mirror of
https://github.com/Xevion/easy7zip.git
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21.07
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@@ -2,6 +2,8 @@
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#include "StdAfx.h"
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// #include "../../Windows/DLL.h"
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#ifndef _UNICODE
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#include "../../Common/StringConvert.h"
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#endif
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@@ -88,23 +90,55 @@ bool CDialog::OnButtonClicked(int buttonID, HWND /* buttonHWND */)
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return true;
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}
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static bool GetWorkAreaRect(RECT *rect)
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static bool GetWorkAreaRect(RECT *rect, HWND hwnd)
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{
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// use another function for multi-monitor.
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if (hwnd)
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{
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#ifndef UNDER_CE
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/* MonitorFromWindow() is supported in Win2000+
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MonitorFromWindow() : retrieves a handle to the display monitor that has the
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largest area of intersection with the bounding rectangle of a specified window.
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dwFlags: Determines the function's return value if the window does not intersect any display monitor.
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MONITOR_DEFAULTTONEAREST : Returns display that is nearest to the window.
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MONITOR_DEFAULTTONULL : Returns NULL.
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MONITOR_DEFAULTTOPRIMARY : Returns the primary display monitor.
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*/
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const HMONITOR hmon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
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if (hmon)
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{
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MONITORINFO mi;
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memset(&mi, 0, sizeof(mi));
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mi.cbSize = sizeof(mi);
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if (GetMonitorInfoA(hmon, &mi))
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{
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*rect = mi.rcWork;
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return true;
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}
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}
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#endif
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}
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/* Retrieves the size of the work area on the primary display monitor.
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The work area is the portion of the screen not obscured
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by the system taskbar or by application desktop toolbars.
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Any DPI virtualization mode of the caller has no effect on this output. */
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return BOOLToBool(::SystemParametersInfo(SPI_GETWORKAREA, 0, rect, 0));
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}
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bool IsDialogSizeOK(int xSize, int ySize)
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bool IsDialogSizeOK(int xSize, int ySize, HWND hwnd)
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{
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// it returns for system font. Real font uses another values
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LONG v = GetDialogBaseUnits();
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int x = LOWORD(v);
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int y = HIWORD(v);
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const LONG v = GetDialogBaseUnits();
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const int x = LOWORD(v);
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const int y = HIWORD(v);
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RECT rect;
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GetWorkAreaRect(&rect);
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int wx = RECT_SIZE_X(rect);
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int wy = RECT_SIZE_Y(rect);
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GetWorkAreaRect(&rect, hwnd);
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const int wx = RECT_SIZE_X(rect);
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const int wy = RECT_SIZE_Y(rect);
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return
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xSize / 4 * x <= wx &&
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ySize / 8 * y <= wy;
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@@ -159,47 +193,167 @@ bool CDialog::MoveItem(int id, int x, int y, int width, int height, bool repaint
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return BOOLToBool(::MoveWindow(GetItem(id), x, y, width, height, BoolToBOOL(repaint)));
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}
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/*
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typedef BOOL (WINAPI * Func_DwmGetWindowAttribute)(
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HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
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static bool GetWindowsRect_DWM(HWND hwnd, RECT *rect)
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{
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// dll load and free is too slow : 300 calls in second.
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NDLL::CLibrary dll;
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if (!dll.Load(FTEXT("dwmapi.dll")))
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return false;
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Func_DwmGetWindowAttribute f = (Func_DwmGetWindowAttribute)dll.GetProc("DwmGetWindowAttribute" );
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if (f)
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{
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#define MY__DWMWA_EXTENDED_FRAME_BOUNDS 9
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// 30000 per second
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RECT r;
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if (f(hwnd, MY__DWMWA_EXTENDED_FRAME_BOUNDS, &r, sizeof(RECT)) == S_OK)
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{
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*rect = r;
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return true;
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}
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}
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return false;
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}
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*/
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static bool IsRect_Small_Inside_Big(const RECT &sm, const RECT &big)
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{
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return sm.left >= big.left
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&& sm.right <= big.right
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&& sm.top >= big.top
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&& sm.bottom <= big.bottom;
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}
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static bool AreRectsOverlapped(const RECT &r1, const RECT &r2)
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{
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return r1.left < r2.right
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&& r1.right > r2.left
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&& r1.top < r2.bottom
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&& r1.bottom > r2.top;
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}
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static bool AreRectsEqual(const RECT &r1, const RECT &r2)
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{
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return r1.left == r2.left
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&& r1.right == r2.right
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&& r1.top == r2.top
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&& r1.bottom == r2.bottom;
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}
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void CDialog::NormalizeSize(bool fullNormalize)
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{
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RECT workRect;
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GetWorkAreaRect(&workRect);
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int xSize = RECT_SIZE_X(workRect);
