// Stream/LSBFEncoder.h #ifndef __STREAM_LSBFENCODER_H #define __STREAM_LSBFENCODER_H #include "../IStream.h" #include "OutBuffer.h" namespace NStream { namespace NLSBF { class CEncoder { COutBuffer m_Stream; UInt32 m_BitPos; Byte m_CurByte; public: bool Create(UInt32 bufferSize) { return m_Stream.Create(bufferSize); } void SetStream(ISequentialOutStream *outStream) { m_Stream.SetStream(outStream); } void ReleaseStream() { m_Stream.ReleaseStream(); } void Init() { m_Stream.Init(); m_BitPos = 8; m_CurByte = 0; } HRESULT Flush() { if(m_BitPos < 8) WriteBits(0, m_BitPos); return m_Stream.Flush(); } void WriteBits(UInt32 value, UInt32 numBits); UInt32 GetBitPosition() const { return (8 - m_BitPos); } UInt64 GetProcessedSize() const { return m_Stream.GetProcessedSize() + (8 - m_BitPos + 7) /8; } }; class CReverseEncoder { CEncoder *m_Encoder; public: void Init(CEncoder *encoder) { m_Encoder = encoder; } void WriteBits(UInt32 value, UInt32 numBits); }; }} #endif