add all projects, update gitignore to ignore default files

This commit is contained in:
Xevion
2019-12-17 17:24:51 -06:00
parent b82b37e75f
commit 91a6661616
8 changed files with 592 additions and 0 deletions

1
.gitignore vendored
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veryold/ veryold/
e2shared/ e2shared/
_*.txt

49
egp_playerlist_v1.txt Normal file
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@name EGP PlayerList v1
@inputs EGP:wirelink [P1, P2, P3, P4, P5, P6, P7, P8, P9, P10]:entity
@outputs
@persist [RED ORANGE YELLOW WHITE]:vector4
@trigger
interval(1000)
# Constants
if(first()) {
RED = vec4(255, 0, 0, 255)
ORANGE = vec4(255, 128, 0, 255)
YELLOW = vec4(255, 255, 0, 255)
WHITE = vec4(0, 0, 0, 255)
}
E = array(P1, P2, P3, P4, P5, P6, P7, P8, P9, P10)
TextY = 0
EGP:egpClear()
CHIP = entity()
for(I = 0, E:count() - 1, 1) {
CurP = E[I, entity]
if(CurP != noentity()) {
# Distance and Weapon String calculations
Dist = round(toUnit("yd", CHIP:pos():distance(CurP:pos())), 1)
Weapon = CurP:weapon():type()
# Color Calculations
if(Dist < 20) {
EGP:egpColor(I, RED)
} elseif(Dist < 60) {
EGP:egpColor(I, ORANGE)
} elseif(Dist < 80) {
EGP:egpColor(I, YELLOW)
} else {
EGP:egpColor(I, WHITE)
}
# Differentiate nonexistent weapon
if(Weapon != "") {
Weapon = "holding '" + Weapon + "'"
} else {
Weapon = "and hasn't spawned in yet."
}
EGP:egpText(I, CurP:name() + " is " + Dist + " yards away " + Weapon , vec2(10, I + TextY))
TextY += 30
}
}

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egp_playerlist_v2.txt Normal file
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@name EGP PlayerList v2
@inputs EGP:wirelink
@outputs
@persist ITEM_N ITEM_WIDTH ITEM_HEIGHT ITEM_XPAD ITEM_YPAD
@trigger
interval(3000)
# Drawing Constants
if(first()) {
ITEM_N = 10
ITEM_WIDTH = 512
ITEM_HEIGHT = 32
ITEM_XPAD = 16
ITEM_YPAD = 4
}
EGP:egpClear()
for(N = 0, ITEM_N, 1) {
EGP:egpBox(
N,
vec2(ITEM_XPAD + ((ITEM_WIDTH - (ITEM_XPAD * 2) / 2)), (ITEM_HEIGHT + ITEM_YPAD) * N),
vec2(ITEM_WIDTH - ITEM_XPAD, ITEM_HEIGHT)
)
}

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holo_jet_above_head.txt Normal file
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@name Holo Jet Above Head
@outputs Fire
@inputs V:vector
@persist [E O]:entity Fire
if(first()){
E=entity()
O=owner()
M="phoenix_storms/metal_plate"
M2="phoenix_storms/metalbox2"
E:setAlpha(0)
runOnTick(1)
holoCreate(1)
holoPos(1,E:pos())
holoModel(1,"hqcylinder2")
holoAng(1,ang(0,90,90))
holoScale(1, vec(0.5 * S, .2 * S, 1 * S))
holoParent(1,E)
holoMaterial(1,M)
holoCreate(2)
holoPos(2,E:pos()+vec(9,0,0))
holoModel(2,"hqcone")
