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CGFighter
2021-07-20 05:10:38 +03:00
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<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Research Whatever</name>
<author>avilmask</author>
<supportedVersions>
<li>1.2</li>
<li>1.3</li>
</supportedVersions>
<url>none</url>
<packageId>avilmask.ResearchWhatever</packageId>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
</li>
</modDependencies>
<description>When research subject is not selected, pawns just choose the cheapest one on their own. This option is accessible from research bench.</description>
</ModMetaData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<CommandResearchWhateverToggleLabel>Research whatever</CommandResearchWhateverToggleLabel>
<CommandResearchWhateverToggleDescActive>Active - colonists will choose something to research on their own.</CommandResearchWhateverToggleDescActive>
<CommandResearchWhateverToggleDescInactive>Inactive - colonists will not choose something to research on their own.</CommandResearchWhateverToggleDescInactive>
<ResearchWhateverNothingLeftToResearch>{0} has nothing left to research</ResearchWhateverNothingLeftToResearch>
<ResearchWhateverNewResearch>{0} have started a new research: {1}</ResearchWhateverNewResearch>
</LanguageData>

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README.md Normal file
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# RimWorld_AnimalControls
Research Whatever - is a mod for videogame RimWorld.

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using System;
using System.Linq;
using System.Collections.Generic;
using Verse;
using HarmonyLib;
using System.Reflection;
using RimWorld;
namespace ResearchWhatever
{
public static class StaticConstructorOnStartupUtility_Patch
{
//[HarmonyPatch(typeof(StaticConstructorOnStartupUtility), "CallAll")]
[HarmonyPatch]
static class StaticConstructorOnStartupUtility_CallAll_NonUnoPinataPatch
{
internal static MethodBase TargetMethod()
{
MethodBase LCallAll = AccessTools.Method("BetterLoading.Stage.InitialLoad.StageRunStaticCctors:PreCallAll");
if (LCallAll == null)
{
LCallAll = AccessTools.Method("Verse.StaticConstructorOnStartupUtility:CallAll");
if (LCallAll == null)
throw new Exception("Couldn't find StaticConstructorOnStartupUtility.CallAll()");
}
else
Log.Message("[ResearchWhatever] BetterLoading detected, workaround initiated");
return LCallAll;
}
//
static void Postfix()
{
List<ThingDef> list = new List<ThingDef>(
from x in DefDatabase<ThingDef>.AllDefsListForReading
where x.thingClass == typeof(Building_ResearchBench) || x.thingClass.IsSubclassOf(typeof(Building_ResearchBench))
select x);
foreach (var thing in list)
{
thing?.comps.Add(new CompProperties(typeof(ResearchWhateverComp)));
}
}
}
}
}

