Files
easy7zip/CPP/7zip/Archive/BZip2/BZip2.dsp
Igor Pavlov d9666cf046 4.44 beta
2016-05-28 00:15:49 +01:00

282 lines
6.9 KiB
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Executable File

# Microsoft Developer Studio Project File - Name="BZip2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=BZip2 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "BZip2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BZip2.mak" CFG="BZip2 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BZip2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "BZip2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "BZip2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BZIP2_EXPORTS" /YX /FD /c
# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "..\..\..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BZIP2_EXPORTS" /D "COMPRESS_MT" /Yu"StdAfx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BSC32 /nologo
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"C:\Program Files\7-Zip\Formats\bz2.dll" /opt:NOWIN98
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "BZip2 - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BZIP2_EXPORTS" /D "COMPRESS_MT" /Yu"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"C:\Program Files\7-Zip\Formats\bz2.dll" /pdbtype:sept
!ENDIF
# Begin Target
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# Name "BZip2 - Win32 Debug"
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# Begin Source File
SOURCE=..\Archive.def
# End Source File
# Begin Source File
SOURCE=.\BZip2.ico
# End Source File
# Begin Source File
SOURCE=.\DllExports.cpp
# End Source File
# Begin Source File
SOURCE=.\resource.rc
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"StdAfx.h"
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
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# Begin Group "Common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Common\Alloc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Alloc.h
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# Begin Source File
SOURCE=..\..\..\Common\NewHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\NewHandler.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\String.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\String.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringConvert.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringConvert.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringToInt.cpp
# End Source File
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SOURCE=..\..\..\Common\StringToInt.h
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SOURCE=..\..\..\Windows\DLL.cpp
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# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\PropVariant.h
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# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\Copy\CopyCoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Copy\CopyCoder.h
# End Source File
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# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Common\CodecsPath.cpp
# End Source File
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# End Source File
# Begin Source File
SOURCE=..\Common\DummyOutStream.cpp
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SOURCE=..\Common\DummyOutStream.h
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# PROP Default_Filter ""
# Begin Source File
SOURCE=.\BZip2Handler.cpp
# End Source File
# Begin Source File
SOURCE=.\BZip2Handler.h
# End Source File
# Begin Source File
SOURCE=.\BZip2HandlerOut.cpp
# End Source File
# Begin Source File
SOURCE=.\BZip2Item.h
# End Source File
# Begin Source File
SOURCE=.\BZip2Update.cpp
# End Source File
# Begin Source File
SOURCE=.\BZip2Update.h
# End Source File
# End Group
# Begin Group "7zip common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Common\ProgressUtils.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\ProgressUtils.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamUtils.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamUtils.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\bz2.ico
# End Source File
# End Target
# End Project