Files
Pac-Man/src/platform/desktop.rs

178 lines
6.3 KiB
Rust

//! Desktop platform implementation.
use std::borrow::Cow;
use std::time::Duration;
use rand::rngs::ThreadRng;
use crate::asset::Asset;
use crate::error::{AssetError, PlatformError};
/// Desktop platform implementation.
pub fn sleep(duration: Duration, focused: bool) {
if focused {
spin_sleep::sleep(duration);
} else {
std::thread::sleep(duration);
}
}
pub fn init_console() -> Result<(), PlatformError> {
#[cfg(windows)]
{
use crate::platform::tracing_buffer::setup_switchable_subscriber;
use tracing::{debug, info};
use windows::Win32::System::Console::GetConsoleWindow;
// Setup buffered tracing subscriber that will buffer logs until console is ready
let switchable_writer = setup_switchable_subscriber();
// Check if we already have a console window
if unsafe { !GetConsoleWindow().0.is_null() } {
debug!("Already have a console window");
return Ok(());
} else {
debug!("No existing console window found");
}
if let Some(file_type) = is_output_setup()? {
debug!(r#type = file_type, "Existing output detected");
} else {
debug!("No existing output detected");
// Try to attach to parent console for direct cargo run
attach_to_parent_console()?;
info!("Successfully attached to parent console");
}
// Now that console is initialized, flush buffered logs and switch to direct output
debug!("Switching to direct logging mode and flushing buffer...");
if let Err(error) = switchable_writer.switch_to_direct_mode() {
use tracing::warn;
warn!("Failed to flush buffered logs to console: {error:?}");
}
}
Ok(())
}
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
match asset {
Asset::Wav1 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/1.ogg"))),
Asset::Wav2 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/2.ogg"))),
Asset::Wav3 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/3.ogg"))),
Asset::Wav4 => Ok(Cow::Borrowed(include_bytes!("../../assets/game/sound/waka/4.ogg"))),
Asset::AtlasImage => Ok(Cow::Borrowed(include_bytes!("../../assets/game/atlas.png"))),
Asset::Font => Ok(Cow::Borrowed(include_bytes!("../../assets/game/TerminalVector.ttf"))),
}
}
pub fn rng() -> ThreadRng {
rand::rng()
}
/* Internal functions */
/// Check if the output stream has been setup by a parent process
/// Windows-only
#[cfg(windows)]
fn is_output_setup() -> Result<Option<&'static str>, PlatformError> {
use tracing::{debug, warn};
use windows::Win32::Storage::FileSystem::{
GetFileType, FILE_TYPE_CHAR, FILE_TYPE_DISK, FILE_TYPE_PIPE, FILE_TYPE_REMOTE, FILE_TYPE_UNKNOWN,
};
use windows_sys::Win32::{
Foundation::INVALID_HANDLE_VALUE,
System::Console::{GetStdHandle, STD_OUTPUT_HANDLE},
};
// Get the process's standard output handle, check if it's invalid
let handle = match unsafe { GetStdHandle(STD_OUTPUT_HANDLE) } {
INVALID_HANDLE_VALUE => {
return Err(PlatformError::ConsoleInit("Invalid handle".to_string()));
}
handle => handle,
};
// Identify the file type of the handle and whether it's 'well known' (i.e. we trust it to be a reasonable output destination)
let (well_known, file_type) = match unsafe {
use windows::Win32::Foundation::HANDLE;
GetFileType(HANDLE(handle))
} {
FILE_TYPE_PIPE => (true, "pipe"),
FILE_TYPE_CHAR => (true, "char"),
FILE_TYPE_DISK => (true, "disk"),
FILE_TYPE_UNKNOWN => (false, "unknown"),
FILE_TYPE_REMOTE => (false, "remote"),
unexpected => {
warn!("Unexpected file type: {unexpected:?}");
(false, "unknown")
}
};
debug!("File type: {file_type:?}, well known: {well_known}");
// If it's anything recognizable and valid, assume that a parent process has setup an output stream
Ok(well_known.then_some(file_type))
}
/// Try to attach to parent console
/// Windows-only
#[cfg(windows)]
fn attach_to_parent_console() -> Result<(), PlatformError> {
use windows::{
core::PCSTR,
Win32::{
Foundation::{GENERIC_READ, GENERIC_WRITE},
Storage::FileSystem::{CreateFileA, FILE_FLAGS_AND_ATTRIBUTES, FILE_SHARE_READ, FILE_SHARE_WRITE, OPEN_EXISTING},
System::Console::{
AttachConsole, FreeConsole, SetStdHandle, ATTACH_PARENT_PROCESS, STD_ERROR_HANDLE, STD_OUTPUT_HANDLE,
},
},
};
// Attach the process to the parent's console
unsafe { AttachConsole(ATTACH_PARENT_PROCESS) }
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to attach to parent console: {:?}", e)))?;
let handle = unsafe {
let pcstr = PCSTR::from_raw(c"CONOUT$".as_ptr() as *const u8);
CreateFileA::<PCSTR>(
pcstr,
(GENERIC_READ | GENERIC_WRITE).0,
FILE_SHARE_READ | FILE_SHARE_WRITE,
None,
OPEN_EXISTING,
FILE_FLAGS_AND_ATTRIBUTES(0),
None,
)
}
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to create console handle: {:?}", e)))?;
// Set the console's output and then error handles
if let Some(handle_error) = unsafe { SetStdHandle(STD_OUTPUT_HANDLE, handle) }
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console output handle: {:?}", e)))
.and_then(|_| {
unsafe { SetStdHandle(STD_ERROR_HANDLE, handle) }
.map_err(|e| PlatformError::ConsoleInit(format!("Failed to set console error handle: {:?}", e)))
})
.err()
{
// If either set handle call fails, free the console
unsafe { FreeConsole() }
// Free the console if the SetStdHandle calls fail
.map_err(|free_error| {
PlatformError::ConsoleInit(format!(
"Failed to free console after SetStdHandle failed: {free_error:?} ({handle_error:?})"
))
})
// And then return the original error if the FreeConsole call succeeds
.and(Err(handle_error))?;
}
Ok(())
}