// sha1.cpp // This file is based on public domain // Steve Reid and Wei Dai's code from Crypto++ #include "StdAfx.h" #include "sha1.h" static inline UInt32 rotlFixed(UInt32 x, int n) { return (x << n) | (x >> (32 - n)); } #define blk0(i) (W[i] = data[i]) #define blk1(i) (W[i&15] = rotlFixed(W[(i+13)&15]^W[(i+8)&15]^W[(i+2)&15]^W[i&15],1)) #define f1(x,y,z) (z^(x&(y^z))) #define f2(x,y,z) (x^y^z) #define f3(x,y,z) ((x&y)|(z&(x|y))) #define f4(x,y,z) (x^y^z) /* (R0+R1), R2, R3, R4 are the different operations used in SHA1 */ #define R0(v,w,x,y,z,i) z+=f1(w,x,y)+blk0(i)+0x5A827999+rotlFixed(v,5);w=rotlFixed(w,30); #define R1(v,w,x,y,z,i) z+=f1(w,x,y)+blk1(i)+0x5A827999+rotlFixed(v,5);w=rotlFixed(w,30); #define R2(v,w,x,y,z,i) z+=f2(w,x,y)+blk1(i)+0x6ED9EBA1+rotlFixed(v,5);w=rotlFixed(w,30); #define R3(v,w,x,y,z,i) z+=f3(w,x,y)+blk1(i)+0x8F1BBCDC+rotlFixed(v,5);w=rotlFixed(w,30); #define R4(v,w,x,y,z,i) z+=f4(w,x,y)+blk1(i)+0xCA62C1D6+rotlFixed(v,5);w=rotlFixed(w,30); /* Hash a single 512-bit block. This is the core of the algorithm. */ void CSHA1::Transform(UInt32 data[16], bool returnRes) { UInt32 a, b, c, d, e; UInt32 W[16]; /* Copy context->m_State[] to working vars */ a = m_State[0]; b = m_State[1]; c = m_State[2]; d = m_State[3]; e = m_State[4]; /* 4 rounds of 20 operations each. Loop unrolled. */ R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3); R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7); R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11); R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15); R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19); R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23); R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27); R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31); R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35); R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39); R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43); R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47); R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51); R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55); R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59); R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63); R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67); R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71); R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75); R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79); /* Add the working vars back into context.m_State[] */ m_State[0] += a; m_State[1] += b; m_State[2] += c; m_State[3] += d; m_State[4] += e; if (returnRes) for (int i = 0 ; i < 16; i++) data[i] = W[i]; /* Wipe variables */ a = b = c = d = e = 0; } void CSHA1::Init() { m_State[0] = 0x67452301; m_State[1] = 0xEFCDAB89; m_State[2] = 0x98BADCFE; m_State[3] = 0x10325476; m_State[4] = 0xC3D2E1F0; m_Count = 0; } void CSHA1::WriteByteBlock(bool returnRes) { UInt32 data32[16]; int i; for (i = 0; i < 16; i++) { data32[i] = (UInt32(_buffer[i * 4 + 0]) << 24) + (UInt32(_buffer[i * 4 + 1]) << 16) + (UInt32(_buffer[i * 4 + 2]) << 8) + UInt32(_buffer[i * 4 + 3]); } Transform(data32, returnRes); if (returnRes) for (i = 0; i < 16; i++) { UInt32 d = data32[i]; _buffer[i * 4 + 0] = (Byte)(d >> 0); _buffer[i * 4 + 1] = (Byte)(d >> 8); _buffer[i * 4 + 2] = (Byte)(d >> 16); _buffer[i * 4 + 3] = (Byte)(d >> 24); } } void CSHA1::Update(Byte *data, size_t size, bool rar350Mode) { bool returnRes = false; UInt32 curBufferPos = UInt32(m_Count) & 0x3F; while (size > 0) { while(curBufferPos < 64 && size > 0) { _buffer[curBufferPos++] = *data++; m_Count++; size--; } if (curBufferPos == 64) { curBufferPos = 0; WriteByteBlock(returnRes); if (returnRes) for (int i = 0; i < 64; i++) data[i - 64] = _buffer[i]; returnRes = rar350Mode; } } } void CSHA1::Final(Byte *digest) { UInt64 lenInBits = (m_Count << 3); UInt32 curBufferPos = UInt32(m_Count) & 0x3F; _buffer[curBufferPos++] = 0x80; while (curBufferPos != (64 - 8)) { curBufferPos &= 0x3F; if (curBufferPos == 0) WriteByteBlock(); _buffer[curBufferPos++] = 0; } int i; for (i = 0; i < 8; i++) { _buffer[curBufferPos++] = Byte(lenInBits >> 56); lenInBits <<= 8; } WriteByteBlock(); for (i = 0; i < 5; i++) { UInt32 state = m_State[i] & 0xffffffff; *digest++ = state >> 24; *digest++ = state >> 16; *digest++ = state >> 8; *digest++ = state; } Init(); }