Files
Pac-Man/src/systems/profiling.rs

380 lines
12 KiB
Rust

use bevy_ecs::system::IntoSystem;
use bevy_ecs::{resource::Resource, system::System};
use circular_buffer::CircularBuffer;
use num_width::NumberWidth;
use parking_lot::Mutex;
use smallvec::SmallVec;
use std::fmt::Display;
use std::sync::atomic::{AtomicU64, Ordering};
use std::time::Duration;
use strum::{EnumCount, IntoEnumIterator};
use strum_macros::{EnumCount, EnumIter, IntoStaticStr};
use thousands::Separable;
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
const MAX_SYSTEMS: usize = SystemId::COUNT;
/// The number of durations to keep in the circular buffer.
const TIMING_WINDOW_SIZE: usize = 30;
/// A timing buffer that tracks durations and automatically inserts zero durations for skipped ticks.
#[derive(Debug, Default)]
pub struct TimingBuffer {
/// Circular buffer storing timing durations
buffer: CircularBuffer<TIMING_WINDOW_SIZE, Duration>,
/// The last tick when this buffer was updated
last_tick: u64,
}
impl TimingBuffer {
/// Adds a timing duration for the current tick.
///
/// # Panics
///
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
pub fn add_timing(&mut self, duration: Duration, current_tick: u64) {
if current_tick < self.last_tick {
panic!(
"Time went backwards: current_tick ({}) < last_tick ({})",
current_tick, self.last_tick
);
}
// Insert zero durations for any skipped ticks (but not the current tick)
if current_tick > self.last_tick {
let skipped_ticks = current_tick - self.last_tick - 1;
for _ in 0..skipped_ticks {
self.buffer.push_back(Duration::ZERO);
}
}
// Add the actual timing
self.buffer.push_back(duration);
self.last_tick = current_tick;
}
/// Gets statistics for this timing buffer.
///
/// # Panics
///
/// Panics if `current_tick` is less than `last_tick`, indicating time went backwards.
pub fn get_stats(&mut self, current_tick: u64) -> (Duration, Duration) {
// Insert zero durations for any skipped ticks since last update (but not the current tick)
if current_tick > self.last_tick {
let skipped_ticks = current_tick - self.last_tick - 1;
for _ in 0..skipped_ticks {
self.buffer.push_back(Duration::ZERO);
}
self.last_tick = current_tick;
}
// Calculate statistics using Welford's algorithm
let mut sample_count = 0u16;
let mut running_mean = 0.0;
let mut sum_squared_diff = 0.0;
let skip = self.last_tick.saturating_sub(current_tick);
for duration in self.buffer.iter().skip(skip as usize) {
let duration_secs = duration.as_secs_f32();
sample_count += 1;
let diff_from_mean = duration_secs - running_mean;
running_mean += diff_from_mean / sample_count as f32;
let diff_from_new_mean = duration_secs - running_mean;
sum_squared_diff += diff_from_mean * diff_from_new_mean;
}
if sample_count > 0 {
let variance = if sample_count > 1 {
sum_squared_diff / (sample_count - 1) as f32
} else {
0.0
};
(
Duration::from_secs_f32(running_mean),
Duration::from_secs_f32(variance.sqrt()),
)
} else {
(Duration::ZERO, Duration::ZERO)
}
}
}
/// A resource that tracks the current game tick using an atomic counter.
/// This ensures thread-safe access to the tick counter across systems.
#[derive(Resource, Debug)]
pub struct Timing {
/// Atomic counter for the current game tick
current_tick: AtomicU64,
}
impl Timing {
/// Creates a new Timing resource starting at tick 0
pub fn new() -> Self {
Self {
current_tick: AtomicU64::new(0),
}
}
/// Gets the current tick value
pub fn get_current_tick(&self) -> u64 {
self.current_tick.load(Ordering::Relaxed)
}
/// Increments the tick counter and returns the new value
pub fn increment_tick(&self) -> u64 {
self.current_tick.fetch_add(1, Ordering::Relaxed) + 1
}
}
impl Default for Timing {
fn default() -> Self {
Self::new()
}
}
#[derive(EnumCount, EnumIter, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
pub enum SystemId {
Total,
Input,
PlayerControls,
Ghost,
Movement,
Audio,
Blinking,
DirectionalRender,
LinearRender,
DirtyRender,
HudRender,
Render,
DebugRender,
Present,
Collision,
Item,
PlayerMovement,
GhostCollision,
Stage,
GhostStateAnimation,
EatenGhost,
}
impl Display for SystemId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
// Use strum_macros::IntoStaticStr to get the static string
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
}
}
#[derive(Resource, Debug)]
pub struct SystemTimings {
/// Statically sized map of system names to timing buffers.
