Split growth stages into separate methods, optimize and recover variable names/meaning

This commit is contained in:
2023-07-15 09:36:55 -05:00
parent 1b7d69a05c
commit ea4c52331c
@@ -1,4 +1,5 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using HydroponicsExpanded.Enums; using HydroponicsExpanded.Enums;
using HydroponicsExpanded.ModExtension; using HydroponicsExpanded.ModExtension;
@@ -23,86 +24,117 @@ namespace HydroponicsExpanded {
get { return this.OccupiedRect().Cells; } get { return this.OccupiedRect().Cells; }
} }
public override void TickRare() { private void SowTick() {
int growingPlants = 0; bool capacityReached = _innerContainer.Count >= _capacity;
// TODO: Why is this here?
foreach (Plant plant in PlantsOnMe) { foreach (Plant plant in PlantsOnMe) {
if (plant.LifeStage != PlantLifeStage.Growing) // Blighted plants will be destroyed and not added to the internal container.
continue; // Once capacity is reached, all plants will be ignored.
if (capacityReached || plant.Blighted) {
growingPlants++;
if (_innerContainer.Count >= _capacity)
plant.Destroy(); plant.Destroy();
} continue;
if (growingPlants >= 2) {
foreach (Plant plant in PlantsOnMe) {
if (plant.LifeStage != PlantLifeStage.Growing || plant.Blighted) continue;
plant.DeSpawn();
TryAcceptThing(plant);
if (_innerContainer.Count < _capacity) continue;
// All plants were planted in hydroponics - switch to grow stage.
SoundStarter.PlayOneShot(SoundDefOf.CryptosleepCasket_Accept,
new TargetInfo(Position, Map));
_stage = HydroponicsStage.Grow;
break;
} }
// Otherwise, we move the plant underground.
plant.DeSpawn();
TryAcceptThing(plant);
// Recalculate capacity.
capacityReached = _innerContainer.Count >= _capacity;
} }
// If the maximum capacity is reached, then we should move to the growing stage.
if (capacityReached) {
SoundStarter.PlayOneShot(SoundDefOf.CryptosleepCasket_Accept,
new TargetInfo(Position, Map));
_stage = HydroponicsStage.Grow;
}
}
private void GrowTick() {
// If there are no plants stored, reset the growth % and move back to the sowing stage.
if (_innerContainer.Count == 0) { if (_innerContainer.Count == 0) {
_stage = HydroponicsStage.Sowing; _stage = HydroponicsStage.Sowing;
_highestGrowth = 0f; _highestGrowth = 0f;
} }
if (CanAcceptSowNow()) { // Despite the name, this is just a power check. We don't want to grow the plants if there is no power.
float temperature = Position.GetTemperature(Map); if (!base.CanAcceptSowNow()) return;
if (_stage == HydroponicsStage.Grow && temperature > 10f && temperature < 42f &&
GenLocalDate.DayPercent(this) > 0.25f && GenLocalDate.DayPercent(this) < 0.8f) {
var plant = _innerContainer[0] as Plant;
float num2 = 1f / (60000f * plant.def.plant.growDays) * 250f;
plant.Growth += _fertility * num2;
_highestGrowth = plant.Growth;
if (plant.LifeStage == PlantLifeStage.Mature) {
_stage = HydroponicsStage.Harvest;
}
}
if (_stage != HydroponicsStage.Harvest) // Temperature & time of day check.
return; float temperature = Position.GetTemperature(Map);
if (!(temperature > 10f) || !(temperature < 42f) ||
!(GenLocalDate.DayPercent(this) > 0.25f) || !(GenLocalDate.DayPercent(this) < 0.8f)) return;
{ // The first plant in the container is the 'tracked' plant.
