Files
Pac-Man/src/modulation.rs

56 lines
2.3 KiB
Rust

//! This module provides a tick modulator, which can be used to slow down
//! operations by a percentage.
/// A tick modulator allows you to slow down operations by a percentage.
///
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
/// and make the game less deterministic. This is why we use a speed modulator instead.
/// Additionally, with small integers, lowering the speed by a percentage is not possible. For example, if we have a speed of 2,
/// and we want to slow it down by 10%, we would need to slow it down by 0.2. However, since we are using integers, we can't.
/// The only amount you can slow it down by is 1, which is 50% of the speed.
///
/// The basic principle of the Speed Modulator is to instead 'skip' movement ticks every now and then.
/// At 60 ticks per second, skips could happen several times per second, or once every few seconds.
/// Whatever it be, as long as the tick rate is high enough, the human eye will not be able to tell the difference.
///
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
pub trait TickModulator {
/// Creates a new tick modulator.
///
/// # Arguments
///
/// * `percent` - The percentage to slow down by, from 0.0 to 1.0.
fn new(percent: f32) -> Self;
/// Returns whether or not the operation should be performed on this tick.
fn next(&mut self) -> bool;
}
/// A simple tick modulator that skips every Nth tick.
pub struct SimpleTickModulator {
tick_count: u32,
ticks_left: u32,
}
// TODO: Add tests for the tick modulator to ensure that it is working correctly.
// TODO: Look into average precision and binary code modulation strategies to see
// if they would be a better fit for this use case.
impl TickModulator for SimpleTickModulator {
fn new(percent: f32) -> Self {
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
SimpleTickModulator {
tick_count: ticks_required,
ticks_left: ticks_required,
}
}
fn next(&mut self) -> bool {
if self.ticks_left == 0 {
self.ticks_left = self.tick_count;
return false;
}
self.ticks_left -= 1;
true
}
}