Files
Pac-Man/src/entity/edible.rs

111 lines
3.7 KiB
Rust

//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
use crate::constants::{FruitType, MapTile, BOARD_CELL_SIZE};
use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map;
use crate::texture::animated::AnimatedTexture;
use crate::texture::blinking::BlinkingTexture;
use anyhow::Result;
use glam::{IVec2, UVec2};
use sdl2::render::WindowCanvas;
use std::cell::RefCell;
use std::rc::Rc;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum EdibleKind {
Pellet,
PowerPellet,
Fruit(FruitType),
}
pub enum EdibleSprite {
Pellet(AnimatedTexture),
PowerPellet(BlinkingTexture),
}
pub struct Edible {
pub base: StaticEntity,
pub kind: EdibleKind,
pub sprite: EdibleSprite,
}
impl Edible {
pub fn new_pellet(cell_position: UVec2, sprite: AnimatedTexture) -> Self {
let pixel_position = Map::cell_to_pixel(cell_position);
Edible {
base: StaticEntity::new(pixel_position, cell_position),
kind: EdibleKind::Pellet,
sprite: EdibleSprite::Pellet(sprite),
}
}
pub fn new_power_pellet(cell_position: UVec2, sprite: BlinkingTexture) -> Self {
let pixel_position = Map::cell_to_pixel(cell_position);
Edible {
base: StaticEntity::new(pixel_position, cell_position),
kind: EdibleKind::PowerPellet,
sprite: EdibleSprite::PowerPellet(sprite),
}
}
/// Checks collision with Pac-Man (or any entity)
pub fn collide(&self, pacman: &dyn Entity) -> bool {
self.base.cell_position == pacman.base().cell_position
}
}
impl Entity for Edible {
fn base(&self) -> &StaticEntity {
&self.base
}
}
impl Renderable for Edible {
fn render(&mut self, canvas: &mut WindowCanvas) -> Result<()> {
let pos = self.base.pixel_position;
let dest = match &mut self.sprite {
EdibleSprite::Pellet(sprite) => {
let mut tile = sprite.current_tile();
let x = pos.x + ((crate::constants::CELL_SIZE as i32 - tile.size.x as i32) / 2);
let y = pos.y + ((crate::constants::CELL_SIZE as i32 - tile.size.y as i32) / 2);
sdl2::rect::Rect::new(x, y, tile.size.x as u32, tile.size.y as u32)
}
EdibleSprite::PowerPellet(sprite) => {
let mut tile = sprite.animation.current_tile();
let x = pos.x + ((crate::constants::CELL_SIZE as i32 - tile.size.x as i32) / 2);
let y = pos.y + ((crate::constants::CELL_SIZE as i32 - tile.size.y as i32) / 2);
sdl2::rect::Rect::new(x, y, tile.size.x as u32, tile.size.y as u32)
}
};
match &mut self.sprite {
EdibleSprite::Pellet(sprite) => sprite.render(canvas, dest),
EdibleSprite::PowerPellet(sprite) => sprite.render(canvas, dest),
}
}
}
/// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles(
map: Rc<RefCell<Map>>,
pellet_sprite: AnimatedTexture,
power_pellet_sprite: BlinkingTexture,
_fruit_sprite: AnimatedTexture,
) -> Vec<Edible> {
let mut edibles = Vec::new();
for x in 0..BOARD_CELL_SIZE.x {
for y in 0..BOARD_CELL_SIZE.y {
let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
match tile {
Some(MapTile::Pellet) => {
edibles.push(Edible::new_pellet(UVec2::new(x, y), pellet_sprite.clone()));
}
Some(MapTile::PowerPellet) => {
edibles.push(Edible::new_power_pellet(UVec2::new(x, y), power_pellet_sprite.clone()));
}
// Fruits can be added here if you have fruit positions
_ => {}
}
}
}
edibles
}