holoAng(2,ang(0,90,90))
holoScale(2, vec(0.5 * S, .2 * S, .5 * S))
holoParent(2,E)
holoMaterial(2,M)
holoCreate(3)
holoPos(3,E:pos()+vec(2,0,0))
holoModel(3,"cube")
holoAng(3,ang(0,90,90))
holoScale(3, vec(1.5 * S, .05 * S, .3 * S))
holoParent(3,E)
holoMaterial(3,M2)
holoColor(3,vec(75,75,75))
holoCreate(4)
holoPos(4,E:pos()+vec(2,-10.5,0))
holoModel(4,"pyramid")
holoAng(4,ang(0,0,90))
holoScale(4, vec(0.3 * S, .05 * S, .25 * S))
holoParent(4,E)
holoMaterial(4,M2)
holoColor(4,vec(155,155,155))
holoCreate(5)
holoPos(5,E:pos()+vec(2,10.5,0))
holoModel(5,"pyramid")
holoAng(5,ang(0,180,90))
holoScale(5, vec(0.3 * S, .05 * S, .25 * S))
holoParent(5,E)
holoMaterial(5,M2)
holoColor(5,vec(155,155,155))
holoCreate(6)
holoPos(6,E:pos()+vec(2,5,-1.2))
holoModel(6,"hqcylinder2")
holoAng(6,ang(0,90,90))
holoScale(6, vec(0.1 * S, .1 * S, .3 * S))
holoParent(6,E)
holoMaterial(6,M)
holoCreate(7)
holoPos(7,E:pos()+vec(2,-5,-1.2))
holoModel(7,"hqcylinder2")
holoAng(7,ang(0,90,90))
holoScale(7, vec(0.1 * S, .1 * S, .3 * S))
holoParent(7,E)
holoMaterial(7,M)
holoCreate(8)
holoPos(8,E:pos()+vec(2,-7,-1.6))
holoModel(8,"hqcylinder2")
holoAng(8,ang(0,90,90))
holoScale(8, vec(0.1 * S, .1 * S, .3 * S))
holoParent(8,E)
holoMaterial(8,M)
holoCreate(9)
holoPos(9,E:pos()+vec(2,7,-1.6))
holoModel(9,"hqcylinder2")
holoAng(9,ang(0,90,90))
holoScale(9, vec(0.1 * S, .1 * S, .3 * S))
holoParent(9,E)
holoMaterial(9,M)
holoCreate(10)
holoPos(10,E:pos()+vec(0.1,0,1))
holoModel(10,"hqcylinder2")
holoAng(10,ang(0,90,90))
holoScale(10, vec(0.2 * S, .2 * S, .42 * S))
holoParent(10,E)
holoMaterial(10,M)
holoCreate(11)
holoPos(11,E:pos()+vec(-3.5,0,0.8))
holoModel(11,"hqcylinder2")
holoAng(11,ang(0,90,80))
holoScale(11, vec(0.2 * S, .2 * S, .3 * S))
holoParent(11,E)
holoMaterial(11,M)
holoCreate(12)
holoPos(12,E:pos()+vec(4,0,0.8))
holoModel(12,"hqcylinder2")
holoAng(12,ang(0,90,-80))
holoScale(12, vec(0.2 * S, .2 * S, .3 * S))
holoParent(12,E)
holoMaterial(12,M)
holoCreate(13)
holoPos(13,E:pos()+vec(6,0,0.8))
holoModel(13,"dome2")
holoAng(13,ang(0,90,10))
holoScale(13, vec(0.2 * S, .5 * S, .2 * S))
holoColor(13,vec(0,0,255))
holoAlpha(13,(225))
holoParent(13,E)
holoCreate(14)
holoPos(14,E:pos()+vec(-7.7,0,0))
holoModel(14,"hqcone")
holoAng(14,ang(0,90,-90))
holoScale(14, vec(0.5 * S, .2 * S, .3 * S))
holoParent(14,E)
holoMaterial(14,M)
holoCreate(15)
holoPos(15,E:pos()+vec(-7.7,0,1.1))
holoModel(15,"prism")
holoAng(15,ang(45,0,180))
holoScale(15, vec(0.5 * S, .05 * S, .3 * S))
holoParent(15,E)
holoMaterial(15,M)
holoCreate(16)
holoPos(16,E:pos()+vec(-5,0,0.5))
holoModel(16,"hqcylinder2")
holoAng(16,ang(0,90,80))
