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Update to Fast LZMA2 1.0.0
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64
C/fast-lzma2/fl2_pool.h
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64
C/fast-lzma2/fl2_pool.h
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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* Modified for FL2 by Conor McCarthy
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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#ifndef FL2POOL_H
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#define FL2POOL_H
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#if defined (__cplusplus)
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extern "C" {
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#endif
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#include <stddef.h> /* size_t */
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typedef struct FL2POOL_ctx_s FL2POOL_ctx;
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/*! FL2POOL_create() :
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* Create a thread pool with at most `numThreads` threads.
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* `numThreads` must be at least 1.
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* @return : FL2POOL_ctx pointer on success, else NULL.
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*/
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FL2POOL_ctx *FL2POOL_create(size_t numThreads);
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/*! FL2POOL_free() :
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Free a thread pool returned by FL2POOL_create().
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*/
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void FL2POOL_free(FL2POOL_ctx *ctx);
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/*! FL2POOL_sizeof() :
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return memory usage of pool returned by FL2POOL_create().
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*/
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size_t FL2POOL_sizeof(FL2POOL_ctx *ctx);
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/*! FL2POOL_function :
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The function type that can be added to a thread pool.
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*/
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typedef void(*FL2POOL_function)(void *, ptrdiff_t);
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/*! FL2POOL_add() :
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Add the job `function(opaque)` to the thread pool.
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FL2POOL_addRange adds multiple jobs with size_t parameter from first to less than end.
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Possibly blocks until there is room in the queue.
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Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed.
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*/
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void FL2POOL_add(void* ctxVoid, FL2POOL_function function, void *opaque, ptrdiff_t n);
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void FL2POOL_addRange(void *ctx, FL2POOL_function function, void *opaque, ptrdiff_t first, ptrdiff_t end);
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int FL2POOL_waitAll(void *ctx, unsigned timeout);
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size_t FL2POOL_threadsBusy(void *ctx);
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#if defined (__cplusplus)
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}
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#endif
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#endif
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