Files
easy7zip/CPP/7zip/UI/Common/ExtractingFilePath.h
Tino Reichardt ef790b5209 Update to 7-Zip 17.01 Beta from Igor Pavlov
- Minor speed optimization for LZMA2 (xz and 7z) multi-threading compression.
  7-Zip now uses additional memory buffers for multi-block LZMA2 compression.
  CPU utilization was slightly improved.
- 7-zip now creates multi-block xz archives by default. Block size can be
  specified with -ms[Size]{m|g} switch.
- xz decoder now can unpack random block from multi-block xz archives.  7-Zip
  File Manager now can open nested multi-block xz archives (for example,
  image.iso.xz) without full unpacking of xz archive.
- 7-Zip now can create zip archives from stdin to stdout.
- 7-Zip command line: @listfile now doesn't work after -- switch.  Use
  -i@listfile before -- switch instead.

fixed bugs:
- 7-Zip could add unrequired alternate file streams to WIM archives, for
  commands that contain filename wildcards and -sns switch.
- 7-Zip 17.00 beta crashed for commands that write anti-item to 7z archive.
- 7-Zip 17.00 beta ignored "Use large memory pages" option.
2017-08-28 16:40:24 +02:00

32 lines
1.0 KiB
C

// ExtractingFilePath.h
#ifndef __EXTRACTING_FILE_PATH_H
#define __EXTRACTING_FILE_PATH_H
#include "../../../Common/MyString.h"
#ifdef _WIN32
void Correct_AltStream_Name(UString &s);
#endif
// replaces unsuported characters, and replaces "." , ".." and "" to "[]"
UString Get_Correct_FsFile_Name(const UString &name);
/*
Correct_FsPath() corrects path parts to prepare it for File System operations.
It also corrects empty path parts like "\\\\":
- frontal empty path parts : it removes them or changes them to "_"
- another empty path parts : it removes them
if (absIsAllowed && path is absolute) : it removes empty path parts after start absolute path prefix marker
else
{
if (!keepAndReplaceEmptyPrefixes) : it removes empty path parts
if ( keepAndReplaceEmptyPrefixes) : it changes each empty frontal path part to "_"
}
*/
void Correct_FsPath(bool absIsAllowed, bool keepAndReplaceEmptyPrefixes, UStringVector &parts, bool isDir);
UString MakePathFromParts(const UStringVector &parts);
#endif