var thing = default(Thing); var growthTrackingPlant = _innerContainer[0] as Plant;
foreach (Thing thing1 in _innerContainer) {
var item3 = (Plant)thing1;
// TOOD: What is this counter variable for? float growthAmount = 1f / (60000f * growthTrackingPlant.def.plant.growDays) * 250f;
int c = 0; growthTrackingPlant.Growth += _fertility * growthAmount;
foreach (IntVec3 current in this.OccupiedRect()) { _highestGrowth = growthTrackingPlant.Growth;
List<Thing> list = Map.thingGrid.ThingsListAt(current);
bool flag = list.OfType<Plant>().Any();
if (!flag) { // When growth is complete, move to the harvesting stage.
item3.Growth = 1f; if (growthTrackingPlant.LifeStage == PlantLifeStage.Mature)
_innerContainer.TryDrop(item3, current, Map, ThingPlaceMode.Direct, out thing); _stage = HydroponicsStage.Harvest;
break; }
}
c++; private void HarvestTick() {
} // Try to place every plant in the container in any cell.
foreach (Thing nextInnerThing in _innerContainer) {
var nextPlant = (Plant)nextInnerThing;
if (c >= 4) { int occupiedCells = 0;
break;
} foreach (IntVec3 current in this.OccupiedRect()) {
List<Thing> list = Map.thingGrid.ThingsListAt(current);
// Skip this cell if it's occupied by another plant.
if (list.OfType<Plant>().Any()) {
occupiedCells++;
continue;
} }
return; nextPlant.Growth = 1f;
_innerContainer.TryDrop(nextPlant, current, Map, ThingPlaceMode.Direct, out _);
break;
} }
if (occupiedCells >= 4)
break;
} }
}
// TODO: Why is 1 rotting damage applied to all plants in the container? private void TickStage(HydroponicsStage stage) {
foreach (Thing thing in _innerContainer) switch (stage) {
((Plant)thing).TakeDamage(new DamageInfo(DamageDefOf.Rotting, 1f)); case HydroponicsStage.Sowing:
SowTick();
break;
case HydroponicsStage.Grow:
GrowTick();
break;
case HydroponicsStage.Harvest:
HarvestTick();
break;
default:
throw new ArgumentOutOfRangeException(
"Unable to select stage tick for BuildingDenseHydroponicsBasin.TickRare.");
}
}
public override void TickRare() {
// Tick the current stage.
HydroponicsStage initialStage = _stage;
TickStage(_stage);
// If the stage changed, re-run the next tick. This can allow for instant Grow -> Harvest transition.
if (_stage != initialStage)
TickStage(_stage);
// Apply rotting damage to all plants while power is cut.
if (!base.CanAcceptSowNow())
foreach (Thing thing in _innerContainer)
((Plant)thing).TakeDamage(new DamageInfo(DamageDefOf.Rotting, 1f));
} }
public override void Draw() { public override void Draw() {
@@ -142,19 +174,23 @@ namespace HydroponicsExpanded {
} }
protected virtual bool TryAcceptThing(Thing thing) { protected virtual bool TryAcceptThing(Thing thing) {
if (!Accepts(thing)) // Make sure that the plant container can accept the plant Thing.
if (!_innerContainer.CanAcceptAnyOf(thing))
return false; return false;
// If the thing does not have an owner, just add it. Perhaps it was created in memory?
if (thing.holdingOwner == null) return _innerContainer.TryAdd(thing); if (thing.holdingOwner == null) return _innerContainer.TryAdd(thing);
// Thing has an owner, so use TryTransferToContainer.
thing.holdingOwner.TryTransferToContainer(thing, _innerContainer, thing.stackCount); thing.holdingOwner.TryTransferToContainer(thing, _innerContainer, thing.stackCount);
return true; return true;
} }
protected virtual bool Accepts(Thing thing) {
return _innerContainer.CanAcceptAnyOf(thing);
}
/**
* Only allows sowing in the 'sowing' stage. Otherwise, the hydroponics bay is 'sealed' while
* all the plants are growing.
*/
public new bool CanAcceptSowNow() { public new bool CanAcceptSowNow() {
return base.CanAcceptSowNow() && _stage == HydroponicsStage.Sowing; return base.CanAcceptSowNow() && _stage == HydroponicsStage.Sowing;
} }