// Zip/Update.h #pragma once #ifndef __ZIP_UPDATE_H #define __ZIP_UPDATE_H #include "Common/Vector.h" #include "Common/Types.h" #include "../../ICoder.h" #include "../IArchive.h" #include "ZipCompressionMode.h" #include "ZipIn.h" namespace NArchive { namespace NZip { struct CUpdateRange { UINT32 Position; UINT32 Size; CUpdateRange() {}; CUpdateRange(UINT32 position, UINT32 size): Position(position), Size(size) {}; }; struct CUpdateItem { bool NewData; bool NewProperties; bool IsDirectory; int IndexInArchive; int IndexInClient; UINT32 Attributes; UINT32 Time; UINT32 Size; AString Name; // bool ExistInArchive; bool Commented; CUpdateRange CommentRange; /* bool IsDirectory() const { return ((Attributes & FILE_ATTRIBUTE_DIRECTORY) != 0); }; */ }; HRESULT Update( const CObjectVector &inputItems, const CObjectVector &updateItems, IOutStream *outStream, CInArchive *inArchive, CCompressionMethodMode *compressionMethodMode, IArchiveUpdateCallback *updateCallback); }} #endif