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4.2 KiB
4.2 KiB
Roadmap
A comprehensive list of features needed to complete the Pac-Man emulation, organized by priority and implementation complexity.
Core Game Features
Ghost AI & Behavior
- Core Ghost System Architecture
- Ghost entity types (Blinky, Pinky, Inky, Clyde)
- Ghost state management (Normal, Frightened, Eyes)
- Ghost movement and pathfinding systems
- Authentic Ghost AI Personalities
- Blinky (Red): Direct chase behavior
- Pinky (Pink): Target 4 tiles ahead of Pac-Man
- Inky (Cyan): Complex behavior based on Blinky's position
- Clyde (Orange): Chase when far, flee when close
- Mode Switching System
- Scatter/Chase pattern with proper timing
- Frightened mode transitions
- Ghost house entry/exit mechanics
- Ghost House Behavior
- Proper spawning sequence
- Exit timing and patterns
- House-specific movement rules
Fruit Bonus System
- Fruit Spawning Mechanics
- Spawn at pellet counts 70 and 170
- Fruit display in bottom-right corner
- Fruit collection and scoring
- Bonus point display system
Level Progression
- Multiple Levels
- Level completion detection
- Progressive difficulty scaling
- Ghost speed increases per level
- Power pellet duration decreases
- Intermission Screens
- Between-level cutscenes
- Proper graphics and timing
Audio System Completion
- Core Audio Infrastructure
- Audio event system
- Sound effect playback
- Audio muting controls
- Background Music
- Intro jingle
- Continuous gameplay music
- Escalating siren based on remaining pellets
- Power pellet mode music
- Intermission music
- Sound Effects
- Pellet eating sounds
- Fruit collection sounds
- Ghost eaten sounds
- Pac-Man Death
- Ghost movement sounds
- Level completion fanfare
Game Mechanics
- Bonus Lives
- Extra life at 10,000 points
- Life counter display
- High Score System
- High score tracking
- High score display
- Score persistence
Secondary Features (Medium Priority)
Game Polish
- Core Input System
- Keyboard controls
- Direction buffering for responsive controls
- Touch controls for mobile
- Pause System
- Pause/unpause functionality
- Pause menu with options
- Input System
- Input remapping
- Multiple input methods
Advanced Features (Lower Priority)
Difficulty Options
- Easy/Normal/Hard modes
- Customizable ghost speeds
Data Persistence
- High Score Persistence
- Save high scores to file
- High score table display
- Settings Storage
- Save user preferences
- Audio/visual settings
- Statistics Tracking
- Game statistics
- Achievement system
Debug & Development Tools
- Performance details
- Core Debug Infrastructure
- Debug mode toggle
- Comprehensive game event logging
- Performance profiling tools
- Game State Visualization
- Ghost AI state display
- Pathfinding visualization
- Collision detection display
- Game Speed Controls
- Variable game speed for testing
- Frame-by-frame stepping
Customization & Extensions
Visual Customization
- Core Rendering System
- Sprite-based rendering
- Layered rendering system
- Animation system
- HUD rendering
- Display Options
- Fullscreen support
- Window resizing
- Pause while resizing (SDL2 limitation mitigation)
- Multiple resolution support
Gameplay Extensions
- Advanced Ghost AI
- Support for >4 ghosts
- Custom ghost behaviors
- Level Generation
- Custom level creation
- Multi-map tunneling
- Level editor
Online Features (Future)
Scoreboard System
- Backend Infrastructure
- Axum server with database
- OAuth2 authentication
- GitHub/Discord/Google auth
- Profile Features
- Optional avatars (8-bit aesthetic)
- Custom names (3-14 chars, filtered)
- Client Implementation
- Zero-config client
- Default API endpoint
- Manual override available