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4.46 beta
This commit is contained in:
committed by
Kornel Lesiński
parent
a145bfc7cf
commit
c574fc0f4b
@@ -3,47 +3,35 @@
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#ifndef __WINDOWS_THREAD_H
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#define __WINDOWS_THREAD_H
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// #include <process.h>
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#include <process.h>
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#include "Handle.h"
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#include "Defs.h"
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extern "C"
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{
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#include "../../C/Threads.h"
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}
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namespace NWindows {
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class CThread: public CHandle
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class CThread
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{
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bool IsOpen() const { return _handle != 0; }
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::CThread thread;
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public:
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bool Create(LPSECURITY_ATTRIBUTES threadAttributes,
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SIZE_T stackSize, LPTHREAD_START_ROUTINE startAddress,
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LPVOID parameter, DWORD creationFlags, LPDWORD threadId)
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{
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_handle = ::CreateThread(threadAttributes, stackSize, startAddress,
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parameter, creationFlags, threadId);
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return (_handle != NULL);
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}
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bool Create(LPTHREAD_START_ROUTINE startAddress, LPVOID parameter)
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{
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DWORD threadId;
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return Create(NULL, 0, startAddress, parameter, 0, &threadId);
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/*
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_handle = (HANDLE)_beginthreadex(NULL, 0, startAddress, parameter, 0, NULL);
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return (_handle != NULL);
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*/
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}
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DWORD Resume() { return ::ResumeThread(_handle); }
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DWORD Suspend() { return ::SuspendThread(_handle); }
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bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(_handle, exitCode)); }
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int GetPriority() { return ::GetThreadPriority(_handle); }
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bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(_handle, priority)); }
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bool Wait()
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{
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if (!IsOpen())
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return true;
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return (::WaitForSingleObject(_handle, INFINITE) == WAIT_OBJECT_0);
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}
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CThread() { Thread_Construct(&thread); }
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~CThread() { Close(); }
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HRes Close() { return Thread_Close(&thread); }
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HRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
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{ return Thread_Create(&thread, startAddress, parameter); }
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HRes Wait() { return Thread_Wait(&thread); }
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#ifdef _WIN32
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DWORD Resume() { return ::ResumeThread(thread.handle); }
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DWORD Suspend() { return ::SuspendThread(thread.handle); }
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bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread.handle, exitCode)); }
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int GetPriority() { return ::GetThreadPriority(thread.handle); }
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bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread.handle, priority)); }
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#endif
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};
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}
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