mirror of
https://github.com/Xevion/Rebirth.git
synced 2025-12-10 18:08:16 -06:00
Units, bloom, lighting, rotational
This commit is contained in:
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@@ -53,7 +53,10 @@ public class Network : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_planets = new List<Planet>(FindObjectsOfType<Planet>());
|
_planets = new List<Planet>(FindObjectsOfType<Planet>());
|
||||||
|
|
||||||
AddPlanet();
|
if (_planets.Count == 0)
|
||||||
|
{
|
||||||
|
AddPlanet();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
|||||||
@@ -6,7 +6,9 @@ public class Planet : MonoBehaviour
|
|||||||
{
|
{
|
||||||
private MeshFilter _meshFilter;
|
private MeshFilter _meshFilter;
|
||||||
private LineRenderer _lineRenderer;
|
private LineRenderer _lineRenderer;
|
||||||
|
private CircleCollider2D _circleCollider;
|
||||||
private Network _network;
|
private Network _network;
|
||||||
|
private HashSet<Unit> _units;
|
||||||
|
|
||||||
[SerializeField] public HashSet<Planet> neighbors;
|
[SerializeField] public HashSet<Planet> neighbors;
|
||||||
|
|
||||||
@@ -20,12 +22,36 @@ public class Planet : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_lineRenderer = gameObject.GetComponent<LineRenderer>();
|
_lineRenderer = gameObject.GetComponent<LineRenderer>();
|
||||||
_network = FindObjectOfType<Network>();
|
_network = FindObjectOfType<Network>();
|
||||||
|
_units = new HashSet<Unit>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnMouseDown()
|
||||||
|
{
|
||||||
|
SpawnUnit();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetSurfacePosition(float angle, float distance = 0)
|
||||||
|
{
|
||||||
|
var radius = Size / 100f + distance;
|
||||||
|
var theta = angle * Mathf.Deg2Rad;
|
||||||
|
return new Vector2(Mathf.Cos(theta), Mathf.Sin(theta)) * radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnUnit()
|
||||||
|
{
|
||||||
|
var unitPrefab = Resources.Load<GameObject>("BaseUnit");
|
||||||
|
var unitObject = Instantiate(unitPrefab);
|
||||||
|
unitObject.transform.position = transform.position;
|
||||||
|
unitObject.transform.parent = transform;
|
||||||
|
_units.Add(unitObject.GetComponent<Unit>());
|
||||||
|
Debug.Log("Spawned unit " + unitObject.GetComponent<Unit>().GetHashCode());
|
||||||
|
unitObject.name = "Unit " + _units.Count;
|
||||||
|
}
|
||||||
|
|
||||||
bool IsConnected(Planet other)
|
bool IsConnected(Planet other)
|
||||||
{
|
{
|
||||||
return neighbors.Contains(other);
|
return neighbors.Contains(other);
|
||||||
@@ -36,6 +62,11 @@ public class Planet : MonoBehaviour
|
|||||||
_network.Destroyed(this);
|
_network.Destroyed(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UnitDestroyed(Unit unit)
|
||||||
|
{
|
||||||
|
_units.Remove(unit);
|
||||||
|
}
|
||||||
|
|
||||||
void Connect(params Planet[] others)
|
void Connect(params Planet[] others)
|
||||||
{
|
{
|
||||||
foreach (var other in others)
|
foreach (var other in others)
|
||||||
@@ -49,10 +80,12 @@ public class Planet : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_meshFilter = gameObject.GetComponent<MeshFilter>();
|
_meshFilter = gameObject.GetComponent<MeshFilter>();
|
||||||
_lineRenderer = gameObject.GetComponent<LineRenderer>();
|
_lineRenderer = gameObject.GetComponent<LineRenderer>();
|
||||||
|
_circleCollider = gameObject.GetComponent<CircleCollider2D>();
|
||||||
|
|
||||||
_lineRenderer.widthMultiplier = edgeWidth;
|
_lineRenderer.widthMultiplier = edgeWidth;
|
||||||
_lineRenderer.positionCount = 0;
|
_lineRenderer.positionCount = 0;
|
||||||
_lineRenderer.loop = true;
|
_lineRenderer.loop = true;
|
||||||
|
_lineRenderer.useWorldSpace = false;
|
||||||
_lineRenderer.startColor = edgeColor;
|
_lineRenderer.startColor = edgeColor;
|
||||||
_lineRenderer.endColor = edgeColor;
|
_lineRenderer.endColor = edgeColor;
|
||||||
_lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
_lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||||
@@ -85,12 +118,12 @@ public class Planet : MonoBehaviour
|
|||||||
colors = colors
|
colors = colors
|
||||||
};
|
};
|
||||||
|
|
||||||
Debug.Log($"{triangles.Length} triangles");
|
|
||||||
|
|
||||||
mesh.RecalculateNormals();
|
mesh.RecalculateNormals();
|
||||||
mesh.RecalculateBounds();
|
mesh.RecalculateBounds();
|
||||||
mesh.RecalculateTangents();
|
mesh.RecalculateTangents();
|
||||||
|
|
||||||
|
_circleCollider.radius = radius;
|
||||||
|
|
||||||
_meshFilter.mesh = mesh;
|
_meshFilter.mesh = mesh;
|
||||||
_lineRenderer.positionCount = mesh.vertices.Length;
|
_lineRenderer.positionCount = mesh.vertices.Length;
|
||||||
_lineRenderer.SetPositions(mesh.vertices);
|
_lineRenderer.SetPositions(mesh.vertices);
|
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8
Assets/Resources.meta
Normal file
8
Assets/Resources.meta
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281
Assets/Resources/BaseUnit.prefab
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281
Assets/Resources/BaseUnit.prefab
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63
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8
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92
Assets/Unit.cs
Normal file
92
Assets/Unit.cs
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Unit : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Planet planet;
|
||||||
|
private Vector2 planetaryVelocity; // X: rotational, Y: altitude
|
||||||
|
public float edgeWidth;
|
||||||
|
public Color fillColor = Color.white;
|
||||||
