9.04 beta

This commit is contained in:
Igor Pavlov
2009-06-02 00:00:00 +00:00
committed by Kornel Lesiński
parent 8874e4fbc9
commit 829409452d
440 changed files with 19803 additions and 9941 deletions

View File

@@ -1,4 +1,4 @@
LZMA SDK 4.65
LZMA SDK 9.04
-------------
LZMA SDK provides the documentation, samples, header files, libraries,
@@ -49,6 +49,7 @@ lzma.txt - LZMA SDK description (this file)
7zC.txt - 7z ANSI-C Decoder description
methods.txt - Compression method IDs for .7z
lzma.exe - Compiled file->file LZMA encoder/decoder for Windows
7zr.exe - 7-Zip with 7z/lzma/xz support.
history.txt - history of the LZMA SDK
@@ -66,7 +67,7 @@ C/ - C files
LzmaEnc.* - LZMA encoding
LzmaLib.* - LZMA Library for DLL calling
Types.h - Basic types for another .c files
Threads.* - The code for multithreading.
Threads.* - The code for multithreading.
LzmaLib - LZMA Library (.DLL for Windows)
@@ -86,11 +87,7 @@ CPP/ -- CPP files
Compress - files related to compression/decompression
Copy - Copy coder
RangeCoder - Range Coder (special code of compression/decompression)
LZMA - LZMA compression/decompression on C++
LZMA_Alone - file->file LZMA compression/decompression
Branch - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
Archive - files related to archiving
@@ -369,8 +366,8 @@ Interface:
propData - LZMA properties (5 bytes)
propSize - size of propData buffer (5 bytes)
finishMode - It has meaning only if the decoding reaches output limit (*destLen).
LZMA_FINISH_ANY - Decode just destLen bytes.
LZMA_FINISH_END - Stream must be finished after (*destLen).
LZMA_FINISH_ANY - Decode just destLen bytes.
LZMA_FINISH_END - Stream must be finished after (*destLen).
You can use LZMA_FINISH_END, when you know that
current output buffer covers last bytes of stream.
alloc - Memory allocator.
@@ -431,7 +428,7 @@ Memory Requirements:
{
...
int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen,
const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode);
const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode);
...
}