mirror of
https://github.com/Xevion/Rebirth.git
synced 2025-12-06 21:16:06 -06:00
131 lines
4.8 KiB
C#
131 lines
4.8 KiB
C#
/*MIT License
|
|
|
|
Copyright(c) 2018 Vili Volčini / viliwonka
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System;
|
|
|
|
namespace DataStructures.ViliWonka.KDTree {
|
|
|
|
public partial class KDQuery {
|
|
|
|
/// <summary>
|
|
/// Search by radius method.
|
|
/// </summary>
|
|
/// <param name="tree">Tree to do search on</param>
|
|
/// <param name="queryPosition">Position</param>
|
|
/// <param name="queryRadius">Radius</param>
|
|
/// <param name="resultIndices">Initialized list, cleared.</param>
|
|
public void Radius(KDTree tree, Vector3 queryPosition, float queryRadius, List<int> resultIndices) {
|
|
|
|
Reset();
|
|
|
|
Vector3[] points = tree.Points;
|
|
int[] permutation = tree.Permutation;
|
|
|
|
float squaredRadius = queryRadius * queryRadius;
|
|
|
|
var rootNode = tree.RootNode;
|
|
|
|
PushToQueue(rootNode, rootNode.bounds.ClosestPoint(queryPosition));
|
|
|
|
KDQueryNode queryNode = null;
|
|
KDNode node = null;
|
|
|
|
// KD search with pruning (don't visit areas which distance is more away than range)
|
|
// Recursion done on Stack
|
|
while(LeftToProcess > 0) {
|
|
|
|
queryNode = PopFromQueue();
|
|
node = queryNode.node;
|
|
|
|
if(!node.Leaf) {
|
|
|
|
int partitionAxis = node.partitionAxis;
|
|
float partitionCoord = node.partitionCoordinate;
|
|
|
|
Vector3 tempClosestPoint = queryNode.tempClosestPoint;
|
|
|
|
if((tempClosestPoint[partitionAxis] - partitionCoord) < 0) {
|
|
|
|
// we already know we are inside negative bound/node,
|
|
// so we don't need to test for distance
|
|
// push to stack for later querying
|
|
|
|
// tempClosestPoint is inside negative side
|
|
// assign it to negativeChild
|
|
PushToQueue(node.negativeChild, tempClosestPoint);
|
|
|
|
tempClosestPoint[partitionAxis] = partitionCoord;
|
|
|
|
float sqrDist = Vector3.SqrMagnitude(tempClosestPoint - queryPosition);
|
|
|
|
// testing other side
|
|
if(node.positiveChild.Count != 0
|
|
&& sqrDist <= squaredRadius) {
|
|
|
|
PushToQueue(node.positiveChild, tempClosestPoint);
|
|
}
|
|
}
|
|
else {
|
|
|
|
// we already know we are inside positive bound/node,
|
|
// so we don't need to test for distance
|
|
// push to stack for later querying
|
|
|
|
// tempClosestPoint is inside positive side
|
|
// assign it to positiveChild
|
|
PushToQueue(node.positiveChild, tempClosestPoint);
|
|
|
|
// project the tempClosestPoint to other bound
|
|
tempClosestPoint[partitionAxis] = partitionCoord;
|
|
|
|
float sqrDist = Vector3.SqrMagnitude(tempClosestPoint - queryPosition);
|
|
|
|
// testing other side
|
|
if(node.negativeChild.Count != 0
|
|
&& sqrDist <= squaredRadius) {
|
|
|
|
PushToQueue(node.negativeChild, tempClosestPoint);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
|
|
// LEAF
|
|
for(int i = node.start; i < node.end; i++) {
|
|
|
|
int index = permutation[i];
|
|
|
|
if(Vector3.SqrMagnitude(points[index] - queryPosition) <= squaredRadius) {
|
|
|
|
resultIndices.Add(index);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
} |