Files
Pac-Man/tests/game.rs
2025-09-06 12:15:05 -05:00

86 lines
2.5 KiB
Rust

use pacman::error::GameResult;
use pacman::game::Game;
use sdl2;
mod common;
use common::setup_sdl;
/// Test that runs the game for 30 seconds at 60 FPS without sleep
#[test]
fn test_game_30_seconds_60fps() -> GameResult<()> {
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(|e| pacman::error::GameError::Sdl(e))?;
let ttf_context = sdl2::ttf::init().map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
let event_pump = _sdl_context
.event_pump()
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
// Run for 30 seconds at 60 FPS = 1800 frames
let frame_time = 1.0 / 60.0;
let total_frames = 1800;
let mut frame_count = 0;
for _ in 0..total_frames {
let should_exit = game.tick(frame_time);
if should_exit {
break;
}
frame_count += 1;
}
assert_eq!(
frame_count, total_frames,
"Should have processed exactly {} frames",
total_frames
);
Ok(())
}
/// Test that runs the game for 30 seconds with variable frame timing
#[test]
fn test_game_30_seconds_variable_timing() -> GameResult<()> {
let (canvas, texture_creator, _sdl_context) = setup_sdl().map_err(|e| pacman::error::GameError::Sdl(e))?;
let ttf_context = sdl2::ttf::init().map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
let event_pump = _sdl_context
.event_pump()
.map_err(|e| pacman::error::GameError::Sdl(e.to_string()))?;
let mut game = Game::new(canvas, ttf_context, texture_creator, event_pump)?;
// Simulate 30 seconds with variable frame timing
let mut total_time = 0.0;
let target_time = 30.0;
let mut frame_count = 0;
while total_time < target_time {
// Alternate between different frame rates to simulate real gameplay
let frame_time = match frame_count % 4 {
0 => 1.0 / 60.0, // 60 FPS
1 => 1.0 / 30.0, // 30 FPS (lag spike)
2 => 1.0 / 120.0, // 120 FPS (very fast)
_ => 1.0 / 60.0, // 60 FPS
};
let should_exit = game.tick(frame_time);
if should_exit {
break;
}
total_time += frame_time;
frame_count += 1;
}
assert!(
total_time >= target_time,
"Should have run for at least {} seconds, but ran for {}s",
target_time,
total_time
);
Ok(())
}