This commit is contained in:
Igor Pavlov
2022-01-22 18:43:09 +00:00
committed by Kornel
parent 52eeaf1ad6
commit c3529a41f5
88 changed files with 3474 additions and 435 deletions

View File

@@ -2,6 +2,8 @@
#include "StdAfx.h"
// #include "../../Windows/DLL.h"
#ifndef _UNICODE
#include "../../Common/StringConvert.h"
#endif
@@ -88,23 +90,55 @@ bool CDialog::OnButtonClicked(int buttonID, HWND /* buttonHWND */)
return true;
}
static bool GetWorkAreaRect(RECT *rect)
static bool GetWorkAreaRect(RECT *rect, HWND hwnd)
{
// use another function for multi-monitor.
if (hwnd)
{
#ifndef UNDER_CE
/* MonitorFromWindow() is supported in Win2000+
MonitorFromWindow() : retrieves a handle to the display monitor that has the
largest area of intersection with the bounding rectangle of a specified window.
dwFlags: Determines the function's return value if the window does not intersect any display monitor.
MONITOR_DEFAULTTONEAREST : Returns display that is nearest to the window.
MONITOR_DEFAULTTONULL : Returns NULL.
MONITOR_DEFAULTTOPRIMARY : Returns the primary display monitor.
*/
const HMONITOR hmon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
if (hmon)
{
MONITORINFO mi;
memset(&mi, 0, sizeof(mi));
mi.cbSize = sizeof(mi);
if (GetMonitorInfoA(hmon, &mi))
{
*rect = mi.rcWork;
return true;
}
}
#endif
}
/* Retrieves the size of the work area on the primary display monitor.
The work area is the portion of the screen not obscured
by the system taskbar or by application desktop toolbars.
Any DPI virtualization mode of the caller has no effect on this output. */
return BOOLToBool(::SystemParametersInfo(SPI_GETWORKAREA, 0, rect, 0));
}
bool IsDialogSizeOK(int xSize, int ySize)
bool IsDialogSizeOK(int xSize, int ySize, HWND hwnd)
{
// it returns for system font. Real font uses another values
LONG v = GetDialogBaseUnits();
int x = LOWORD(v);
int y = HIWORD(v);
const LONG v = GetDialogBaseUnits();
const int x = LOWORD(v);
const int y = HIWORD(v);
RECT rect;
GetWorkAreaRect(&rect);
int wx = RECT_SIZE_X(rect);
int wy = RECT_SIZE_Y(rect);
GetWorkAreaRect(&rect, hwnd);
const int wx = RECT_SIZE_X(rect);
const int wy = RECT_SIZE_Y(rect);
return
xSize / 4 * x <= wx &&
ySize / 8 * y <= wy;
@@ -159,47 +193,167 @@ bool CDialog::MoveItem(int id, int x, int y, int width, int height, bool repaint
return BOOLToBool(::MoveWindow(GetItem(id), x, y, width, height, BoolToBOOL(repaint)));
}
/*
typedef BOOL (WINAPI * Func_DwmGetWindowAttribute)(
HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
static bool GetWindowsRect_DWM(HWND hwnd, RECT *rect)
{
// dll load and free is too slow : 300 calls in second.
