mirror of
https://github.com/Xevion/easy7zip.git
synced 2025-12-11 08:07:12 -06:00
15.07
This commit is contained in:
committed by
Kornel Lesiński
parent
cba375916f
commit
f6444c3256
@@ -5,92 +5,94 @@
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#include "../../Common/MyCom.h"
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#include "../ICoder.h"
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#include "../Common/InBuffer.h"
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#include "LzOutWindow.h"
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namespace NCompress {
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namespace NQuantum {
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class CStreamBitDecoder
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class CBitDecoder
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{
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UInt32 Value;
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CInBuffer Stream;
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bool _extra;
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const Byte *_buf;
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const Byte *_bufLim;
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public:
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bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); }
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void SetStream(ISequentialInStream *stream) { Stream.SetStream(stream); }
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// void ReleaseStream() { Stream.ReleaseStream(); }
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void Finish() { Value = 0x10000; }
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void Init()
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void SetStreamAndInit(const Byte *inData, size_t inSize)
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{
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Stream.Init();
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_buf = inData;
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_bufLim = inData + inSize;
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Value = 0x10000;
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_extra = false;
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}
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UInt64 GetProcessedSize() const { return Stream.GetProcessedSize(); }
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bool WasFinished() const { return Stream.WasFinished(); }
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bool WasExtraRead() const { return _extra; }
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bool WasFinishedOK() const
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{
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return !_extra && _buf == _bufLim;
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}
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UInt32 ReadBit()
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{
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if (Value >= 0x10000)
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Value = 0x100 | Stream.ReadByte();
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{
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Byte b;
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if (_buf >= _bufLim)
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{
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b = 0xFF;
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_extra = true;
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}
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else
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b = *_buf++;
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Value = 0x100 | b;
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}
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UInt32 res = (Value >> 7) & 1;
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Value <<= 1;
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return res;
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}
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UInt32 ReadBits(int numBits) // numBits > 0
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UInt32 ReadStart16Bits()
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{
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// we use check for extra read in another code.
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UInt32 val = ((UInt32)*_buf << 8) | _buf[1];
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_buf += 2;
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return val;
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}
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UInt32 ReadBits(unsigned numBits) // numBits > 0
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{
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UInt32 res = 0;
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do
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res = (res << 1) | ReadBit();
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while (--numBits != 0);
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while (--numBits);
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return res;
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}
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};
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const unsigned kNumLitSelectorBits = 2;
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const unsigned kNumLitSelectors = (1 << kNumLitSelectorBits);
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const unsigned kNumLitSymbols = 1 << (8 - kNumLitSelectorBits);
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const unsigned kNumMatchSelectors = 3;
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const unsigned kNumSelectors = kNumLitSelectors + kNumMatchSelectors;
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const unsigned kNumSymbolsMax = kNumLitSymbols; // 64
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namespace NRangeCoder {
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class CDecoder
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class CRangeDecoder
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{
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UInt32 Low;
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UInt32 Range;
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UInt32 Code;
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public:
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CStreamBitDecoder Stream;
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bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); }
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void SetStream(ISequentialInStream *stream) { Stream.SetStream(stream); }
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// void ReleaseStream() { Stream.ReleaseStream(); }
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CBitDecoder Stream;
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void Init()
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{
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Stream.Init();
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Low = 0;
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Range = 0x10000;
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Code = Stream.ReadBits(16);
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Code = Stream.ReadStart16Bits();
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}
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void Finish()
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bool Finish()
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{
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// we need these extra two Bit_reads
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Stream.ReadBit();
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Stream.ReadBit();
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Stream.Finish();
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// do all streams use these two bits at end?
