// Stream/MSBFEncoder.h // the Most Significant Bit of byte is First #pragma once #ifndef __STREAM_MSBFENCODER_H #define __STREAM_MSBFENCODER_H #include "Common/Defs.h" #include "Interface/IInOutStreams.h" namespace NStream { namespace NMSBF { template class CEncoder { TOutByte m_Stream; UINT32 m_BitPos; BYTE m_CurByte; public: void Init(ISequentialOutStream *aStream) { m_Stream.Init(aStream); m_BitPos = 8; m_CurByte = 0; } HRESULT Flush() { if(m_BitPos < 8) WriteBits(0, m_BitPos); return m_Stream.Flush(); } void ReleaseStream() { m_Stream.ReleaseStream(); } void WriteBits(UINT32 aValue, UINT32 aNumBits) { while(aNumBits > 0) { UINT32 aNumNewBits = MyMin(aNumBits, m_BitPos); aNumBits -= aNumNewBits; m_CurByte <<= aNumNewBits; UINT32 aNewBits = aValue >> aNumBits; m_CurByte |= BYTE(aNewBits); aValue -= (aNewBits << aNumBits); m_BitPos -= aNumNewBits; if (m_BitPos == 0) { m_Stream.WriteByte(m_CurByte); m_BitPos = 8; } } } UINT64 GetProcessedSize() const { return m_Stream.GetProcessedSize() + (8 - m_BitPos + 7) /8; } }; }} #endif