mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-07 22:07:47 -06:00
291 lines
9.9 KiB
Rust
291 lines
9.9 KiB
Rust
use bevy_ecs::system::IntoSystem;
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use bevy_ecs::{resource::Resource, system::System};
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use circular_buffer::CircularBuffer;
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use micromap::Map;
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use num_width::NumberWidth;
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use parking_lot::Mutex;
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use smallvec::SmallVec;
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use std::fmt::Display;
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use std::time::Duration;
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use strum::{EnumCount, IntoEnumIterator};
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use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
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use thousands::Separable;
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/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
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const MAX_SYSTEMS: usize = SystemId::COUNT;
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/// The number of durations to keep in the circular buffer.
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const TIMING_WINDOW_SIZE: usize = 30;
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#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
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pub enum SystemId {
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Total,
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Input,
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PlayerControls,
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Ghost,
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Movement,
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Audio,
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Blinking,
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DirectionalRender,
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LinearRender,
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DirtyRender,
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HudRender,
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Render,
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DebugRender,
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Present,
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Collision,
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Item,
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PlayerMovement,
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GhostCollision,
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Stage,
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GhostStateAnimation,
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EatenGhost,
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}
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impl Display for SystemId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
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}
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}
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#[derive(Resource, Debug)]
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pub struct SystemTimings {
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/// Map of system names to a queue of durations, using a circular buffer.
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///
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/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
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/// This is probably overkill, but it's fun to play with.
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///
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/// Also, we use a micromap::Map as the number of systems is generally quite small.
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/// Just make sure to set the capacity appropriately, or it will panic.
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///
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/// Pre-populated with all SystemId variants during initialization to avoid runtime allocations
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/// and allow systems to have default zero timings when they don't submit data.
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pub timings: Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>,
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}
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impl Default for SystemTimings {
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fn default() -> Self {
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let mut timings = Map::new();
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// Pre-populate with all SystemId variants to avoid runtime allocations
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// and provide default zero timings for systems that don't submit data
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for id in SystemId::iter() {
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timings.insert(id, Mutex::new(CircularBuffer::new()));
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}
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Self { timings }
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}
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}
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impl SystemTimings {
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pub fn add_timing(&self, id: SystemId, duration: Duration) {
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// Since all SystemId variants are pre-populated, we can use a simple read lock
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let queue = self
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.timings
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.get(&id)
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.expect("SystemId not found in pre-populated map - this is a bug");
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queue.lock().push_back(duration);
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}
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/// Add timing for the Total system (total frame time including scheduler.run)
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pub fn add_total_timing(&self, duration: Duration) {
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self.add_timing(SystemId::Total, duration);
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}
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pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
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let mut stats = Map::new();
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// Iterate over all SystemId variants to ensure every system has an entry
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for id in SystemId::iter() {
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let queue = self
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.timings
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.get(&id)
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.expect("SystemId not found in pre-populated map - this is a bug");
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let queue_guard = queue.lock();
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if queue_guard.is_empty() {
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// Return zero timing for systems that haven't submitted any data
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stats.insert(id, (Duration::ZERO, Duration::ZERO));
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continue;
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}
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let durations: Vec<f64> = queue_guard.iter().map(|d| d.as_secs_f64() * 1000.0).collect();
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let count = durations.len() as f64;
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let sum: f64 = durations.iter().sum();
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let mean = sum / count;
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let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / (count - 1.0).max(1.0);
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let std_dev = variance.sqrt();
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stats.insert(
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id,
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(
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Duration::from_secs_f64(mean / 1000.0),
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Duration::from_secs_f64(std_dev / 1000.0),
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),
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);
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}
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stats
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}
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pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
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let stats = self.get_stats();
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// Get the Total system metrics instead of averaging all systems
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let (total_avg, total_std) = stats
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.get(&SystemId::Total)
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.copied()
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.unwrap_or((Duration::ZERO, Duration::ZERO));
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let effective_fps = match 1.0 / total_avg.as_secs_f64() {
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f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
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f if f < 10.0 => format!("{:.1} FPS", f),
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f => format!("{:5.0} FPS", f),
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};
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// Collect timing data for formatting
