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97 lines
2.2 KiB
C++
Executable File
97 lines
2.2 KiB
C++
Executable File
// LZMA.h
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// #pragma once
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#include "LZMALen.h"
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#ifndef __LZMA_H
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#define __LZMA_H
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namespace NCompress {
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namespace NLZMA {
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const UINT32 kNumRepDistances = 4;
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const BYTE kNumStates = 12;
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const BYTE kLiteralNextStates[kNumStates] = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5};
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const BYTE kMatchNextStates[kNumStates] = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10};
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const BYTE kRepNextStates[kNumStates] = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11};
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const BYTE kShortRepNextStates[kNumStates]= {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11};
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class CState
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{
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public:
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BYTE Index;
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void Init()
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{ Index = 0; }
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void UpdateChar()
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{ Index = kLiteralNextStates[Index]; }
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void UpdateMatch()
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{ Index = kMatchNextStates[Index]; }
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void UpdateRep()
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{ Index = kRepNextStates[Index]; }
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void UpdateShortRep()
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{ Index = kShortRepNextStates[Index]; }
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};
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class CBaseCoder
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{
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protected:
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CState _state;
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BYTE _previousByte;
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bool _peviousIsMatch;
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UINT32 _repDistances[kNumRepDistances];
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void Init()
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{
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_state.Init();
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_previousByte = 0;
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_peviousIsMatch = false;
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for(int i = 0 ; i < kNumRepDistances; i++)
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_repDistances[i] = 0;
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}
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};
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const int kNumPosSlotBits = 6;
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const int kDicLogSizeMin = 0;
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const int kDicLogSizeMax = 32;
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const int kDistTableSizeMax = kDicLogSizeMax * 2;
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const UINT32 kNumLenToPosStates = 4;
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inline UINT32 GetLenToPosState(UINT32 len)
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{
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len -= 2;
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if (len < kNumLenToPosStates)
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return len;
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return kNumLenToPosStates - 1;
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}
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const UINT32 kMatchMinLen = 2;
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const UINT32 kMatchMaxLen = kMatchMinLen + NLength::kNumSymbolsTotal - 1;
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const int kNumAlignBits = 4;
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const UINT32 kAlignTableSize = 1 << kNumAlignBits;
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const UINT32 kAlignMask = (kAlignTableSize - 1);
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const UINT32 kStartPosModelIndex = 4;
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const UINT32 kEndPosModelIndex = 14;
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const UINT32 kNumPosModels = kEndPosModelIndex - kStartPosModelIndex;
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const UINT32 kNumFullDistances = 1 << (kEndPosModelIndex / 2);
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const UINT32 kMainChoiceLiteralIndex = 0;
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const UINT32 kMainChoiceMatchIndex = 1;
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const UINT32 kMatchChoiceDistanceIndex= 0;
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const UINT32 kMatchChoiceRepetitionIndex = 1;
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const int kNumMoveBits = 5;
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const int kNumLitPosStatesBitsEncodingMax = 4;
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const int kNumLitContextBitsMax = 8;
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}}
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#endif
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