<Defs>
    <ThingDef Name="HydroponicsExpanded_Base" ParentName="BuildingBase" Abstract="True">
        <description>An artificial nutrient bath that allows very dense crop growths in growth bays underneath. The nutrient pumps must work continuously; the plants will die if power is cut. Includes its own internal light source, but the internal ventilation system is not temperature controlled.</description>
        <thingClass>HydroponicsExpanded.BuildingDenseHydroponicsBasin</thingClass>
        <drawerType>MapMeshAndRealTime</drawerType>
        <minifiedDef>MinifiedThing</minifiedDef>
        <thingCategories>
            <li>BuildingsProduction</li>
        </thingCategories>
        <castEdgeShadows>true</castEdgeShadows>
        <altitudeLayer>FloorEmplacement</altitudeLayer>
        <defaultPlacingRot>East</defaultPlacingRot>
        <passability>PassThroughOnly</passability>
        <pathCost>60</pathCost>
        <constructEffect>ConstructMetal</constructEffect>
        <fillPercent>0.30</fillPercent>
        <canOverlapZones>false</canOverlapZones>
        <constructionSkillPrerequisite>4</constructionSkillPrerequisite>
        <statBases>
            <WorkToBuild>2800</WorkToBuild>
            <MaxHitPoints>180</MaxHitPoints>
            <Flammability>0.5</Flammability>
            <Cleanliness>-3</Cleanliness>
            <Mass>80</Mass>
        </statBases>
        <size>(1,4)</size>
        <fertility>2.8</fertility>
        <building>
            <defaultPlantToGrow>Plant_Rice</defaultPlantToGrow>
            <sowTag>Hydroponic</sowTag>
        </building>
        <tickerType>Rare</tickerType>
        <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
        <designationCategory>Production</designationCategory>
    </ThingDef>
</Defs>