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int ySize = RECT_SIZE_Y(workRect);
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if (!GetWorkAreaRect(&workRect, *this))
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return;
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RECT rect;
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GetWindowRect(&rect);
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int xSize2 = RECT_SIZE_X(rect);
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int ySize2 = RECT_SIZE_Y(rect);
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bool needMove = (xSize2 > xSize || ySize2 > ySize);
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if (xSize2 > xSize || (needMove && fullNormalize))
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if (!GetWindowRect(&rect))
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return;
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int xs = RECT_SIZE_X(rect);
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int ys = RECT_SIZE_Y(rect);
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// we don't want to change size using workRect, if window is outside of WorkArea
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if (!AreRectsOverlapped(rect, workRect))
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return;
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/* here rect and workRect are overlapped, but it can be false
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overlapping of small shadow when window in another display. */
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const int xsW = RECT_SIZE_X(workRect);
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const int ysW = RECT_SIZE_Y(workRect);
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if (xs <= xsW && ys <= ysW)
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return; // size of window is OK
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if (fullNormalize)
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{
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rect.left = workRect.left;
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rect.right = workRect.right;
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xSize2 = xSize;
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}
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if (ySize2 > ySize || (needMove && fullNormalize))
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{
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rect.top = workRect.top;
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rect.bottom = workRect.bottom;
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ySize2 = ySize;
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}
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if (needMove)
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{
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if (fullNormalize)
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Show(SW_SHOWMAXIMIZED);
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else
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Move(rect.left, rect.top, xSize2, ySize2, true);
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Show(SW_SHOWMAXIMIZED);
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return;
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}
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int x = workRect.left;
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int y = workRect.top;
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if (xs < xsW) x += (xsW - xs) / 2; else xs = xsW;
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if (ys < ysW) y += (ysW - ys) / 2; else ys = ysW;
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Move(x, y, xs, ys, true);
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}
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void CDialog::NormalizePosition()
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{
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RECT workRect, rect;
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GetWorkAreaRect(&workRect);
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GetWindowRect(&rect);
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if (rect.bottom > workRect.bottom && rect.top > workRect.top)
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Move(rect.left, workRect.top, RECT_SIZE_X(rect), RECT_SIZE_Y(rect), true);
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RECT workRect;
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if (!GetWorkAreaRect(&workRect, *this))
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return;
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RECT rect2 = workRect;
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bool useWorkArea = true;
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const HWND parentHWND = GetParent();
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if (parentHWND)
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{
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RECT workRectParent;
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if (!GetWorkAreaRect(&workRectParent, parentHWND))
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return;
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// if windows are in different monitors, we use only workArea of current window
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if (AreRectsEqual(workRectParent, workRect))
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{
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// RECT rect3; if (GetWindowsRect_DWM(parentHWND, &rect3)) {}
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CWindow wnd(parentHWND);
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if (wnd.GetWindowRect(&rect2))
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{
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// it's same monitor. So we try to use parentHWND rect.
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/* we don't want to change position, if parent window is not inside work area.
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In Win10 : parent window rect is 8 pixels larger for each corner than window size for shadow.
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In maximize mode : window is outside of workRect.
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if parent window is inside workRect, we will use parent window instead of workRect */
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if (IsRect_Small_Inside_Big(rect2, workRect))
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useWorkArea = false;
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}
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}
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}
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RECT rect;
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if (!GetWindowRect(&rect))
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return;
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if (useWorkArea)
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{
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// we don't want to move window, if it's already inside.
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if (IsRect_Small_Inside_Big(rect, workRect))
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return;
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// we don't want to move window, if it's outside of workArea
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if (!AreRectsOverlapped(rect, workRect))
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return;
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rect2 = workRect;
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}
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{
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const int xs = RECT_SIZE_X(rect);
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const int ys = RECT_SIZE_Y(rect);
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const int xs2 = RECT_SIZE_X(rect2);
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const int ys2 = RECT_SIZE_Y(rect2);
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// we don't want to change position if parent is smaller.
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if (xs <= xs2 && ys <= ys2)
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{
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const int x = rect2.left + (xs2 - xs) / 2;
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const int y = rect2.top + (ys2 - ys) / 2;
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if (x != rect.left || y != rect.top)
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Move(x, y, xs, ys, true);
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// SetWindowPos(*this, HWND_TOP, x, y, 0, 0, SWP_NOSIZE);
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return;
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}
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}
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}
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bool CModelessDialog::Create(LPCTSTR templateName, HWND parentWindow)
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{
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HWND aHWND = CreateDialogParam(g_hInstance, templateName, parentWindow, DialogProcedure, (LPARAM)this);
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