mirror of
https://github.com/Xevion/easy7zip.git
synced 2025-12-06 07:14:55 -06:00
282 lines
6.9 KiB
Plaintext
Executable File
282 lines
6.9 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="BZip2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=BZip2 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "BZip2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "BZip2.mak" CFG="BZip2 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "BZip2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "BZip2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "BZip2 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BZIP2_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "..\..\..\\" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BZIP2_EXPORTS" /D "COMPRESS_MT" /Yu"StdAfx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x419 /d "NDEBUG"
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# ADD RSC /l 0x419 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"C:\Program Files\7-Zip\Formats\bz2.dll" /opt:NOWIN98
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "BZip2 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 1
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BZIP2_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BZIP2_EXPORTS" /D "COMPRESS_MT" /Yu"StdAfx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x419 /d "_DEBUG"
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# ADD RSC /l 0x419 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"C:\Program Files\7-Zip\Formats\bz2.dll" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "BZip2 - Win32 Release"
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# Name "BZip2 - Win32 Debug"
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# Begin Group "Spec"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\Archive.def
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# End Source File
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# Begin Source File
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SOURCE=.\BZip2.ico
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# End Source File
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# Begin Source File
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SOURCE=.\DllExports.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\resource.rc
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"StdAfx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# End Group
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# Begin Group "Common"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\Common\Alloc.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\Alloc.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\NewHandler.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\NewHandler.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\String.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\String.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\StringConvert.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\StringConvert.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\StringToInt.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Common\StringToInt.h
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# End Source File
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# End Group
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# Begin Group "Windows"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\Windows\DLL.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Windows\DLL.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Windows\PropVariant.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Windows\PropVariant.h
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# End Source File
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# End Group
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# Begin Group "Compression"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Compress\Copy\CopyCoder.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Compress\Copy\CopyCoder.h
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# End Source File
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# End Group
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# Begin Group "Archive Common"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\Common\CodecsPath.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Common\CodecsPath.h
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# End Source File
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# Begin Source File
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SOURCE=..\Common\CoderLoader.h
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# End Source File
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# Begin Source File
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SOURCE=..\Common\DummyOutStream.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Common\DummyOutStream.h
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# End Source File
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# Begin Source File
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SOURCE=..\Common\ParseProperties.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Common\ParseProperties.h
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# End Source File
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# End Group
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# Begin Group "Engine"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\BZip2Handler.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BZip2Handler.h
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# End Source File
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# Begin Source File
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SOURCE=.\BZip2HandlerOut.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BZip2Item.h
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# End Source File
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# Begin Source File
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SOURCE=.\BZip2Update.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BZip2Update.h
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# End Source File
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# End Group
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# Begin Group "7zip common"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Common\ProgressUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\ProgressUtils.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\StreamUtils.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Common\StreamUtils.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\bz2.ico
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# End Source File
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# End Target
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# End Project
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