PROG = deb.dll DEF_FILE = ../Archive.def CFLAGS = $(CFLAGS) -I ../../../ LIBS = $(LIBS) oleaut32.lib user32.lib DEB_OBJS = \ $O\DllExports.obj \ $O\DebHandler.obj \ $O\DebHeader.obj \ $O\DebIn.obj \ COMMON_OBJS = \ $O\Alloc.obj \ $O\NewHandler.obj \ $O\String.obj \ $O\StringConvert.obj \ $O\StringToInt.obj \ $O\Vector.obj \ WIN_OBJS = \ $O\PropVariant.obj \ 7ZIP_COMMON_OBJS = \ $O\LimitedStreams.obj \ $O\ProgressUtils.obj \ $O\StreamUtils.obj \ AR_COMMON_OBJS = \ $O\ItemNameUtils.obj \ OBJS = \ $O\StdAfx.obj \ $(DEB_OBJS) \ $(COMMON_OBJS) \ $(WIN_OBJS) \ $(7ZIP_COMMON_OBJS) \ $(AR_COMMON_OBJS) \ $O\CopyCoder.obj \ $O\resource.res !include "../../../Build.mak" $(DEB_OBJS): $(*B).cpp $(COMPL) $(COMMON_OBJS): ../../../Common/$(*B).cpp $(COMPL) $(WIN_OBJS): ../../../Windows/$(*B).cpp $(COMPL) $(7ZIP_COMMON_OBJS): ../../Common/$(*B).cpp $(COMPL) $(AR_COMMON_OBJS): ../Common/$(*B).cpp $(COMPL) $O\CopyCoder.obj: ../../Compress/Copy/$(*B).cpp $(COMPL)