Files
Pac-Man/src/texture/animated.rs

42 lines
1.1 KiB
Rust

use anyhow::Result;
use sdl2::rect::Rect;
use sdl2::render::{Canvas, RenderTarget};
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
#[derive(Clone)]
pub struct AnimatedTexture {
tiles: Vec<AtlasTile>,
frame_duration: f32,
current_frame: usize,
time_bank: f32,
}
impl AnimatedTexture {
pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> Self {
Self {
tiles,
frame_duration,
current_frame: 0,
time_bank: 0.0,
}
}
pub fn tick(&mut self, dt: f32) {
self.time_bank += dt;
while self.time_bank >= self.frame_duration {
self.time_bank -= self.frame_duration;
self.current_frame = (self.current_frame + 1) % self.tiles.len();
}
}
pub fn current_tile(&self) -> &AtlasTile {
&self.tiles[self.current_frame]
}
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> {
let mut tile = self.current_tile().clone();
tile.render(canvas, atlas, dest)
}
}