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let mut timing_data = vec![(effective_fps, total_avg, total_std)];
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// Sort the stats by average duration, excluding the Total system
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let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
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sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
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// Add the top 7 most expensive systems (excluding Total)
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for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
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timing_data.push((name.to_string(), *avg, *std_dev));
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}
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// Use the formatting module to format the data
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format_timing_display(timing_data)
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}
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}
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pub fn profile<S, M>(id: SystemId, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
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where
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S: IntoSystem<(), (), M> + 'static,
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{
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let mut system: S::System = IntoSystem::into_system(system);
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let mut is_initialized = false;
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move |world: &mut bevy_ecs::world::World| {
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if !is_initialized {
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system.initialize(world);
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is_initialized = true;
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}
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let start = std::time::Instant::now();
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system.run((), world);
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let duration = start.elapsed();
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if let Some(timings) = world.get_resource::<SystemTimings>() {
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timings.add_timing(id, duration);
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}
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}
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}
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// Helper to split a duration into a integer, decimal, and unit
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fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
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let (int, decimal, unit) = match duration {
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// if greater than 1 second, return as seconds
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n if n >= &Duration::from_secs(1) => {
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let secs = n.as_secs();
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let decimal = n.as_millis() as u64 % 1000;
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(secs, decimal as u32, "s")
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}
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// if greater than 1 millisecond, return as milliseconds
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n if n >= &Duration::from_millis(1) => {
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let ms = n.as_millis() as u64;
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let decimal = n.as_micros() as u64 % 1000;
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(ms, decimal as u32, "ms")
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}
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// if greater than 1 microsecond, return as microseconds
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n if n >= &Duration::from_micros(1) => {
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let us = n.as_micros() as u64;
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let decimal = n.as_nanos() as u64 % 1000;
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(us, decimal as u32, "µs")
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}
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// otherwise, return as nanoseconds
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n => {
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let ns = n.as_nanos() as u64;
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(ns, 0, "ns")
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}
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};
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(int, decimal, unit)
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}
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/// Formats timing data into a vector of strings with proper alignment
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pub fn format_timing_display(
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timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
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) -> SmallVec<[String; SystemId::COUNT]> {
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let mut iter = timing_data.into_iter().peekable();
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if iter.peek().is_none() {
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return SmallVec::new();
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}
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struct Entry {
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name: String,
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avg_int: u64,
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avg_decimal: u32,
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avg_unit: &'static str,
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std_int: u64,
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std_decimal: u32,
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std_unit: &'static str,
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}
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let entries = iter
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.map(|(name, avg, std_dev)| {
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let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
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let (std_int, std_decimal, std_unit) = get_value(&std_dev);
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Entry {
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name: name.clone(),
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avg_int,
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avg_decimal,
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avg_unit,
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std_int,
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std_decimal,
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std_unit,
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}
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})
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.collect::<SmallVec<[Entry; 12]>>();
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let (max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) =
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entries
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.iter()
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.fold((0, 3, 0, 3), |(avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
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(
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avg_int_w.max(e.avg_int.width() as usize),
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avg_dec_w.max(e.avg_decimal.width() as usize),
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std_int_w.max(e.std_int.width() as usize),
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std_dec_w.max(e.std_decimal.width() as usize),
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)
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});
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let max_name_width = SystemId::iter()
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.map(|id| id.to_string().len())
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.max()
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.expect("SystemId::iter() returned an empty iterator");
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entries.iter().map(|e| {
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format!(
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"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
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// Content
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name = e.name,
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avg_int = e.avg_int,
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avg_decimal = e.avg_decimal,
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std_int = e.std_int,
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std_decimal = e.std_decimal,
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// Units
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avg_unit = e.avg_unit,
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std_unit = e.std_unit,
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// Padding
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max_name_width = max_name_width,
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max_avg_int_width = max_avg_int_width,
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max_avg_decimal_width = max_avg_decimal_width,
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max_std_int_width = max_std_int_width,
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max_std_decimal_width = max_std_decimal_width
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)
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}).collect::<SmallVec<[String; SystemId::COUNT]>>()
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}
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