holoScale(16, vec(0.2 * S, .2 * S, .3 * S))
holoParent(16,E)
holoMaterial(16,M)
holoCreate(17)
holoPos(17,E:pos()+vec(4.3,5,-1.2))
holoModel(17,"cone")
holoAng(17,ang(0,90,90))
holoScale(17, vec(0.1 * S, .1 * S, .1 * S))
holoParent(17,E)
holoMaterial(17,M)
holoCreate(18)
holoPos(18,E:pos()+vec(4.3,-5,-1.2))
holoModel(18,"cone")
holoAng(18,ang(0,90,90))
holoScale(18, vec(0.1 * S, .1 * S, .1 * S))
holoParent(18,E)
holoMaterial(18,M)
holoCreate(19)
holoPos(19,E:pos()+vec(4.3,-7,-1.6))
holoModel(19,"cone")
holoAng(19,ang(0,90,90))
holoScale(19, vec(0.1 * S, .1 * S, .1 * S))
holoParent(19,E)
holoMaterial(19,M)
holoCreate(20)
holoPos(20,E:pos()+vec(4.3,7,-1.6))
holoModel(20,"cone")
holoAng(20,ang(0,90,90))
holoScale(20, vec(0.1 * S, .1 * S, .1 * S))
holoParent(20,E)
holoMaterial(20,M)
holoCreate(21)
holoPos(21,E:pos()+vec(2,5,-0.8))
holoModel(21,"cube")
holoAng(21,ang(0,90,90))
holoScale(21, vec(0.05 * S, .14 * S, .15 * S))
holoParent(21,E)
holoMaterial(21,M)
holoCreate(22)
holoPos(22,E:pos()+vec(2,-5,-0.8))
holoModel(22,"cube")
holoAng(22,ang(0,90,90))
holoScale(22, vec(0.05 * S, .14 * S, .15 * S))
holoParent(22,E)
holoMaterial(22,M)
holoCreate(23)
holoPos(23,E:pos()+vec(2,-7,-0.7))
holoModel(23,"cube")
holoAng(23,ang(0,90,90))
holoScale(23, vec(0.05 * S, .14 * S, .12 * S))
holoParent(23,E)
holoMaterial(23,M)
holoCreate(24)
holoPos(24,E:pos()+vec(2,7,-0.7))
holoModel(24,"cube")
holoAng(24,ang(0,90,90))
holoScale(24, vec(0.05 * S, .14 * S, .12 * S))
holoParent(24,E)
holoMaterial(24,M)
holoCreate(25)
holoPos(25,E:pos()+vec(-7,0,1))
holoModel(25,"cube")
holoAng(25,ang(0,90,90))
holoScale(25, vec(0.75 * S, .05 * S, .3 * S))
holoParent(25,E)
holoMaterial(25,M2)
holoColor(25,vec(75,75,75))
holoCreate(26)
holoPos(26,E:pos()+vec(-7,-5,1))
holoModel(26,"pyramid")
holoAng(26,ang(0,0,90))
holoScale(26, vec(0.3 * S, .05 * S, .1 * S))
holoParent(26,E)
holoMaterial(26,M2)
holoColor(26,vec(155,155,155))
holoCreate(27)
holoPos(27,E:pos()+vec(-7,5,1))
holoModel(27,"pyramid")
holoAng(27,ang(0,180,90))
holoScale(27, vec(0.3 * S, .05 * S, .1 * S))
holoParent(27,E)
holoMaterial(27,M2)
}
if(O:keyAttack2()){
Fire=1
}else{
Fire=0
}
if(duped()){
concmd("say Made by Tomo742 and you cannot haz naughty duper")
timer("selfdestruct",100)
}
if(clk("selfdestruct")){
selfDestruct()
}
##############################
if(->V){
Target=V
}else{
if(!O:keyUse()){
#STABILISE
TarQ = quat(O:eyeAngles()) #Calculate quaternion for target orientation
CurQ = quat(E) #Calculate current orientation quaternion
#TarQ/CurQ is a quaternion representing the rotation that will rotate the object from current orientation to the target one.