NDLL::CLibrary dll;
if (!dll.Load(FTEXT("dwmapi.dll")))
return false;
Func_DwmGetWindowAttribute f = (Func_DwmGetWindowAttribute)dll.GetProc("DwmGetWindowAttribute" );
if (f)
{
#define MY__DWMWA_EXTENDED_FRAME_BOUNDS 9
// 30000 per second
RECT r;
if (f(hwnd, MY__DWMWA_EXTENDED_FRAME_BOUNDS, &r, sizeof(RECT)) == S_OK)
{
*rect = r;
return true;
}
}
return false;
}
*/
static bool IsRect_Small_Inside_Big(const RECT &sm, const RECT &big)
{
return sm.left >= big.left
&& sm.right <= big.right
&& sm.top >= big.top
&& sm.bottom <= big.bottom;
}
static bool AreRectsOverlapped(const RECT &r1, const RECT &r2)
{
return r1.left < r2.right
&& r1.right > r2.left
&& r1.top < r2.bottom
&& r1.bottom > r2.top;
}
static bool AreRectsEqual(const RECT &r1, const RECT &r2)
{
return r1.left == r2.left
&& r1.right == r2.right
&& r1.top == r2.top
&& r1.bottom == r2.bottom;
}
void CDialog::NormalizeSize(bool fullNormalize)
{
RECT workRect;
GetWorkAreaRect(&workRect);
int xSize = RECT_SIZE_X(workRect);
int ySize = RECT_SIZE_Y(workRect);
if (!GetWorkAreaRect(&workRect, *this))
return;
RECT rect;
GetWindowRect(&rect);
int xSize2 = RECT_SIZE_X(rect);
int ySize2 = RECT_SIZE_Y(rect);
bool needMove = (xSize2 > xSize || ySize2 > ySize);
if (xSize2 > xSize || (needMove && fullNormalize))
if (!GetWindowRect(&rect))
return;
int xs = RECT_SIZE_X(rect);
int ys = RECT_SIZE_Y(rect);
// we don't want to change size using workRect, if window is outside of WorkArea
if (!AreRectsOverlapped(rect, workRect))
return;
/* here rect and workRect are overlapped, but it can be false
overlapping of small shadow when window in another display. */
const int xsW = RECT_SIZE_X(workRect);
const int ysW = RECT_SIZE_Y(workRect);
if (xs <= xsW && ys <= ysW)
return; // size of window is OK
if (fullNormalize)
{
rect.left = workRect.left;
rect.right = workRect.right;
xSize2 = xSize;
}
if (ySize2 > ySize || (needMove && fullNormalize))
{
rect.top = workRect.top;
rect.bottom = workRect.bottom;
ySize2 = ySize;
}
if (needMove)
{
if (fullNormalize)
Show(SW_SHOWMAXIMIZED);
else
Move(rect.left, rect.top, xSize2, ySize2, true);
Show(SW_SHOWMAXIMIZED);
return;
}
int x = workRect.left;
int y = workRect.top;
if (xs < xsW) x += (xsW - xs) / 2; else xs = xsW;
if (ys < ysW) y += (ysW - ys) / 2; else ys = ysW;
Move(x, y, xs, ys, true);
}
void CDialog::NormalizePosition()
{
RECT workRect, rect;
GetWorkAreaRect(&workRect);
GetWindowRect(&rect);
if (rect.bottom > workRect.bottom && rect.top > workRect.top)
Move(rect.left, workRect.top, RECT_SIZE_X(rect), RECT_SIZE_Y(rect), true);
RECT workRect;
if (!GetWorkAreaRect(&workRect, *this))
return;
RECT rect2 = workRect;
bool useWorkArea = true;
const HWND parentHWND = GetParent();
if (parentHWND)
{
RECT workRectParent;
if (!GetWorkAreaRect(&workRectParent, parentHWND))
return;
// if windows are in different monitors, we use only workArea of current window
if (AreRectsEqual(workRectParent, workRect))
{
// RECT rect3; if (GetWindowsRect_DWM(parentHWND, &rect3)) {}
CWindow wnd(parentHWND);
if (wnd.GetWindowRect(&rect2))
{
// it's same monitor. So we try to use parentHWND rect.
/* we don't want to change position, if parent window is not inside work area.
In Win10 : parent window rect is 8 pixels larger for each corner than window size for shadow.
In maximize mode : window is outside of workRect.
if parent window is inside workRect, we will use parent window instead of workRect */
if (IsRect_Small_Inside_Big(rect2, workRect))
useWorkArea = false;
}
}
}
RECT rect;
if (!GetWindowRect(&rect))
return;
if (useWorkArea)
{
// we don't want to move window, if it's already inside.
if (IsRect_Small_Inside_Big(rect, workRect))
return;
// we don't want to move window, if it's outside of workArea
if (!AreRectsOverlapped(rect, workRect))
return;
rect2 = workRect;
}
{
const int xs = RECT_SIZE_X(rect);
const int ys = RECT_SIZE_Y(rect);
const int xs2 = RECT_SIZE_X(rect2);
const int ys2 = RECT_SIZE_Y(rect2);
// we don't want to change position if parent is smaller.
if (xs <= xs2 && ys <= ys2)
{
const int x = rect2.left + (xs2 - xs) / 2;
const int y = rect2.top + (ys2 - ys) / 2;
if (x != rect.left || y != rect.top)
Move(x, y, xs, ys, true);
// SetWindowPos(*this, HWND_TOP, x, y, 0, 0, SWP_NOSIZE);
return;
}
}
}
bool CModelessDialog::Create(LPCTSTR templateName, HWND parentWindow)
{
HWND aHWND = CreateDialogParam(g_hInstance, templateName, parentWindow, DialogProcedure, (LPARAM)this);