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Update zstd to version 1.5.0
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@@ -19,12 +19,16 @@ The scope can be reduced on demand (see paragraph _modular build_).
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#### Multithreading support
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Multithreading is disabled by default when building with `make`.
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When building with `make`, by default the dynamic library is multithreaded and static library is single-threaded (for compatibility reasons).
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Enabling multithreading requires 2 conditions :
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- set build macro `ZSTD_MULTITHREAD` (`-DZSTD_MULTITHREAD` for `gcc`)
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- for POSIX systems : compile with pthread (`-pthread` compilation flag for `gcc`)
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Both conditions are automatically applied when invoking `make lib-mt` target.
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For convenience, we provide a build target to generate multi and single threaded libraries:
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- Force enable multithreading on both dynamic and static libraries by appending `-mt` to the target, e.g. `make lib-mt`.
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- Force disable multithreading on both dynamic and static libraries by appending `-nomt` to the target, e.g. `make lib-nomt`.
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- By default, as mentioned before, dynamic library is multithreaded, and static library is single-threaded, e.g. `make lib`.
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When linking a POSIX program with a multithreaded version of `libzstd`,
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note that it's necessary to invoke the `-pthread` flag during link stage.
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@@ -42,8 +46,8 @@ Zstandard's stable API is exposed within [lib/zstd.h](zstd.h).
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Optional advanced features are exposed via :
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- `lib/common/zstd_errors.h` : translates `size_t` function results
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into a `ZSTD_ErrorCode`, for accurate error handling.
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- `lib/zstd_errors.h` : translates `size_t` function results
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into a `ZSTD_ErrorCode`, for accurate error handling.
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- `ZSTD_STATIC_LINKING_ONLY` : if this macro is defined _before_ including `zstd.h`,
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it unlocks access to the experimental API,
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@@ -143,6 +147,14 @@ The file structure is designed to make this selection manually achievable for an
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Setting this macro will either force to generate the BMI2 dispatcher (1)
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or prevent it (0). It overrides automatic detection.
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- The build macro `ZSTD_NO_UNUSED_FUNCTIONS` can be defined to hide the definitions of functions
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that zstd does not use. Not all unused functions are hidden, but they can be if needed.
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Currently, this macro will hide function definitions in FSE and HUF that use an excessive
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amount of stack space.
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- The build macro `ZSTD_NO_INTRINSICS` can be defined to disable all explicit intrinsics.
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Compiler builtins are still used.
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#### Windows : using MinGW+MSYS to create DLL
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@@ -160,6 +172,26 @@ file it should be linked with `dll\libzstd.dll`. For example:
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The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`.
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#### Advanced Build options
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The build system requires a hash function in order to
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separate object files created with different compilation flags.
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By default, it tries to use `md5sum` or equivalent.
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The hash function can be manually switched by setting the `HASH` variable.
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For example : `make HASH=xxhsum`
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The hash function needs to generate at least 64-bit using hexadecimal format.
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When no hash function is found,
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the Makefile just generates all object files into the same default directory,
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irrespective of compilation flags.
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This functionality only matters if `libzstd` is compiled multiple times
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with different build flags.
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The build directory, where object files are stored
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can also be manually controlled using variable `BUILD_DIR`,
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for example `make BUILD_DIR=objectDir/v1`.
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In which case, the hash function doesn't matter.
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#### Deprecated API
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Obsolete API on their way out are stored in directory `lib/deprecated`.
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