Q = TarQ/CurQ
#applyTorque() works on intrinsic vectors! Get the rotation vector and transform it.
EP=E:pos()
TTV = E:toLocal(rotationVector(Q)+EP)
#Alternatively, can use "V = transpose(matrix(E))*rotationVector(Q)"
#Apply torque. angVelVector() works like a delta term.
#Factors 150 and 12 can be adjusted to achieve best effect.
E:applyTorque((150*TTV - 12*E:angVelVector())*E:inertia())
Target=O:shootPos()+vec(0,0,100) # Above the owner's head.
}elseif(O:keyUse()){
#STABILISE
TarQ = quat(O:eyeAngles()) #Calculate quaternion for target orientation
CurQ = quat(E) #Calculate current orientation quaternion
#TarQ/CurQ is a quaternion representing the rotation that will rotate the object from current orientation to the target one.
Q = TarQ/CurQ
#applyTorque() works on intrinsic vectors! Get the rotation vector and transform it.
EP=E:pos()
TTV = E:toLocal(rotationVector(Q)+EP)
#Alternatively, can use "V = transpose(matrix(E))*rotationVector(Q)"
#Apply torque. angVelVector() works like a delta term.
#Factors 150 and 12 can be adjusted to achieve best effect.
E:applyTorque((150*TTV - 12*E:angVelVector())*E:inertia())
Target=O:aimPos()+vec(0,0,100) # Above where the owner is looking.
}
}
E:applyForce(((Target-E:pos())*10-E:vel())*E:mass())

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kos_sign.txt Normal file
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@name KOS Sign
@inputs E:wirelink
@outputs
timer("Reset",60000)
function mainScreen(){
E:egpClear()
E:egpBox(16,vec2(256,350),vec2(740,350))
E:egpColor(16,vec(1,200,255))
E:egpMaterial(16, "models/shadertest/shader3")
E:egpBox(15,vec2(256,350),vec2(740,350))
E:egpColor(15,vec(1,200,255))
E:egpAlpha(15,55)
E:egpText(1,owner():name():left(13)+"'s Base",vec2(256,220))
E:egpFont(1,"coolvetica",75)
E:egpAlign(1,1,1)
E:egpColor(1,vec(0,0,0))
E:egpText(2,"You Are KOS Beyond This Point",vec2(256,275))
E:egpFont(2,"coolvetica",50)
E:egpAlign(2,1,1)
E:egpColor(2,vec(255,0,0))
E:egpText(3,"You Are Also KOS If:",vec2(256,320))
E:egpFont(3,"coolvetica",50)
E:egpAlign(3,1,1)
E:egpColor(3,vec(255,255,255))
E:egpText(4,"1. Holding Raiding Tools",vec2(256,360))
E:egpFont(4,"coolvetica",50)
E:egpAlign(4,1,1)
E:egpColor(4,vec(255,255,255))
E:egpText(5,"2. Suspicious Actions",vec2(256,420))
E:egpFont(5,"coolvetica",50)
E:egpAlign(5,1,1)
E:egpColor(5,vec(255,255,255))
E:egpText(6,"3. Preparing to raid",vec2(256,480))
E:egpFont(6,"coolvetica",50)
E:egpAlign(6,1,1)
E:egpColor(6,vec(255,255,255))
E:egpBox(7,vec2(-100,346),vec2(35,393))
E:egpColor(7,vec(200,0,0))
E:egpBox(8,vec2(610,346),vec2(35,393))
E:egpColor(8,vec(200,0,0))
E:egpBox(9,vec2(256,525),vec2(700,35))
E:egpColor(9,vec(200,0,0))
E:egpBox(10,vec2(256,167),vec2(700,35))
E:egpColor(10,vec(200,0,0))
E:egpBox(11,vec2(256,167),vec2(710,5))
E:egpColor(11,vec(1,200,255))
E:egpBox(12,vec2(256,525),vec2(710,5))
