Files
Pac-Man/web/src/routes/+page.svelte

266 lines
7.2 KiB
Svelte

<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import { beforeNavigate, afterNavigate } from '$app/navigation';
import { getPacmanWindow, type LoadingError } from '$lib/pacman';
const LOADING_FADE_DURATION = 300;
const LOADING_TIMEOUT_MS = 15000;
let gameReady = $state(false);
let gameStarted = $state(false);
let loadingVisible = $state(true);
let loadError = $state<LoadingError | null>(null);
let timeoutId: ReturnType<typeof setTimeout> | null = null;
// Manage loading overlay fade and timeout cleanup
$effect(() => {
if (gameReady || loadError) {
// Clear loading timeout when ready or error
if (timeoutId) {
clearTimeout(timeoutId);
timeoutId = null;
}
// Fade out loading overlay when ready
if (gameReady && loadingVisible) {
const timer = setTimeout(() => {
loadingVisible = false;
}, LOADING_FADE_DURATION);
return () => clearTimeout(timer);
}
}
});
function handleInteraction() {
if (gameReady && !gameStarted) {
const win = getPacmanWindow();
if (win.Module?._start_game) {
win.Module._start_game();
gameStarted = true;
}
}
}
function handleKeyDown(e: KeyboardEvent) {
if (!gameReady || gameStarted) return;
handleInteraction();
}
// Stop game when navigating away
beforeNavigate(({ to }) => {
if (to) {
const win = getPacmanWindow();
if (win.Module?._stop_game) {
try {
console.log('Stopping game loop for page transition');
win.Module._stop_game();
} catch (error) {
console.warn('Failed to stop game (game may have already crashed):', error);
}
}
}
});
// Restart game when returning to this page
afterNavigate(() => {
restartGame();
});
function restartGame() {
const win = getPacmanWindow();
const module = win.Module;
if (!module?._restart_game) {
console.warn('Game restart function not available (WASM may not be initialized)');
return;
}
const canvas = document.getElementById('canvas') as HTMLCanvasElement | null;
if (!canvas) {
console.error('Canvas element not found during game restart');
return;
}
module.canvas = canvas;
win.SDL_CANVAS_ID = '#canvas';
try {
console.log('Restarting game with fresh App instance');
module._restart_game();
} catch (error) {
console.error('Failed to restart game:', error);
}
}
onMount(() => {
const win = getPacmanWindow();
// Set up ready callback
win.pacmanReady = () => {
gameReady = true;
};
// Error callback for WASM runtime errors
win.pacmanError = (error: LoadingError) => {
console.error('Pacman error:', error);
loadError = error;
};
// Canvas is needed for both first-time init and return navigation
const canvas = document.getElementById('canvas') as HTMLCanvasElement | null;
if (!canvas) {
console.error('Canvas element not found');
loadError = { type: 'runtime', message: 'Canvas element not found' };
return;
}
// Click outside canvas to unfocus it
const handleClickOutside = (event: MouseEvent) => {
if (event.target !== canvas) {
canvas.blur();
}
};
document.addEventListener('click', handleClickOutside);
// Keyboard listener for click-to-start interaction
window.addEventListener('keydown', handleKeyDown);
// Cleanup function used by both paths (return navigation and first-time init)
const cleanup = () => {
document.removeEventListener('click', handleClickOutside);
window.removeEventListener('keydown', handleKeyDown);
};
const module = win.Module;
// If Module already exists (returning after navigation), restart it
if (module?._restart_game) {
gameStarted = false;
return cleanup;
}
// First time initialization
const version = import.meta.env.VITE_PACMAN_VERSION;
console.log(`Loading Pacman with version: ${version}`);
win.Module = {
canvas,
// Restrict keyboard capture to canvas only (not whole document)
// This allows Tab, F5, etc. to work when canvas isn't focused
keyboardListeningElement: canvas,
locateFile: (path: string) => {
const normalizedPath = path.startsWith('/') ? path : `/${path}`;
return `${normalizedPath}?v=${version}`;
},
preRun: [
function () {
console.log('PreRun: Waiting for filesystem to be ready');
}
],
monitorRunDependencies: (left: number) => {
console.log(`Run dependencies remaining: ${left}`);
},
onRuntimeInitialized: () => {
console.log('Emscripten runtime initialized, filesystem ready');
},
onAbort: (what: unknown) => {
const message = typeof what === 'string' ? what : 'WebAssembly execution aborted';
console.error('WASM abort:', what);
loadError = { type: 'runtime', message };
}
};
const script = document.createElement('script');
script.src = `/pacman.js?v=${version}`;
script.async = false;
script.onerror = () => {
loadError = { type: 'script', message: 'Failed to load game script' };
};
document.body.appendChild(script);
// Set up loading timeout
timeoutId = setTimeout(() => {
if (!loadError) {
loadError = { type: 'timeout' };
}
}, LOADING_TIMEOUT_MS);
return cleanup;
});
onDestroy(() => {
const win = getPacmanWindow();
delete win.pacmanReady;
delete win.pacmanError;
if (timeoutId) {
clearTimeout(timeoutId);
}
});
function focusCanvas(e: MouseEvent) {
(e.currentTarget as HTMLCanvasElement).focus();
}
</script>
<div class="flex justify-center items-center h-full pt-4">
<div
role="button"
tabindex="0"
class="relative block aspect-[5/6]"
style="height: min(calc(100vh - 96px), calc((100vw - 32px) * 6 / 5));"
onclick={handleInteraction}
onkeydown={(e) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
handleInteraction();
}
}}
>
<canvas id="canvas" tabindex="-1" class="w-full h-full" onclick={focusCanvas}></canvas>
<!-- Loading overlay -->
{#if loadingVisible}
<div
class="absolute inset-0 flex flex-col items-center justify-center bg-black/80 transition-opacity"
style="transition-duration: {LOADING_FADE_DURATION}ms; opacity: {gameReady ? 0 : 1};"
>
{#if loadError}
<div class="error-indicator"></div>
<span class="text-red-500 text-2xl mt-4 font-semibold">
{loadError.type === 'timeout'
? 'Loading timed out'
: loadError.type === 'script'
? 'Failed to load'
: 'Error occurred'}
</span>
<span class="text-gray-400 text-sm mt-2 max-w-xs text-center">
{loadError.type === 'timeout'
? 'The game took too long to load. Please refresh the page.'
: loadError.type === 'script'
? 'Could not load game files. Check your connection and refresh.'
: loadError.message}
</span>
<button
onclick={() => window.location.reload()}
class="mt-4 px-4 py-2 bg-yellow-400 text-black font-semibold rounded hover:bg-yellow-300 transition-colors"
>
Reload
</button>
{:else}
<div class="loading-spinner"></div>
<span class="text-yellow-400 text-2xl mt-4">Loading...</span>
{/if}
</div>
{/if}
<!-- Click to Start overlay -->
{#if gameReady && !gameStarted}
<div class="absolute inset-0 flex items-center justify-center bg-black/60 cursor-pointer">
<span class="text-yellow-400 text-5xl font-bold">Click to Start</span>
</div>
{/if}
</div>
</div>