Files
easy7zip/7zip/Compress/PPMD/PPMDSubAlloc.h
Igor Pavlov 31e7b924e8 4.26 beta
2016-05-28 00:15:43 +01:00

257 lines
5.8 KiB
C++
Executable File

// PPMDSubAlloc.h
// This code is based on Dmitry Shkarin's PPMdH code
#ifndef __PPMD_SUBALLOC_H
#define __PPMD_SUBALLOC_H
#include "PPMDType.h"
#include "../../../Common/Alloc.h"
const UINT N1=4, N2=4, N3=4, N4=(128+3-1*N1-2*N2-3*N3)/4;
const UINT UNIT_SIZE=12, N_INDEXES=N1+N2+N3+N4;
#pragma pack(1)
struct MEM_BLK
{
UInt16 Stamp, NU;
MEM_BLK *Next, *Prev;
void InsertAt(MEM_BLK* p)
{
Next = (Prev = p)->Next;
p->Next = Next->Prev = this;
}
void Remove()
{
Prev->Next=Next;
Next->Prev=Prev;
}
} _PACK_ATTR;
#pragma pack()
class CSubAllocator
{
UInt32 SubAllocatorSize;
Byte Indx2Units[N_INDEXES], Units2Indx[128], GlueCount;
struct NODE { NODE* Next; } FreeList[N_INDEXES];
public:
Byte* HeapStart, *pText, *UnitsStart, *LoUnit, *HiUnit;
CSubAllocator():
SubAllocatorSize(0),
GlueCount(0),
pText(0),
UnitsStart(0),
LoUnit(0),
HiUnit(0)
{
memset(Indx2Units, 0, sizeof(Indx2Units));
memset(FreeList, 0, sizeof(FreeList));
}
~CSubAllocator()
{
StopSubAllocator();
};
void InsertNode(void* p, int indx)
{
((NODE*) p)->Next = FreeList[indx].Next;
FreeList[indx].Next = (NODE*)p;
}
void* RemoveNode(int indx)
{
NODE* RetVal = FreeList[indx].Next;
FreeList[indx].Next = RetVal->Next;
return RetVal;
}
UINT U2B(int NU) { return 8 * NU + 4 * NU; }
void SplitBlock(void* pv, int oldIndx, int newIndx)
{
int i, UDiff = Indx2Units[oldIndx] - Indx2Units[newIndx];
Byte* p = ((Byte*)pv) + U2B(Indx2Units[newIndx]);
if (Indx2Units[i = Units2Indx[UDiff-1]] != UDiff)
{
InsertNode(p, --i);
p += U2B(i = Indx2Units[i]);
UDiff -= i;
}
InsertNode(p, Units2Indx[UDiff - 1]);
}
UInt32 GetUsedMemory()
{
UInt32 i, k, RetVal = SubAllocatorSize - (UInt32)(HiUnit - LoUnit) - (UInt32)(UnitsStart - pText);
for (k = i = 0; i < N_INDEXES; i++, k = 0)
{
for (NODE* pn = FreeList + i;(pn = pn->Next) != NULL; k++)
;
RetVal -= UNIT_SIZE*Indx2Units[i] * k;
}
return (RetVal >> 2);
}
void StopSubAllocator()
{
if ( SubAllocatorSize )
{
BigFree(HeapStart);
SubAllocatorSize = 0;
HeapStart = 0;
}
}
bool StartSubAllocator(UInt32 size)
{
if (SubAllocatorSize == size)
return true;
StopSubAllocator();
if (size == 0)
HeapStart = 0;
else
if ((HeapStart = (Byte *)::BigAlloc(size)) == 0)
return false;
SubAllocatorSize = size;
return true;
}
void InitSubAllocator()
{
int i, k;
memset(FreeList, 0, sizeof(FreeList));
HiUnit = (pText = HeapStart) + SubAllocatorSize;
UINT Diff = UNIT_SIZE * (SubAllocatorSize / 8 / UNIT_SIZE * 7);