E:egpColor(12,vec(1,200,255))
E:egpBox(13,vec2(610,346),vec2(5,362))
E:egpColor(13,vec(1,200,255))
E:egpBox(14,vec2(-100,346),vec2(5,362))
E:egpColor(14,vec(1,200,255))
}
if(first()){
entity():createWire(entity():isWeldedTo(),"E","wirelink")
mainScreen()
}
if(clk("Reset")){
reset()
mainScreen()
}

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oscilloscope_circle.txt Normal file
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@name Oscilloscope Circle
@outputs X:number Y:number
@persist I:number
@trigger
interval(10)
if(first()) {
I = 0
}
I += 10 + sin(I)
X = sin(I)
Y = cos(I)

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printer_bank_manager_v1.txt Normal file
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@name Printer Bank Manager V1
@inputs EGP:wirelink
@persist PRINTER_COSTS:table PRINTER_TYPE:string Selected:array
@trigger
# Chat Commands
# &tax <float> - Moves the tax to a certain level. 1.00 = +100%. Can be negative.
# &clearinv - Forcefully clear selected items
# &cleargui - Move to main menu
# &clearall - clearinv & cleargui combined
# &time - Set the current contract time (in hours).
# &sumcost - Print the raw cost of buying the selected items.
# &sumtax - Print the inflicted payment upon buying the select items.
# &sumcontract - The amount of money paid upon contract signature.
# Begin program intervals, timers etc.
runOnChat(1)
# Selected - An array of strings holding the names
# Constants and other first-only executions
if (first()) {
EGP:egpClear() # Clear in-case E2 is repasted
PRINTER_TYPE = "none" # holds the changing menu type the user is currently on
PRINTER_COSTS = table() # holds the constant costs of printers
PRINTER_MAX = table() # holds constants concerning the maximum of each printer
PRINTER_UPGRADE = table()
### Configure printer costs (bitminer only)
# SERVER 7 x CPU ($2,000) = $14,000
# S2 -
# S1 - 3 Cores ($50,000), 7 CPUs ($2,000)
## Configure printer price costs here in-case they change
# Bitminers
PRINTER_COSTS["bitminer_rack", number] = 100000
PRINTER_COSTS["bitminer_server", number] = 50000
PRINTER_COSTS["bitminer_s2", number] = 25000
PRINTER_COSTS["bitminer_s1", number] = 5000
PRINTER_COSTS["bitminer_extensionlead", number] = 500
PRINTER_COSTS["bitminer_powerlead", number] = 500
PRINTER_COSTS["bitminer_generator", number] = 6000
PRINTER_COSTS["bitminer_fueltank", number] = 10000
PRINTER_COSTS["bitminer_fuelline", number] = 1500
# Moneyprinters
PRINTER_COSTS["printer_sapphire", number] = 20000
PRINTER_COSTS["printer_emerald", number] = 45000
PRINTER_COSTS["printer_ruby", number] = 60000
PRINTER_COSTS["printer_diamond", number] = 85000
PRINTER_COSTS["printer_platinum", number] = 150000
PRINTER_COSTS["printer_god", number] = 350000
## Configure printer maximums here in-case they change
# Bitminers
PRINTER_MAX["bitminer_rack", number] = 2
