mirror of
https://github.com/Xevion/Pac-Man.git
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251 lines
8.3 KiB
Rust
251 lines
8.3 KiB
Rust
use glam::Vec2;
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use crate::systems::movement::NodeId;
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use super::direction::Direction;
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use bitflags::bitflags;
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bitflags! {
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/// Defines who can traverse a given edge using flags for fast checking.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub struct TraversalFlags: u8 {
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const PACMAN = 1 << 0;
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const GHOST = 1 << 1;
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/// Convenience flag for edges that all entities can use
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const ALL = Self::PACMAN.bits() | Self::GHOST.bits();
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}
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}
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/// Represents a directed edge from one node to another with a given weight (e.g., distance).
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#[derive(Debug, Clone, Copy)]
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pub struct Edge {
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/// The destination node of this edge.
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pub target: NodeId,
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/// The length of the edge.
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pub distance: f32,
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/// The cardinal direction of this edge.
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pub direction: Direction,
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/// Defines who is allowed to traverse this edge.
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pub traversal_flags: TraversalFlags,
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}
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/// Represents a node in the graph, defined by its position.
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#[derive(Debug)]
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pub struct Node {
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/// The 2D coordinates of the node.
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pub position: Vec2,
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}
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/// Represents the four possible directions from a node in the graph.
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///
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/// Each field contains an optional edge leading in that direction.
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/// This structure is used to represent the adjacency list for each node,
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/// providing O(1) access to edges in any cardinal direction.
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#[derive(Debug, Default)]
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pub struct Intersection {
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/// Edge leading upward from this node, if it exists.
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pub up: Option<Edge>,
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/// Edge leading downward from this node, if it exists.
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pub down: Option<Edge>,
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/// Edge leading leftward from this node, if it exists.
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pub left: Option<Edge>,
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/// Edge leading rightward from this node, if it exists.
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pub right: Option<Edge>,
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}
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impl Intersection {
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/// Returns an iterator over all edges from this intersection.
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///
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/// This iterator yields only the edges that exist (non-None values).
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pub fn edges(&self) -> impl Iterator<Item = Edge> {
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[self.up, self.down, self.left, self.right].into_iter().flatten()
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}
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/// Retrieves the edge in the specified direction, if it exists.
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pub fn get(&self, direction: Direction) -> Option<Edge> {
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match direction {
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Direction::Up => self.up,
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Direction::Down => self.down,
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Direction::Left => self.left,
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Direction::Right => self.right,
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}
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}
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/// Sets the edge in the specified direction.
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///
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/// This will overwrite any existing edge in that direction.
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pub fn set(&mut self, direction: Direction, edge: Edge) {
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match direction {
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Direction::Up => self.up = Some(edge),
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Direction::Down => self.down = Some(edge),
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Direction::Left => self.left = Some(edge),
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Direction::Right => self.right = Some(edge),
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}
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}
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}
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/// A directed graph structure using an adjacency list representation.
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///
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/// Nodes are stored in a vector, and their indices serve as their `NodeId`.
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/// This design provides fast, O(1) lookups for node data. Edges are stored
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/// in an adjacency list, where each node has a list of outgoing edges.
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pub struct Graph {
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nodes: Vec<Node>,
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pub adjacency_list: Vec<Intersection>,
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}
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impl Graph {
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/// Creates a new, empty graph.
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pub fn new() -> Self {
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Graph {
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nodes: Vec::new(),
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adjacency_list: Vec::new(),
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}
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}
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/// Adds a new node with the given data to the graph and returns its ID.
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pub fn add_node(&mut self, data: Node) -> NodeId {
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let id = self.nodes.len() as NodeId;
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self.nodes.push(data);
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self.adjacency_list.push(Intersection::default());
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id
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}
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/// Connects a new node to the graph and adds an edge between the existing node and the new node.