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if (Stream.ReadBit() != 0) return false;
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if (Stream.ReadBit() != 0) return false;
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return Stream.WasFinishedOK();
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}
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UInt64 GetProcessedSize() const { return Stream.GetProcessedSize(); }
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UInt32 GetThreshold(UInt32 total) const
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{
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return ((Code + 1) * total - 1) / Range; // & 0xFFFF is not required;
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@@ -119,148 +121,52 @@ public:
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}
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};
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const UInt16 kUpdateStep = 8;
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const UInt16 kFreqSumMax = 3800;
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const UInt16 kReorderCountStart = 4;
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const UInt16 kReorderCount = 50;
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const unsigned kNumLitSelectorBits = 2;
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const unsigned kNumLitSelectors = (1 << kNumLitSelectorBits);
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const unsigned kNumLitSymbols = 1 << (8 - kNumLitSelectorBits);
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const unsigned kNumMatchSelectors = 3;
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const unsigned kNumSelectors = kNumLitSelectors + kNumMatchSelectors;
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const unsigned kNumSymbolsMax = kNumLitSymbols; // 64
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class CModelDecoder
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{
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unsigned NumItems;
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unsigned ReorderCount;
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UInt16 Freqs[kNumSymbolsMax + 1];
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Byte Values[kNumSymbolsMax];
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Byte Vals[kNumSymbolsMax];
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public:
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void Init(unsigned numItems)
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{
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NumItems = numItems;
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ReorderCount = kReorderCountStart;
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for (unsigned i = 0; i < numItems; i++)
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{
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Freqs[i] = (UInt16)(numItems - i);
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Values[i] = (Byte)i;
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}
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Freqs[numItems] = 0;
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}
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unsigned Decode(CDecoder *rangeDecoder)
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{
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UInt32 threshold = rangeDecoder->GetThreshold(Freqs[0]);
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unsigned i;
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for (i = 1; Freqs[i] > threshold; i++);
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rangeDecoder->Decode(Freqs[i], Freqs[i - 1], Freqs[0]);
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unsigned res = Values[--i];
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do
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Freqs[i] += kUpdateStep;
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while (i-- != 0);
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if (Freqs[0] > kFreqSumMax)
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{
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if (--ReorderCount == 0)
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{
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ReorderCount = kReorderCount;
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for (i = 0; i < NumItems; i++)
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Freqs[i] = (UInt16)(((Freqs[i] - Freqs[i + 1]) + 1) >> 1);
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for (i = 0; i < NumItems - 1; i++)
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for (unsigned j = i + 1; j < NumItems; j++)
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if (Freqs[i] < Freqs[j])
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{
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UInt16 tmpFreq = Freqs[i];
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Byte tmpVal = Values[i];
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Freqs[i] = Freqs[j];
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Values[i] = Values[j];
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Freqs[j] = tmpFreq;
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Values[j] = tmpVal;
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}
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do
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Freqs[i] = (UInt16)(Freqs[i] + Freqs[i + 1]);
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while (i-- != 0);
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}
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else
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{
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i = NumItems - 1;
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do
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{
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Freqs[i] >>= 1;
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if (Freqs[i] <= Freqs[i + 1])
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Freqs[i] = (UInt16)(Freqs[i + 1] + 1);
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}
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while (i-- != 0);
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}
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}
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return res;
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}
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void Init(unsigned numItems);
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unsigned Decode(CRangeDecoder *rc);
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};
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}
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class CDecoder:
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public ICompressCoder,
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// public ICompressSetInStream,
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// public ICompressSetOutStreamSize,
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public IUnknown,
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public CMyUnknownImp
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{
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CLzOutWindow _outWindowStream;
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// CMyComPtr<ISequentialInStream> m_InStreamRef;
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NRangeCoder::CDecoder _rangeDecoder;
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CLzOutWindow _outWindow;
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unsigned _numDictBits;
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UInt64 _outSize;
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int _remainLen; // -1 means end of stream. // -2 means need Init
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UInt32 _rep0;
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CModelDecoder m_Selector;
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CModelDecoder m_Literals[kNumLitSelectors];
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CModelDecoder m_PosSlot[kNumMatchSelectors];
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CModelDecoder m_LenSlot;
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int _numDictBits;
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bool _keepHistory;
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NRangeCoder::CModelDecoder m_Selector;
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NRangeCoder::CModelDecoder m_Literals[kNumLitSelectors];
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NRangeCoder::CModelDecoder m_PosSlot[kNumMatchSelectors];
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NRangeCoder::CModelDecoder m_LenSlot;
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void Init();
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HRESULT CodeSpec(UInt32 size);
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HRESULT CodeSpec(const Byte *inData, size_t inSize, UInt32 outSize);
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public:
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MY_UNKNOWN_IMP
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/*
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MY_UNKNOWN_IMP2(
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ICompressSetInStream,
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ICompressSetOutStreamSize)
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void ReleaseStreams()
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{
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_outWindowStream.ReleaseStream();
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ReleaseInStream();
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}
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*/
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HRESULT Code(const Byte *inData, size_t inSize,
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ISequentialOutStream *outStream, UInt32 outSize,
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bool keepHistory);
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class CDecoderFlusher
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{
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CDecoder *_decoder;
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public:
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bool NeedFlush;
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CDecoderFlusher(CDecoder *decoder): _decoder(decoder), NeedFlush(true) {}
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~CDecoderFlusher()
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{
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if (NeedFlush)
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_decoder->Flush();
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// _decoder->ReleaseStreams();
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}
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};
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HRESULT Flush() { return _outWindowStream.Flush(); }
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HRESULT CodeReal(ISequentialInStream *inStream, ISequentialOutStream *outStream,
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const UInt64 *inSize, const UInt64 *outSize, ICompressProgressInfo *progress);
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HRESULT SetParams(unsigned numDictBits);
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STDMETHOD(Code)(ISequentialInStream *inStream, ISequentialOutStream *outStream,
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const UInt64 *inSize, const UInt64 *outSize, ICompressProgressInfo *progress);
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// STDMETHOD(SetInStream)(ISequentialInStream *inStream);
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// STDMETHOD(ReleaseInStream)();
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STDMETHOD(SetOutStreamSize)(const UInt64 *outSize);
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HRESULT SetParams(int numDictBits);
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void SetKeepHistory(bool keepHistory) { _keepHistory = keepHistory; }
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CDecoder(): _keepHistory(false) {}
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CDecoder(): _numDictBits(0) {}
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virtual ~CDecoder() {}
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};
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