mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-08 02:07:56 -06:00
111 lines
3.6 KiB
Rust
111 lines
3.6 KiB
Rust
use anyhow::Result;
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use glam::U16Vec2;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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use sdl2::render::{Canvas, RenderTarget, Texture};
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use std::collections::HashMap;
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use tracing::debug;
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use crate::error::TextureError;
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/// Atlas frame mapping data loaded from JSON metadata files.
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#[derive(Clone, Debug)]
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pub struct AtlasMapper {
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/// Mapping from sprite name to frame bounds within the atlas texture
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pub frames: HashMap<String, MapperFrame>,
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}
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#[derive(Copy, Clone, Debug)]
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pub struct MapperFrame {
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pub pos: U16Vec2,
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pub size: U16Vec2,
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}
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/// A single tile within a sprite atlas, defined by its position and size.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
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pub struct AtlasTile {
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pub pos: U16Vec2,
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pub size: U16Vec2,
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pub color: Option<Color>,
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}
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impl AtlasTile {
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pub fn render<C: RenderTarget>(
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&self,
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canvas: &mut Canvas<C>,
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atlas: &mut SpriteAtlas,
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dest: Rect,
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) -> Result<(), TextureError> {
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let color = self.color.unwrap_or(atlas.default_color.unwrap_or(Color::WHITE));
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self.render_with_color(canvas, atlas, dest, color)?;
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Ok(())
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}
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pub fn render_with_color<C: RenderTarget>(
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&self,
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canvas: &mut Canvas<C>,
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atlas: &mut SpriteAtlas,
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dest: Rect,
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color: Color,
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) -> Result<(), TextureError> {
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let src = Rect::new(self.pos.x as i32, self.pos.y as i32, self.size.x as u32, self.size.y as u32);
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if atlas.last_modulation != Some(color) {
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atlas.texture.set_color_mod(color.r, color.g, color.b);
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atlas.last_modulation = Some(color);
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}
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canvas.copy(&atlas.texture, src, dest).map_err(TextureError::RenderFailed)?;
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Ok(())
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}
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}
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/// High-performance sprite atlas providing fast texture region lookups and rendering.
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///
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/// Combines a single large texture with metadata mapping to enable efficient
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/// sprite rendering without texture switching. Caches color modulation state
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/// to minimize redundant SDL2 calls and supports both named sprite lookups
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/// and optional default color modulation configuration.
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pub struct SpriteAtlas {
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/// The combined texture containing all sprite frames
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texture: Texture,
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/// Mapping from sprite names to their pixel coordinates within the texture
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tiles: HashMap<String, MapperFrame>,
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default_color: Option<Color>,
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/// Cached color modulation state to avoid redundant SDL2 calls
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last_modulation: Option<Color>,
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}
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impl SpriteAtlas {
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pub fn new(texture: Texture, mapper: AtlasMapper) -> Self {
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let tile_count = mapper.frames.len();
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let tiles = mapper.frames.into_iter().collect();
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debug!(tile_count, "Created sprite atlas");
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Self {
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texture,
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tiles,
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default_color: None,
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last_modulation: None,
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}
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}
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/// Retrieves a sprite tile by name from the atlas with fast HashMap lookup.
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///
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/// Returns an `AtlasTile` containing the texture coordinates and dimensions
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/// for the named sprite, or `None` if the sprite name is not found in the
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/// atlas. The returned tile can be used for immediate rendering or stored
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/// for repeated use in animations and entity sprites.
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pub fn get_tile(&self, name: &str) -> Result<AtlasTile, TextureError> {
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let frame = self.tiles.get(name).ok_or_else(|| {
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debug!(tile_name = name, "Atlas tile not found");
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TextureError::AtlasTileNotFound(name.to_string())
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})?;
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Ok(AtlasTile {
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pos: frame.pos,
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size: frame.size,
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color: self.default_color,
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})
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}
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}
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