Files
easy7zip/7zip/Archive/7z/7z.dsp
Igor Pavlov 3c510ba80b 4.20
2016-05-28 00:15:41 +01:00

582 lines
12 KiB
Plaintext
Executable File

# Microsoft Developer Studio Project File - Name="7z" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=7z - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "7z.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "7z.mak" CFG="7z - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "7z - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "7z - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "7z - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /YX /FD /c
# ADD CPP /nologo /Gz /MD /W3 /GX /O1 /I "..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /Yu"StdAfx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"C:\Program Files\7-zip\Formats\7z.dll" /opt:NOWIN98
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "7z - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MY7Z_EXPORTS" /Yu"StdAfx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"C:\Program Files\7-zip\Formats\7z.dll" /pdbtype:sept
!ENDIF
# Begin Target
# Name "7z - Win32 Release"
# Name "7z - Win32 Debug"
# Begin Group "Spec"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\7z.def
# End Source File
# Begin Source File
SOURCE=.\DllExports.cpp
# End Source File
# Begin Source File
SOURCE=.\resource.rc
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"StdAfx.h"
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Engine"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\7zCompressionMode.cpp
# End Source File
# Begin Source File
SOURCE=.\7zCompressionMode.h
# End Source File
# Begin Source File
SOURCE=.\7zDecode.cpp
# End Source File
# Begin Source File
SOURCE=.\7zDecode.h
# End Source File
# Begin Source File
SOURCE=.\7zEncode.cpp
# End Source File
# Begin Source File
SOURCE=.\7zEncode.h
# End Source File
# Begin Source File
SOURCE=.\7zExtract.cpp
# End Source File
# Begin Source File
SOURCE=.\7zFolderInStream.cpp
# End Source File
# Begin Source File
SOURCE=.\7zFolderInStream.h
# End Source File
# Begin Source File
SOURCE=.\7zFolderOutStream.cpp
# End Source File
# Begin Source File
SOURCE=.\7zFolderOutStream.h
# End Source File
# Begin Source File
SOURCE=.\7zHandler.cpp
# End Source File
# Begin Source File
SOURCE=.\7zHandler.h
# End Source File
# Begin Source File
SOURCE=.\7zHandlerOut.cpp
# End Source File
# Begin Source File
SOURCE=.\7zHeader.cpp
# End Source File
# Begin Source File
SOURCE=.\7zHeader.h
# End Source File
# Begin Source File
SOURCE=.\7zIn.cpp
# End Source File
# Begin Source File
SOURCE=.\7zIn.h
# End Source File
# Begin Source File
SOURCE=.\7zItem.h
# End Source File
# Begin Source File
SOURCE=.\7zMethodID.cpp
# End Source File
# Begin Source File
SOURCE=.\7zMethodID.h
# End Source File
# Begin Source File
SOURCE=.\7zMethods.cpp
# End Source File
# Begin Source File
SOURCE=.\7zMethods.h
# End Source File
# Begin Source File
SOURCE=.\7zOut.cpp
# End Source File
# Begin Source File
SOURCE=.\7zOut.h
# End Source File
# Begin Source File
SOURCE=.\7zProperties.cpp
# End Source File
# Begin Source File
SOURCE=.\7zProperties.h
# End Source File
# Begin Source File
SOURCE=.\7zSpecStream.cpp
# End Source File
# Begin Source File
SOURCE=.\7zSpecStream.h
# End Source File
# Begin Source File
SOURCE=.\7zUpdate.cpp
# End Source File
# Begin Source File
SOURCE=.\7zUpdate.h
# End Source File
# End Group
# Begin Group "Interface"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\IArchive.h
# End Source File
# Begin Source File
SOURCE=..\..\ICoder.h
# End Source File
# Begin Source File
SOURCE=..\..\ICoderProperties.h
# End Source File
# Begin Source File
SOURCE=..\..\IMyUnknown.h
# End Source File
# Begin Source File
SOURCE=..\..\IPassword.h
# End Source File
# Begin Source File
SOURCE=..\..\IProgress.h
# End Source File
# Begin Source File
SOURCE=..\..\IStream.h
# End Source File
# Begin Source File
SOURCE=..\..\PropID.h
# End Source File
# End Group
# Begin Group "Common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Common\Alloc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Alloc.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Buffer.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\CRC.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\CRC.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\DynamicBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\IntToString.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\IntToString.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\NewHandler.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\NewHandler.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\String.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\String.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringConvert.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringConvert.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringToInt.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\StringToInt.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Vector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\Vector.h
# End Source File
# End Group
# Begin Group "Archive Common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Common\CodecsPath.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\CodecsPath.h
# End Source File
# Begin Source File
SOURCE=..\Common\CoderLoader.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\CoderLoader.h
# End Source File
# Begin Source File
SOURCE=..\Common\CoderMixer2.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\CoderMixer2.h
# End Source File
# Begin Source File
SOURCE=..\Common\CoderMixer2MT.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\CoderMixer2MT.h
# End Source File
# Begin Source File
SOURCE=..\Common\CrossThreadProgress.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\CrossThreadProgress.h
# End Source File
# Begin Source File
SOURCE=..\Common\FilterCoder.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\FilterCoder.h
# End Source File
# Begin Source File
SOURCE=..\Common\InStreamWithCRC.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\InStreamWithCRC.h
# End Source File
# Begin Source File
SOURCE=..\Common\ItemNameUtils.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\ItemNameUtils.h
# End Source File
# Begin Source File
SOURCE=..\Common\MultiStream.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\MultiStream.h
# End Source File
# Begin Source File
SOURCE=..\Common\OutStreamWithCRC.cpp
# End Source File
# Begin Source File
SOURCE=..\Common\OutStreamWithCRC.h
# End Source File
# End Group
# Begin Group "7-Zip Common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Common\InOutTempBuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\InOutTempBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\LimitedStreams.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\LimitedStreams.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\LockedStream.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\LockedStream.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\OutBuffer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\OutBuffer.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\ProgressUtils.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\ProgressUtils.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamBinder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamBinder.h
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamObjects.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Common\StreamObjects.h
# End Source File
# End Group
# Begin Group "Windows"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Windows\DLL.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\DLL.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileDir.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileDir.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileFind.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileFind.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileIO.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileIO.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileName.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\Handle.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\PropVariant.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\PropVariant.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\Synchronization.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\Synchronization.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\Thread.h
# End Source File
# End Group
# Begin Group "Compress"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\Compress\Copy\CopyCoder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Compress\Copy\CopyCoder.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\7z.ico
# End Source File
# End Target
# End Project