PROG = Rar29.dll DEF_FILE = ../Codec.def CFLAGS = $(CFLAGS) -I ../../../ LIBS = $(LIBS) oleaut32.lib RAR29_OBJS = \ $O\DllExports.obj \ RAR29_OPT_OBJS = \ $O\Rar1Decoder.obj \ $O\Rar2Decoder.obj \ $O\Rar3Decoder.obj \ $O\Rar3Vm.obj \ COMMON_OBJS = \ $O\Alloc.obj \ $O\CRC.obj \ $O\Vector.obj \ 7ZIP_COMMON_OBJS = \ $O\InBuffer.obj \ $O\OutBuffer.obj \ $O\StreamUtils.obj \ LZ_OBJS = \ $O\LZOutWindow.obj \ OBJS = \ $O\StdAfx.obj \ $(RAR29_OBJS) \ $(RAR29_OPT_OBJS) \ $(COMMON_OBJS) \ $(7ZIP_COMMON_OBJS) \ $(LZ_OBJS) \ $O\resource.res !include "../../../Build.mak" $(RAR29_OBJS): $(*B).cpp $(COMPL) $(RAR29_OPT_OBJS): $(*B).cpp $(COMPL_O2) $(COMMON_OBJS): ../../../Common/$(*B).cpp $(COMPL) $(7ZIP_COMMON_OBJS): ../../Common/$(*B).cpp $(COMPL) $(LZ_OBJS): ../LZ/$(*B).cpp $(COMPL)