|
public Color edgeColor = Color.white;
|
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|
public float Size;
|
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|
|
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|
void Start()
|
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|
{
|
||||||
|
Render();
|
||||||
|
|
||||||
|
planet = GetComponentInParent<Planet>();
|
||||||
|
planetaryVelocity = new Vector2(0, 0)
|
||||||
|
{
|
||||||
|
x = (Random.value > 0.5f ? 1 : -1) * 32 * Random.Range(0.8f, 1.2f),
|
||||||
|
};
|
||||||
|
|
||||||
|
transform.position = planet.GetSurfacePosition(Random.Range(0, 360), 0.4f);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
transform.RotateAround(planet.transform.position, Vector3.forward, planetaryVelocity.x * Time.deltaTime);
|
||||||
|
transform.position = Vector2.MoveTowards(transform.position, planet.transform.position, planetaryVelocity.y * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
planet.UnitDestroyed(this);
|
||||||
|
}
|
||||||
|
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|
public override int GetHashCode()
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|
{
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|
return gameObject.GetHashCode();
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|
}
|
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|
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|
public void Render()
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|
{
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|
var meshFilter = gameObject.GetComponent<MeshFilter>();
|
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|
var lineRenderer = gameObject.GetComponent<LineRenderer>();
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|
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|
var meshRenderer = gameObject.GetComponent<MeshRenderer>();
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|
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|
lineRenderer.widthMultiplier = edgeWidth;
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|
lineRenderer.positionCount = 0;
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|
lineRenderer.useWorldSpace = false;
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|
lineRenderer.loop = true;
|
||||||
|
lineRenderer.startColor = edgeColor;
|
||||||
|
lineRenderer.endColor = edgeColor;
|
||||||
|
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||||
|
meshRenderer.material = new Material(Shader.Find("Sprites/Default"));
|
||||||
|
|
||||||
|
// Unit is just a simple triangle
|
||||||
|
var vertices = new[]
|
||||||
|
{
|
||||||
|
new Vector2(0, 0),
|
||||||
|
new Vector2(0.5f, 1),
|
||||||
|
new Vector2(1, 0)
|
||||||
|
};
|
||||||
|
|
||||||
|
vertices = vertices.Select(v => v * Size / 100f).ToArray();
|
||||||
|
|
||||||
|
// Find all the triangles in the shape
|
||||||
|
var triangles = new Triangulator(vertices).Triangulate();
|
||||||
|
|
||||||
|
// Assign each vertex the fill color
|
||||||
|
var colors = Enumerable.Repeat(fillColor, vertices.Length).ToArray();
|
||||||
|
|
||||||
|
var mesh = new Mesh
|
||||||
|
{
|
||||||
|
name = "Triangle",
|
||||||
|
vertices = vertices.ToVector3(),
|
||||||
|
triangles = triangles,
|
||||||
|
colors = colors
|
||||||
|
};
|
||||||
|
|
||||||
|
mesh.RecalculateNormals();
|
||||||
|
mesh.RecalculateBounds();
|
||||||
|
mesh.RecalculateTangents();
|
||||||
|
|
||||||
|
meshCollider.sharedMesh = mesh;
|
||||||
|
meshFilter.mesh = mesh;
|
||||||
|
lineRenderer.positionCount = mesh.vertices.Length;
|
||||||
|
lineRenderer.SetPositions(mesh.vertices);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
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Normal file
11
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|
Android: 2
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|
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|
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|
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GameCoreXboxOne: 5
|
GameCoreXboxOne: 5
|
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|
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|
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PS4: 5
|
PS4: 5
|
||||||
PS5: 5
|
PS5: 5
|
||||||
|
|||||||
@@ -3,7 +3,9 @@
|
|||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
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|
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|
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|
tags:
|
||||||
|
- Planets
|
||||||
|
- Units
|
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|
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|
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|
- Default
|
||||||
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|
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||||||
@@ -11,8 +13,8 @@ TagManager:
|
|||||||
-
|
-
|
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|
- Water
|
||||||
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|
- UI
|
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-
|
- Planet
|
||||||
-
|
- Unit
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-
|
-
|
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-
|
-
|
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-
|
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|
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Reference in New Issue
Block a user