This commit is contained in:
Igor Pavlov
2003-12-11 00:00:00 +00:00
committed by Kornel Lesiński
commit 8c1b5c7b7e
982 changed files with 118799 additions and 0 deletions

72
7zip/UI/Client7z/Client7z.cpp Executable file
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// Client7z.cpp : Defines the entry point for the console application.
#include "stdafx.h"
#include <initguid.h>
#include "Common/StringConvert.h"
#include "../../Common/FileStreams.h"
#include "../../Archive/IArchive.h"
#include "Windows/PropVariant.h"
#include "Windows/PropVariantConversions.h"
#include "Windows/DLL.h"
// {23170F69-40C1-278A-1000-000110050000}
DEFINE_GUID(CLSID_CFormat7z,
0x23170F69, 0x40C1, 0x278A, 0x10, 0x00, 0x00, 0x01, 0x10, 0x05, 0x00, 0x00);
typedef UINT32 (WINAPI * CreateObjectFunc)(
const GUID *clsID,
const GUID *interfaceID,
void **outObject);
int main(int argc, char* argv[])
{
if (argc != 2)
{
printf("Use Client7z.exe file.7z");
return 1;
}
NWindows::NDLL::CLibrary library;
if (!library.Load("7za.dll"))
{
printf("Can not load library");
return 1;
}
CreateObjectFunc
createObjectFunc =
(CreateObjectFunc)library.GetProcAddress("CreateObject");
if (createObjectFunc == 0)
{
printf("Can not get CreateObject");
return 1;
}
CMyComPtr<IInArchive> archive;
if (createObjectFunc(&CLSID_CFormat7z,
&IID_IInArchive, (void **)&archive) != S_OK)
{
printf("Can not get class object");
return 1;
}
CInFileStream *fileSpec = new CInFileStream;
CMyComPtr<IInStream> file = fileSpec;
if (!fileSpec->Open(argv[1]))
{
printf("Can not open");
return 1;
}
if (archive->Open(file, 0, 0) != S_OK)
return 0;
UINT32 numItems = 0;
archive->GetNumberOfItems(&numItems);
for (UINT32 i = 0; i < numItems; i++)
{
NWindows::NCOM::CPropVariant propVariant;
archive->GetProperty(i, kpidPath, &propVariant);
UString s = ConvertPropVariantToString(propVariant);
printf("%s\n", (LPCSTR)GetOemString(s));
}
return 0;
}

190
7zip/UI/Client7z/Client7z.dsp Executable file
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# Microsoft Developer Studio Project File - Name="Client7z" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Client7z - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Client7z.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Client7z.mak" CFG="Client7z - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Client7z - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Client7z - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Client7z - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "Client7z - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Client7z - Win32 Release"
# Name "Client7z - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Client7z.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "SDK"
# PROP Default_Filter ""
# End Group
# Begin Group "Windows"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Windows\DLL.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\DLL.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileIO.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\FileIO.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\PropVariant.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\PropVariant.h
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\PropVariantConversions.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Windows\PropVariantConversions.h
# End Source File
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# Begin Group "Common"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Common\IntToString.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\IntToString.h
# End Source File
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SOURCE=..\..\..\Common\String.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Common\String.h
# End Source File
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SOURCE=..\..\..\Common\StringConvert.cpp
# End Source File
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SOURCE=..\..\..\Common\StringConvert.h
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# End Source File
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SOURCE=..\..\Common\FileStreams.h
# End Source File
# End Group
# End Target
# End Project

29
7zip/UI/Client7z/Client7z.dsw Executable file
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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "Client7z"=.\Client7z.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

8
7zip/UI/Client7z/StdAfx.cpp Executable file
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// stdafx.cpp : source file that includes just the standard includes
// Client7z.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

12
7zip/UI/Client7z/StdAfx.h Executable file
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// stdafx.h
#pragma once
#ifndef __STDAFX_H
#define __STDAFX_H
#include <windows.h>
#include <stdio.h>
#endif