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52
CPP/Windows/Console.h
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52
CPP/Windows/Console.h
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// Windows/Console.h
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#ifndef __WINDOWS_CONSOLE_H
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#define __WINDOWS_CONSOLE_H
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#include "Defs.h"
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namespace NWindows {
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namespace NConsole {
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class CBase
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{
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protected:
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HANDLE m_Object;
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public:
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void Attach(HANDLE handle) { m_Object = handle; }
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bool GetMode(DWORD &mode)
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{ return BOOLToBool(::GetConsoleMode(m_Object, &mode)); }
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bool SetMode(DWORD mode)
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{ return BOOLToBool(::SetConsoleMode(m_Object, mode)); }
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};
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class CIn: public CBase
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{
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public:
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bool PeekEvents(PINPUT_RECORD events, DWORD numEvents, DWORD &numEventsRead)
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{ return BOOLToBool(::PeekConsoleInput(m_Object, events, numEvents, &numEventsRead)); }
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bool PeekEvent(INPUT_RECORD &event, DWORD &numEventsRead)
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{ return PeekEvents(&event, 1, numEventsRead); }
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bool ReadEvents(PINPUT_RECORD events, DWORD numEvents, DWORD &numEventsRead)
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{ return BOOLToBool(::ReadConsoleInput(m_Object, events, numEvents, &numEventsRead)); }
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bool ReadEvent(INPUT_RECORD &event, DWORD &numEventsRead)
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{ return ReadEvents(&event, 1, numEventsRead); }
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bool GetNumberOfEvents(DWORD &numEvents)
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{ return BOOLToBool(::GetNumberOfConsoleInputEvents(m_Object, &numEvents)); }
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bool WriteEvents(const INPUT_RECORD *events, DWORD numEvents, DWORD &numEventsWritten)
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{ return BOOLToBool(::WriteConsoleInput(m_Object, events, numEvents, &numEventsWritten)); }
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bool WriteEvent(const INPUT_RECORD &event, DWORD &numEventsWritten)
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{ return WriteEvents(&event, 1, numEventsWritten); }
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bool Read(LPVOID buffer, DWORD numChars, DWORD &numCharsRead)
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{ return BOOLToBool(::ReadConsole(m_Object, buffer, numChars, &numCharsRead, NULL)); }
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bool Flush()
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{ return BOOLToBool(::FlushConsoleInputBuffer(m_Object)); }
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};
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}}
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#endif
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