improved Snake2, singlefile no classes simplified & functional

This commit is contained in:
Xevion
2020-12-12 02:11:54 -06:00
parent 96ee69ce5b
commit be7d3e2cd1

View File

@@ -1,3 +1,157 @@
import java.io.File;
import java.io.FileNotFoundException;
import java.util.ArrayList;
import java.util.Scanner;
import static java.lang.System.out;
class Coordinate
{
public int x;
public int y;
public Coordinate()
{
this(0, 0);
}
public Coordinate(int x, int y)
{
this.x = x;
this.y = y;
}
public Coordinate plus(Coordinate other)
{
return new Coordinate(this.x + other.x, this.y + other.y);
}
public boolean equals(Coordinate other)
{
return this.x == other.x && this.y == other.y;
}
@Override
public String toString()
{
return String.format("(%s, %s)", this.x, this.y);
}
}
public class Snake2 public class Snake2
{ {
private static final Coordinate UP = new Coordinate(0, -1);
private static final Coordinate DOWN = new Coordinate(0, 1);
private static final Coordinate LEFT = new Coordinate(-1, 0);
private static final Coordinate RIGHT = new Coordinate(1, 0);
public static void main(String[] args) throws FileNotFoundException
{
// Read in board input
char[][] board = new char[15][15];
Scanner input = new Scanner(new File("./src/snake2.dat"));
for (int y = 0; y < 15; y++) {
String line = input.nextLine();
for (int x = 0; x < 15; x++)
// If the line was cut short, fill with spaces
if (line.length() >= x + 1)
board[y][x] = line.charAt(x);
else
board[y][x] = ' ';
}
input.nextLine();
// Use all inputs and simulate Snake
while (input.hasNextLine()) {
// copy the original board
char[][] copyBoard = new char[15][15];
for (int y = 0; y < 15; y++)
copyBoard[y] = board[y].clone();
simulate(copyBoard, input.nextLine());
}
}
public static void simulate(char[][] board, String commands)
{
Coordinate snakeHead = null;
// Scan for the snake from top to bottom, right to left
for (int y = 14; y >= 0; y--) {
for (int x = 14; x >= 0; x--) {
if (board[y][x] == 'X') {
snakeHead = new Coordinate(x, y);
board[y][x] = ' ';
break;
}
}
if (snakeHead != null)
break;
}
// Initialize simulation variables
ArrayList<Coordinate> snake = new ArrayList<Coordinate>();
Coordinate previousMove = RIGHT; // moves to the RIGHT by default
Coordinate currentMove = null;
boolean gameover = false;
int pellets = 0;
// Add initial snake positions
assert snakeHead != null;
snake.add(snakeHead); // Snake head is always the right most, and starts 3 nodes long
snake.add(snakeHead.plus(new Coordinate(-1, 0)));
snake.add(snakeHead.plus(new Coordinate(-2, 0)));
// Parse each character command into a coordinate movement
for (char command : commands.toCharArray()) {
switch (command) {
case 'L':
currentMove = LEFT;
break;
case 'R':
currentMove = RIGHT;
break;
case 'U':
currentMove = UP;
break;
case 'D':
currentMove = DOWN;
break;
case 'O':
currentMove = previousMove;
break;
}
previousMove = currentMove;
Coordinate newPosition = snake.get(0).plus(currentMove);
// Test if new move is outside boundaries or if the snake contains the new position
if (newPosition.x < 0 || newPosition.y < 0 || newPosition.x >= 15 || newPosition.y >= 15 || snake.contains(newPosition)) {
gameover = true;
break;
}
// 'Move' the snake by adding new position, popping tail once
snake.add(0, newPosition);
// Check if pellet can be eaten, if not, pop off tail
if (board[newPosition.y][newPosition.x] == 'F') {
pellets++;
board[newPosition.y][newPosition.x] = ' ';
} else {
snake.remove(snake.size() - 1);
}
}
// Print game's end status
if (gameover)
out.println("GAME OVER");
else
out.println(String.format("%d pellets", pellets));
// Print game board
for (Coordinate node : snake) {
board[node.y][node.x] = 'X';
}
for (char[] line : board)
out.println(line);
}
} }