and Weapon String calculations Dist = round(toUnit("yd", CHIP:pos():distance(CurP:pos())), 1) Weapon = CurP:weapon():type() # Color Calculations if(Dist < 20) { EGP:egpColor(I, RED) } elseif(Dist < 60) { EGP:egpColor(I, ORANGE) } elseif(Dist < 80) { EGP:egpColor(I, YELLOW) } else { EGP:egpColor(I, WHITE) } # Differentiate nonexistent weapon if(Weapon != "") { Weapon = "holding '" + Weapon + "'" } else { Weapon = "and hasn't spawned in yet." } EGP:egpText(I, CurP:name() + " is " + Dist + " yards away " + Weapon , vec2(10, I + TextY)) TextY += 30 } }