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using System.Linq;
using System.Collections.Generic;
using HarmonyLib;
using RimWorld;
using Verse;
using Verse.Sound;
namespace ResearchWhatever.Patches
{
[HarmonyPatch(typeof(WorkGiver_Researcher), "ShouldSkip")]
static class WorkGiver_Researcher_ShouldSkip_ResearchWhateverPatch
{
static bool Prefix(ref bool __result)
{
__result = false;
//Log.Message($"ShouldSkip={__result}");
return false;
}
}
[HarmonyPatch(typeof(WorkGiver_Researcher), "PotentialWorkThingRequest", MethodType.Getter)]
static class WorkGiver_PotentialWorkThingRequest_ResearchWhateverPatch
{
static bool Prefix(ref ThingRequest __result)
{
__result = ThingRequest.ForGroup(ThingRequestGroup.ResearchBench);
return false;
}
}
[HarmonyPatch(typeof(WorkGiver_Researcher), "HasJobOnThing")]
static class WorkGiver_Researcher_HasJobOnThing_ResearchWhateverPatch
{
private static bool hasFacilities(this Building_ResearchBench bench, List<ThingDef> requiredFacilities)
{
if (requiredFacilities.NullOrEmpty()) return true;
CompAffectedByFacilities comp = bench.TryGetComp<CompAffectedByFacilities>();
if (comp == null) return false;
foreach (var rf in requiredFacilities)
if (comp.LinkedFacilitiesListForReading.FirstOrDefault(x => x.def == rf && comp.IsFacilityActive(x)) == null)
return false;
return true;
}
static void Prefix(Pawn pawn, Thing t, bool forced)
{
ResearchProjectDef currentProj = Find.ResearchManager.currentProj;
if (currentProj != null) return;
Building_ResearchBench bench = t as Building_ResearchBench;
if (bench == null) return;
ResearchWhateverComp comp = bench.TryGetComp<ResearchWhateverComp>();
if (comp == null || !comp.Active) return;
List<ResearchProjectDef> projects = new List<ResearchProjectDef>(
from x in DefDatabase<ResearchProjectDef>.AllDefsListForReading
where Find.Storyteller.difficulty.AllowedBy(x.hideWhen)
&& !x.IsFinished
&& x.TechprintRequirementMet
&& x.PrerequisitesCompleted
&& (x.requiredResearchBuilding == null || x.requiredResearchBuilding == bench.def && bench.hasFacilities(x.requiredResearchFacilities))
select x);
if (projects.NullOrEmpty())
{
comp.Active = false;
Messages.Message("ResearchWhateverNothingLeftToResearch".Translate(bench.Label).CapitalizeFirst(), new TargetInfo(bench.Position, bench.Map, false), MessageTypeDefOf.NeutralEvent);
return;
}
projects.SortBy(x => x.CostApparent);
ResearchProjectDef def = projects.First();
projects.TryRandomElementByWeight(x => x.CostApparent == def.CostApparent ? 1f : 0f, out def);
SoundDefOf.ResearchStart.PlayOneShotOnCamera(null);
Find.ResearchManager.currentProj = def;
TutorSystem.Notify_Event("StartResearchProject");
Messages.Message( "ResearchWhateverNewResearch".Translate(pawn.Name.ToStringFull, def.label).CapitalizeFirst(), new TargetInfo(bench.Position, bench.Map, false), MessageTypeDefOf.SilentInput);
}
}
}

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using HarmonyLib;
using System.Reflection;
using Verse;
namespace ResearchWhatever
{
[StaticConstructorOnStartup]
public class ResearchWhatever : Mod
{
public ResearchWhatever(ModContentPack content) : base(content)
{
var harmony = new Harmony("net.avilmask.rimworld.mod.ResearchWhatever");
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B08C8BAF-9849-4317-B2BE-639354820A7D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ResearchWhatever</RootNamespace>
<AssemblyName>ResearchWhatever</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\1.3\Assemblies\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.1.0\lib\net472\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\..\Games\steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\..\Games\steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\..\Games\steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\..\..\..\Games\steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Patches\StaticConstructorOnStartupUtilityPatch.cs" />
<Compile Include="Patches\WorkGiver_ResearcherPatch.cs" />
<Compile Include="ResearchWhatever.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ResearchWhateverComp.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.1062
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ResearchWhatever", "ResearchWhatever.csproj", "{B08C8BAF-9849-4317-B2BE-639354820A7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B08C8BAF-9849-4317-B2BE-639354820A7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B08C8BAF-9849-4317-B2BE-639354820A7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B08C8BAF-9849-4317-B2BE-639354820A7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B08C8BAF-9849-4317-B2BE-639354820A7D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0D207634-209F-4992-A31F-77B17C0ED417}
EndGlobalSection
EndGlobal

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using System.Collections.Generic;
using Verse;
using RimWorld;
namespace ResearchWhatever
{
public class ResearchWhateverComp : ThingComp
{
public bool Active
{
get
{
return active;
}
set
{
if (value == active)
{
return;
}
this.active = value;
}
}
public override void PostExposeData()
{
Scribe_Values.Look(ref active, "active", true, false);
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
Command_Toggle command_Toggle = new Command_Toggle();
command_Toggle.hotKey = KeyBindingDefOf.Command_TogglePower;
command_Toggle.defaultLabel = "CommandResearchWhateverToggleLabel".Translate();
command_Toggle.icon = TexCommand.OpenLinkedQuestTex;
command_Toggle.isActive = (() => this.Active);
command_Toggle.toggleAction = delegate ()
{
this.Active = !this.Active;
};
if (this.Active)
{
command_Toggle.defaultDesc = "CommandResearchWhateverToggleDescActive".Translate();
}
else
{
command_Toggle.defaultDesc = "CommandResearchWhateverToggleDescInactive".Translate();
}
yield return command_Toggle;
yield break;
}
private bool active = true;
}
}

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1.0.0
- :T