Files
Rebirth/Assets/Utility.cs
2024-12-15 16:51:09 -06:00

9 lines
207 B
C#

using UnityEngine;
public static class Utility
{
public static Vector3[] ToVector3(this Vector2[] vectors)
{
return System.Array.ConvertAll<Vector2, Vector3>(vectors, static v => v);
}
}