/* * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. * All rights reserved. * Modified for FL2 by Conor McCarthy * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your option, one of the above-listed licenses. */ #ifndef FL2POOL_H #define FL2POOL_H #if defined (__cplusplus) extern "C" { #endif #include /* size_t */ typedef struct FL2POOL_ctx_s FL2POOL_ctx; /*! FL2POOL_create() : * Create a thread pool with at most `numThreads` threads. * `numThreads` must be at least 1. * @return : FL2POOL_ctx pointer on success, else NULL. */ FL2POOL_ctx *FL2POOL_create(size_t numThreads); /*! FL2POOL_free() : Free a thread pool returned by FL2POOL_create(). */ void FL2POOL_free(FL2POOL_ctx *ctx); /*! FL2POOL_sizeof() : return memory usage of pool returned by FL2POOL_create(). */ size_t FL2POOL_sizeof(FL2POOL_ctx *ctx); /*! FL2POOL_function : The function type that can be added to a thread pool. */ typedef void(*FL2POOL_function)(void *, size_t); /*! FL2POOL_add() : Add the job `function(opaque)` to the thread pool. Possibly blocks until there is room in the queue. Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed. */ void FL2POOL_add(void *ctx, FL2POOL_function function, void *opaque, size_t n); void FL2POOL_waitAll(void *ctx); #if defined (__cplusplus) } #endif #endif