PRINTER_MAX["bitminer_server", number] = 16
PRINTER_MAX["bitminer_s2", number] = 4
PRINTER_MAX["bitminer_s1", number] = 4
PRINTER_MAX["bitminer_extensionlead", number] = 8
PRINTER_MAX["bitminer_powerlead", number] = 10
PRINTER_MAX["bitminer_generator", number] = 3
PRINTER_MAX["bitminer_fueltank", number] = 2
PRINTER_MAX["bitminer_fuelline", number] = 2
# Moneyprinters
PRINTER_MAX["printer_sapphire", number] = 2
PRINTER_MAX["printer_emerald", number] = 2
PRINTER_MAX["printer_ruby", number] = 2
PRINTER_MAX["printer_diamond", number] = 2
PRINTER_MAX["printer_platinum", number] = 1
PRINTER_MAX["printer_god", number] = 1
}
# Graphics Drawing
# Main Menu
function main_menu(){
### Center Gradients
## Top Portion Gradient
EGP:egpBox(1,vec2(256,256),vec2(520,520))
EGP:egpMaterial(1,"gui/gradient_up")
EGP:egpColor(1,vec(42,200,240))
## Bottom Portion Gradient
EGP:egpBox(2,vec2(256,256),vec2(520,520))
EGP:egpMaterial(2,"gui/gradient_down")
EGP:egpColor(2,vec(1,70,90))
### Right/Left Lighter Boxes
## Left
EGP:egpBox(3,vec2(15,256),vec2(35,550))
EGP:egpColor(3,vec(1,110,140))
## Right
EGP:egpBox(4,vec2(495,256),vec2(35,550))
EGP:egpColor(4,vec(1,110,140))
### Top/Bottom Underlying Dark Cyan
## Bottom
EGP:egpBox(5,vec2(256,495),vec2(450,35))
EGP:egpColor(5,vec(1,110,140))
## Top
EGP:egpBox(6,vec2(256,15),vec2(450,35))
EGP:egpColor(6,vec(1,110,140))
### Top & Bottom Ultralight Trim Corners
## Top
EGP:egpBox(7,vec2(256,18),vec2(485,5))
EGP:egpColor(7,vec(1,200,255))
## Bottom
EGP:egpBox(8,vec2(256,493),vec2(485,5))
EGP:egpColor(8,vec(1,200,255))
### Left and Right Vertical Trim
## Right
EGP:egpBox(9,vec2(496,256),vec2(5,478))
EGP:egpColor(9,vec(1,200,255))
## Left
EGP:egpBox(10,vec2(16,256),vec2(5,478))
EGP:egpColor(10,vec(1,200,255))
### Top Title Text Box
## Rounded Box w/ Shadow
EGP:egpRoundedBox(11,vec2(254,20),vec2(440,40))
EGP:egpColor(11,vec(1,110,140))
# Shadow Element
EGP:egpRoundedBox(12,vec2(254,20),vec2(434,34))
EGP:egpColor(12,vec(1,200,255))
## Text
EGP:egpText(15,owner():name():left(13)+"'s Printer Bank",vec2(256,20))
EGP:egpFont(15,"coolvetica",35)
EGP:egpAlign(15,1,1)
EGP:egpColor(15,vec(0,0,0))
### Bottom Subtitle Text Box
## Rounded Box w/ Shadow
EGP:egpRoundedBox(13,vec2(254,490),vec2(440,40))
EGP:egpColor(13,vec(1,110,140))
# Shadow Element
EGP:egpRoundedBox(14,vec2(254,490),vec2(434,34))
EGP:egpColor(14,vec(1,200,255))
## Text
EGP:egpText(16,"Select a Type of Printer to Sell",vec2(255,490))
EGP:egpFont(16,"coolvetica",26)
EGP:egpAlign(16,1,1)
EGP:egpColor(16,vec(0,0,0))
}
main_menu()

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@name YouTube MP3 Soundplayer V1
@inputs
@outputs
@persist Radio:entity
@trigger
if(first()) {
Radio = entity()
URL = "https://www.dropbox.com/s/7l6v3nync6cq575/oki doki boomer.mp3?dl=0&raw=1"
}
if(streamCanStart()) {
Radio:streamStart(randint(0, 100), 100, URL)
}