pub timings: micromap::Map<SystemId, Mutex<TimingBuffer>, MAX_SYSTEMS>,
}
impl Default for SystemTimings {
fn default() -> Self {
let mut timings = micromap::Map::new();
// Pre-populate with all SystemId variants to avoid runtime allocations
for id in SystemId::iter() {
timings.insert(id, Mutex::new(TimingBuffer::default()));
}
Self { timings }
}
}
impl SystemTimings {
pub fn add_timing(&self, id: SystemId, duration: Duration, current_tick: u64) {
// Since all SystemId variants are pre-populated, we can use a simple read lock
let buffer = self
.timings
.get(&id)
.expect("SystemId not found in pre-populated map - this is a bug");
buffer.lock().add_timing(duration, current_tick);
}
/// Add timing for the Total system (total frame time including scheduler.run)
pub fn add_total_timing(&self, duration: Duration, current_tick: u64) {
self.add_timing(SystemId::Total, duration, current_tick);
}
pub fn get_stats(&self, current_tick: u64) -> micromap::Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
let mut stats = micromap::Map::new();
// Iterate over all SystemId variants to ensure every system has an entry
for id in SystemId::iter() {
let buffer = self
.timings
.get(&id)
.expect("SystemId not found in pre-populated map - this is a bug");
let (average, standard_deviation) = buffer.lock().get_stats(current_tick);
stats.insert(id, (average, standard_deviation));
}
stats
}
pub fn format_timing_display(&self, current_tick: u64) -> SmallVec<[String; SystemId::COUNT]> {
let stats = self.get_stats(current_tick);
// Get the Total system metrics instead of averaging all systems
let (total_avg, total_std) = stats
.get(&SystemId::Total)
.copied()
.unwrap_or((Duration::ZERO, Duration::ZERO));
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
f if f > 100.0 => format!("{:>5} FPS", (f as u32).separate_with_commas()),
f if f < 10.0 => format!("{:.1} FPS", f),
f => format!("{:5.0} FPS", f),
};
// Collect timing data for formatting
let mut timing_data = vec![(effective_fps, total_avg, total_std)];
// Sort the stats by average duration, excluding the Total system
let mut sorted_stats: Vec<_> = stats.iter().filter(|(id, _)| **id != SystemId::Total).collect();
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
// Add the top 7 most expensive systems (excluding Total)
for (name, (avg, std_dev)) in sorted_stats.iter().take(9) {
timing_data.push((name.to_string(), *avg, *std_dev));
}
// Use the formatting module to format the data
format_timing_display(timing_data)
}
}
pub fn profile<S, M>(id: SystemId, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
where
S: IntoSystem<(), (), M> + 'static,
{
let mut system: S::System = IntoSystem::into_system(system);
let mut is_initialized = false;
move |world: &mut bevy_ecs::world::World| {
if !is_initialized {
system.initialize(world);
is_initialized = true;
}
let start = std::time::Instant::now();
system.run((), world);
let duration = start.elapsed();
if let (Some(timings), Some(timing)) = (world.get_resource::<SystemTimings>(), world.get_resource::<Timing>()) {
let current_tick = timing.get_current_tick();
timings.add_timing(id, duration, current_tick);
}
}
}
// Helper to split a duration into a integer, decimal, and unit
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
let (int, decimal, unit) = match duration {
// if greater than 1 second, return as seconds
n if n >= &Duration::from_secs(1) => {
let secs = n.as_secs();
let decimal = n.as_millis() as u64 % 1000;
(secs, decimal as u32, "s")
}
// if greater than 1 millisecond, return as milliseconds
n if n >= &Duration::from_millis(1) => {
let ms = n.as_millis() as u64;
let decimal = n.as_micros() as u64 % 1000;
(ms, decimal as u32, "ms")
}
// if greater than 1 microsecond, return as microseconds
n if n >= &Duration::from_micros(1) => {
let us = n.as_micros() as u64;
let decimal = n.as_nanos() as u64 % 1000;
(us, decimal as u32, "µs")
}
// otherwise, return as nanoseconds
n => {
let ns = n.as_nanos() as u64;
(ns, 0, "ns")
}
};
(int, decimal, unit)
}
/// Formats timing data into a vector of strings with proper alignment
pub fn format_timing_display(
timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
) -> SmallVec<[String; SystemId::COUNT]> {
let mut iter = timing_data.into_iter().peekable();
if iter.peek().is_none() {
return SmallVec::new();
}
struct Entry {
name: String,
avg_int: u64,
avg_decimal: u32,
avg_unit: &'static str,
std_int: u64,
std_decimal: u32,
std_unit: &'static str,
}
let entries = iter
.map(|(name, avg, std_dev)| {
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
Entry {
name: name.clone(),
avg_int,
avg_decimal,
avg_unit,
std_int,
std_decimal,
std_unit,
}
})
.collect::<SmallVec<[Entry; 12]>>();
let (max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) =
entries
.iter()
.fold((0, 3, 0, 3), |(avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
(
avg_int_w.max(e.avg_int.width() as usize),
avg_dec_w.max(e.avg_decimal.width() as usize),
std_int_w.max(e.std_int.width() as usize),
std_dec_w.max(e.std_decimal.width() as usize),
)
});
let max_name_width = SystemId::iter()
.map(|id| id.to_string().len())
.max()
.expect("SystemId::iter() returned an empty iterator");
entries.iter().map(|e| {
format!(
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
// Content
name = e.name,
avg_int = e.avg_int,
avg_decimal = e.avg_decimal,
std_int = e.std_int,
std_decimal = e.std_decimal,
// Units
avg_unit = e.avg_unit,
std_unit = e.std_unit,
// Padding
max_name_width = max_name_width,
max_avg_int_width = max_avg_int_width,
max_avg_decimal_width = max_avg_decimal_width,
max_std_int_width = max_std_int_width,
max_std_decimal_width = max_std_decimal_width
)
}).collect::<SmallVec<[String; SystemId::COUNT]>>()
}