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https://github.com/Xevion/easy7zip.git
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Add Fast LZMA2 codec
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201
C/fast-lzma2/fl2pool.c
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201
C/fast-lzma2/fl2pool.c
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/*
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* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
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* All rights reserved.
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* Modified for FL2 by Conor McCarthy
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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/* ====== Dependencies ======= */
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#include <stddef.h> /* size_t */
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#include <stdlib.h> /* malloc, calloc */
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#include "fl2pool.h"
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#include "fl2_internal.h"
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/* ====== Compiler specifics ====== */
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#if defined(_MSC_VER)
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# pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */
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#endif
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#ifndef FL2_SINGLETHREAD
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#include "fl2threading.h" /* pthread adaptation */
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/* A job is a function and an opaque argument */
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typedef struct FL2POOL_job_s {
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FL2POOL_function function;
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void *opaque;
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size_t n;
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} FL2POOL_job;
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struct FL2POOL_ctx_s {
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/* Keep track of the threads */
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ZSTD_pthread_t *threads;
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size_t numThreads;
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/* The queue is a single job */
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FL2POOL_job queue;
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/* The number of threads working on jobs */
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size_t numThreadsBusy;
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/* Indicates if the queue is empty */
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int queueEmpty;
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/* The mutex protects the queue */
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ZSTD_pthread_mutex_t queueMutex;
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/* Condition variable for pushers to wait on when the queue is full */
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ZSTD_pthread_cond_t queuePushCond;
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/* Condition variables for poppers to wait on when the queue is empty */
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ZSTD_pthread_cond_t queuePopCond;
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/* Indicates if the queue is shutting down */
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int shutdown;
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};
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/* FL2POOL_thread() :
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Work thread for the thread pool.
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Waits for jobs and executes them.
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@returns : NULL on failure else non-null.
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*/
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static void* FL2POOL_thread(void* opaque) {
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FL2POOL_ctx* const ctx = (FL2POOL_ctx*)opaque;
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if (!ctx) { return NULL; }
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for (;;) {
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/* Lock the mutex and wait for a non-empty queue or until shutdown */
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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while (ctx->queueEmpty && !ctx->shutdown) {
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ZSTD_pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex);
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}
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/* empty => shutting down: so stop */
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if (ctx->queueEmpty) {
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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return opaque;
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}
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/* Pop a job off the queue */
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{ FL2POOL_job const job = ctx->queue;
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ctx->queueEmpty = 1;
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/* Unlock the mutex, signal a pusher, and run the job */
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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ZSTD_pthread_cond_signal(&ctx->queuePushCond);
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job.function(job.opaque, job.n);
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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ctx->numThreadsBusy--;
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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ZSTD_pthread_cond_signal(&ctx->queuePushCond);
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}
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} /* for (;;) */
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/* Unreachable */
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}
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FL2POOL_ctx* FL2POOL_create(size_t numThreads) {
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FL2POOL_ctx* ctx;
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/* Check the parameters */
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if (!numThreads) { return NULL; }
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/* Allocate the context and zero initialize */
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ctx = (FL2POOL_ctx*)calloc(1, sizeof(FL2POOL_ctx));
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if (!ctx) { return NULL; }
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/* Initialize the job queue.
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* It needs one extra space since one space is wasted to differentiate empty
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* and full queues.
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*/
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ctx->numThreadsBusy = 0;
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ctx->queueEmpty = 1;
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(void)ZSTD_pthread_mutex_init(&ctx->queueMutex, NULL);
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(void)ZSTD_pthread_cond_init(&ctx->queuePushCond, NULL);
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(void)ZSTD_pthread_cond_init(&ctx->queuePopCond, NULL);
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ctx->shutdown = 0;
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/* Allocate space for the thread handles */
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ctx->threads = (ZSTD_pthread_t*)malloc(numThreads * sizeof(ZSTD_pthread_t));
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ctx->numThreads = 0;
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/* Check for errors */
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if (!ctx->threads) { FL2POOL_free(ctx); return NULL; }
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/* Initialize the threads */
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{ size_t i;
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for (i = 0; i < numThreads; ++i) {
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if (FL2_pthread_create(&ctx->threads[i], NULL, &FL2POOL_thread, ctx)) {
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ctx->numThreads = i;
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FL2POOL_free(ctx);
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return NULL;
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} }
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ctx->numThreads = numThreads;
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}
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return ctx;
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}
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/*! FL2POOL_join() :
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Shutdown the queue, wake any sleeping threads, and join all of the threads.
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*/
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static void FL2POOL_join(FL2POOL_ctx* ctx) {
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/* Shut down the queue */
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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ctx->shutdown = 1;
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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/* Wake up sleeping threads */
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ZSTD_pthread_cond_broadcast(&ctx->queuePushCond);
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ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
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/* Join all of the threads */
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{ size_t i;
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for (i = 0; i < ctx->numThreads; ++i) {
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FL2_pthread_join(ctx->threads[i], NULL);
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} }
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}
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void FL2POOL_free(FL2POOL_ctx *ctx) {
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if (!ctx) { return; }
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FL2POOL_join(ctx);
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ZSTD_pthread_mutex_destroy(&ctx->queueMutex);
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ZSTD_pthread_cond_destroy(&ctx->queuePushCond);
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ZSTD_pthread_cond_destroy(&ctx->queuePopCond);
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free(ctx->threads);
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free(ctx);
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}
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size_t FL2POOL_sizeof(FL2POOL_ctx *ctx) {
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if (ctx==NULL) return 0; /* supports sizeof NULL */
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return sizeof(*ctx)
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+ ctx->numThreads * sizeof(ZSTD_pthread_t);
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}
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void FL2POOL_add(void* ctxVoid, FL2POOL_function function, void *opaque, size_t n) {
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FL2POOL_ctx* const ctx = (FL2POOL_ctx*)ctxVoid;
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if (!ctx)
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return;
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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{ FL2POOL_job const job = {function, opaque, n};
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/* Wait until there is space in the queue for the new job */
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while (!ctx->queueEmpty && !ctx->shutdown) {
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ZSTD_pthread_cond_wait(&ctx->queuePushCond, &ctx->queueMutex);
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}
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/* The queue is still going => there is space */
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if (!ctx->shutdown) {
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ctx->numThreadsBusy++;
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ctx->queueEmpty = 0;
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ctx->queue = job;
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}
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}
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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ZSTD_pthread_cond_signal(&ctx->queuePopCond);
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}
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void FL2POOL_waitAll(void *ctxVoid)
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{
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FL2POOL_ctx* const ctx = (FL2POOL_ctx*)ctxVoid;
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if (!ctx) { return; }
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ZSTD_pthread_mutex_lock(&ctx->queueMutex);
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while (ctx->numThreadsBusy && !ctx->shutdown) {
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ZSTD_pthread_cond_wait(&ctx->queuePushCond, &ctx->queueMutex);
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}
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ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
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}
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#endif /* FL2_SINGLETHREAD */
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