LoUnit = UnitsStart = HiUnit - Diff;
for (i = 0, k=1; i < N1 ; i++, k += 1) Indx2Units[i]=k;
for (k++; i < N1 + N2 ;i++, k += 2) Indx2Units[i]=k;
for (k++; i < N1 + N2 + N3 ;i++,k += 3) Indx2Units[i]=k;
for (k++; i < N1 + N2 + N3 + N4; i++, k += 4) Indx2Units[i]=k;
for (GlueCount = k = i = 0; k < 128; k++)
{
i += (Indx2Units[i] < k+1);
Units2Indx[k]=i;
}
}
void GlueFreeBlocks()
{
MEM_BLK s0, *p, *p1;
int i, k, sz;
if (LoUnit != HiUnit)
*LoUnit=0;
for (i = 0, s0.Next = s0.Prev = &s0; i < N_INDEXES; i++)
while ( FreeList[i].Next )
{
p = (MEM_BLK*) RemoveNode(i);
p->InsertAt(&s0);
p->Stamp = 0xFFFF;
p->NU = Indx2Units[i];
}
for (p=s0.Next; p != &s0; p =p->Next)
while ((p1 = p + p->NU)->Stamp == 0xFFFF && int(p->NU) + p1->NU < 0x10000)
{
p1->Remove();
p->NU += p1->NU;
}
while ((p=s0.Next) != &s0)
{
for (p->Remove(), sz=p->NU; sz > 128; sz -= 128, p += 128)
InsertNode(p, N_INDEXES - 1);
if (Indx2Units[i = Units2Indx[sz-1]] != sz)
{
k = sz-Indx2Units[--i];
InsertNode(p + (sz - k), k - 1);
}
InsertNode(p,i);
}
}
void* AllocUnitsRare(int indx)
{
if ( !GlueCount )
{
GlueCount = 255;
GlueFreeBlocks();
if (FreeList[indx].Next)
return RemoveNode(indx);
}
int i = indx;
do
{
if (++i == N_INDEXES)
{
GlueCount--;
i = U2B(Indx2Units[indx]);
return (UnitsStart - pText > i) ? (UnitsStart -= i) : (NULL);
}
} while (!FreeList[i].Next);
void* RetVal = RemoveNode(i);
SplitBlock(RetVal, i, indx);
return RetVal;
}
void* AllocUnits(int NU)
{
int indx = Units2Indx[NU - 1];
if (FreeList[indx].Next)
return RemoveNode(indx);
void* RetVal = LoUnit;
LoUnit += U2B(Indx2Units[indx]);
if (LoUnit <= HiUnit)
return RetVal;
LoUnit -= U2B(Indx2Units[indx]);
return AllocUnitsRare(indx);
}
void* AllocContext()
{
if (HiUnit != LoUnit)
return (HiUnit -= UNIT_SIZE);
if (FreeList->Next)
return RemoveNode(0);
return AllocUnitsRare(0);
}
void* ExpandUnits(void* oldPtr, int oldNU)
{
int i0=Units2Indx[oldNU - 1], i1=Units2Indx[oldNU - 1 + 1];
if (i0 == i1)
return oldPtr;
void* ptr = AllocUnits(oldNU + 1);
if (ptr)
{
memcpy(ptr, oldPtr, U2B(oldNU));
InsertNode(oldPtr, i0);
}
return ptr;
}
void* ShrinkUnits(void* oldPtr, int oldNU, int newNU)
{
int i0 = Units2Indx[oldNU - 1], i1 = Units2Indx[newNU - 1];
if (i0 == i1)
return oldPtr;
if ( FreeList[i1].Next )
{
void* ptr = RemoveNode(i1);
memcpy(ptr, oldPtr, U2B(newNU));
InsertNode(oldPtr,i0);
return ptr;
}
else
{
SplitBlock(oldPtr, i0, i1);
return oldPtr;
}
}
void FreeUnits(void* ptr, int oldNU)
{
InsertNode(ptr, Units2Indx[oldNU - 1]);
}
};
#endif