Files
Rebirth/Assets/Datastructures/Heap/BaseHeap.cs
2024-12-15 20:29:40 -06:00

211 lines
6.0 KiB
C#

/*MIT License
Copyright(c) 2018 Vili Volčini / viliwonka
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
using System.Collections.Generic;
namespace DataStructures.ViliWonka.Heap {
// array start at index 1, optimisation reason
public abstract class BaseHeap {
protected int nodesCount;
protected int maxSize;
protected float[] heap;
protected BaseHeap(int initialSize) {
maxSize = initialSize;
heap = new float[initialSize + 1];
}
public int Count { get { return nodesCount; } }
public float HeadValue { get { return heap[1]; } }
public void Clear() {
nodesCount = 0;
}
protected int Parent(int index) { return (index >> 1); }
protected int Left (int index) { return (index << 1); }
protected int Right (int index) { return (index << 1) | 1; }
// bubble down, MaxHeap version
protected void BubbleDownMax(int index) {
int L = Left(index);
int R = Right(index);
// bubbling down, 2 kids
while (R <= nodesCount) {
// if heap property is violated between index and Left child
if(heap[index] < heap[L]) {
if (heap[L] < heap[R]) {
Swap(index, R); // left has bigger priority
index = R;
}
else {
Swap(index, L); // right has bigger priority
index = L;
}
}
else {
// if heap property is violated between index and R
if (heap[index] < heap[R]) {
Swap(index, R);
index = R;
}
else {
index = L;
L = Left(index);
break;
}
}
L = Left(index);
R = Right(index);
}
// only left & last children available to test and swap
if (L <= nodesCount && heap[index] < heap[L]) {
Swap(index, L);
}
}
// bubble up, MaxHeap version
protected void BubbleUpMax(int index) {
int P = Parent(index);
//swap, until Heap property isn't violated anymore
while (P > 0 && heap[P] < heap[index]) {
Swap(P, index);
index = P;
P = Parent(index);
}
}
// bubble down, MinHeap version
protected void BubbleDownMin(int index) {
int L = Left(index);
int R = Right(index);
// bubbling down, 2 kids
while(R <= nodesCount) {
// if heap property is violated between index and Left child
if(heap[index] > heap[L]) {
if(heap[L] > heap[R]) {
Swap(index, R); // right has smaller priority
index = R;
}
else {
Swap(index, L); // left has smaller priority
index = L;
}
}
else {
// if heap property is violated between index and R
if(heap[index] > heap[R]) {
Swap(index, R);
index = R;
}
else {
index = L;
L = Left(index);
break;
}
}
L = Left(index);
R = Right(index);
}
// only left & last children available to test and swap
if(L <= nodesCount && heap[index] > heap[L]) {
Swap(index, L);
}
}
// bubble up, MinHeap version
protected void BubbleUpMin(int index) {
int P = Parent(index);
//swap, until Heap property isn't violated anymore
while(P > 0 && heap[P] > heap[index]) {
Swap(P, index);
index = P;
P = Parent(index);
}
}
protected float tempHeap;
protected virtual void Swap(int A, int B) {
tempHeap = heap[A];
heap[A] = heap[B];
heap[B] = tempHeap;
}
protected virtual void UpsizeHeap() {
maxSize *= 2;
System.Array.Resize(ref heap, maxSize + 1);
}
public virtual void PushValue(float h) {
throw new System.NotImplementedException();
}
public virtual float PopValue() {
throw new System.NotImplementedException();
}
public void FlushHeapResult(List<float> heapList) {
for(int i = 1; i < Count; i++) {
heapList.Add(heap[i]);
}
}
}
}