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pub fn add_connected(&mut self, from: NodeId, direction: Direction, new_node: Node) -> Result<NodeId, &'static str> {
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let to = self.add_node(new_node);
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self.connect(from, to, false, None, direction)?;
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Ok(to)
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}
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/// Connects two existing nodes with an edge.
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pub fn connect(
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&mut self,
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from: NodeId,
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to: NodeId,
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replace: bool,
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distance: Option<f32>,
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direction: Direction,
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) -> Result<(), &'static str> {
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if from as usize >= self.adjacency_list.len() {
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return Err("From node does not exist.");
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}
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if to as usize >= self.adjacency_list.len() {
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return Err("To node does not exist.");
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}
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let edge_a = self.add_edge(from, to, replace, distance, direction, TraversalFlags::ALL);
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let edge_b = self.add_edge(to, from, replace, distance, direction.opposite(), TraversalFlags::ALL);
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if edge_a.is_err() && edge_b.is_err() {
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return Err("Failed to connect nodes in both directions.");
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}
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Ok(())
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}
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/// Adds a directed edge between two nodes.
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///
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/// If `distance` is `None`, it will be calculated automatically based on the
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/// Euclidean distance between the two nodes.
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///
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/// # Errors
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///
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/// Returns an error if:
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/// - The `from` node does not exist
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/// - An edge already exists in the specified direction
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/// - An edge already exists to the target node
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/// - The provided distance is not positive
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pub fn add_edge(
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&mut self,
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from: NodeId,
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to: NodeId,
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replace: bool,
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distance: Option<f32>,
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direction: Direction,
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traversal_flags: TraversalFlags,
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) -> Result<(), &'static str> {
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let edge = Edge {
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target: to,
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distance: match distance {
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Some(distance) => {
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if distance < 0.0 {
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return Err("Edge distance must be on-negative.");
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}
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distance
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}
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None => {
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// If no distance is provided, calculate it based on the positions of the nodes
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let from_pos = self.nodes[from as usize].position;
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let to_pos = self.nodes[to as usize].position;
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from_pos.distance(to_pos)
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}
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},
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direction,
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traversal_flags,
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};
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if from as usize >= self.adjacency_list.len() {
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return Err("From node does not exist.");
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}
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let adjacency_list = &mut self.adjacency_list[from as usize];
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// Check if the edge already exists in this direction or to the same target
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if let Some(err) = adjacency_list.edges().find_map(|e| {
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if !replace {
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// If we're not replacing the edge, we don't want to replace an edge that already exists in this direction
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if e.direction == direction {
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return Some(Err("Edge already exists in this direction."));
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} else if e.target == to {
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return Some(Err("Edge already exists."));
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}
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}
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None
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}) {
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return err;
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}
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adjacency_list.set(direction, edge);
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Ok(())
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}
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/// Retrieves an immutable reference to a node's data.
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pub fn get_node(&self, id: NodeId) -> Option<&Node> {
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self.nodes.get(id as usize)
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}
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/// Returns an iterator over all nodes in the graph.
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pub fn nodes(&self) -> impl Iterator<Item = &Node> {
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self.nodes.iter()
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}
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/// Returns an iterator over all edges in the graph.
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pub fn edges(&self) -> impl Iterator<Item = (NodeId, Edge)> + '_ {
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self.adjacency_list
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.iter()
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.enumerate()
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.flat_map(|(node_id, intersection)| intersection.edges().map(move |edge| (node_id as NodeId, edge)))
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}
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/// Finds a specific edge from a source node to a target node.
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pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<Edge> {
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self.adjacency_list.get(from as usize)?.edges().find(|edge| edge.target == to)
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}
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/// Finds an edge originating from a given node that follows a specific direction.
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pub fn find_edge_in_direction(&self, from: NodeId, direction: Direction) -> Option<Edge> {
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self.adjacency_list.get(from as usize)?.get(direction)
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}
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}
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// Default implementation for creating an empty graph.
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impl Default for Graph {
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fn default() -> Self {
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Self::new()
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}
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}
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