mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 12:08:05 -06:00
315 lines
10 KiB
Rust
315 lines
10 KiB
Rust
use glam::{UVec2, Vec2};
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use crate::constants::BOARD_PIXEL_OFFSET;
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use crate::entity::direction::Direction;
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use crate::entity::graph::{Graph, NodeId, Position, Traverser};
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use crate::helpers::centered_with_size;
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use crate::texture::animated::AnimatedTexture;
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use crate::texture::directional::DirectionalAnimatedTexture;
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use crate::texture::sprite::SpriteAtlas;
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use sdl2::keyboard::Keycode;
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use sdl2::render::{Canvas, RenderTarget};
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use std::collections::HashMap;
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pub struct Pacman {
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pub traverser: Traverser,
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texture: DirectionalAnimatedTexture,
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}
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impl Pacman {
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pub fn new(graph: &Graph, start_node: NodeId, atlas: &SpriteAtlas) -> Self {
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let mut textures = HashMap::new();
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let mut stopped_textures = HashMap::new();
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for &direction in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
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let moving_prefix = match direction {
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Direction::Up => "pacman/up",
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Direction::Down => "pacman/down",
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Direction::Left => "pacman/left",
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Direction::Right => "pacman/right",
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};
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let moving_tiles = vec![
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SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_a.png")).unwrap(),
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SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png")).unwrap(),
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SpriteAtlas::get_tile(atlas, "pacman/full.png").unwrap(),
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];
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let stopped_tiles = vec![SpriteAtlas::get_tile(atlas, &format!("{moving_prefix}_b.png")).unwrap()];
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textures.insert(
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direction,
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AnimatedTexture::new(moving_tiles, 0.08).expect("Invalid frame duration"),
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);
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stopped_textures.insert(
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direction,
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AnimatedTexture::new(stopped_tiles, 0.1).expect("Invalid frame duration"),
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);
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}
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Self {
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traverser: Traverser::new(graph, start_node, Direction::Left),
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texture: DirectionalAnimatedTexture::new(textures, stopped_textures),
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}
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}
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pub fn tick(&mut self, dt: f32, graph: &Graph) {
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self.traverser.advance(graph, dt * 60.0 * 1.125);
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self.texture.tick(dt);
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}
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pub fn handle_key(&mut self, keycode: Keycode) {
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let direction = match keycode {
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Keycode::Up => Some(Direction::Up),
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Keycode::Down => Some(Direction::Down),
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Keycode::Left => Some(Direction::Left),
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Keycode::Right => Some(Direction::Right),
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_ => None,
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};
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if let Some(direction) = direction {
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self.traverser.set_next_direction(direction);
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}
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}
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fn get_pixel_pos(&self, graph: &Graph) -> Vec2 {
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match self.traverser.position {
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Position::AtNode(node_id) => graph.get_node(node_id).unwrap().position,
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Position::BetweenNodes { from, to, traversed } => {
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let from_pos = graph.get_node(from).unwrap().position;
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let to_pos = graph.get_node(to).unwrap().position;
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from_pos.lerp(to_pos, traversed / from_pos.distance(to_pos))
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}
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}
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}
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pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) {
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let pixel_pos = self.get_pixel_pos(graph).round().as_ivec2() + BOARD_PIXEL_OFFSET.as_ivec2();
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let dest = centered_with_size(pixel_pos, UVec2::new(16, 16));
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let is_stopped = self.traverser.position.is_stopped();
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if is_stopped {
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self.texture
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.render_stopped(canvas, atlas, dest, self.traverser.direction)
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.unwrap();
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} else {
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self.texture.render(canvas, atlas, dest, self.traverser.direction).unwrap();
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::entity::graph::{Graph, Node};
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use crate::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
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use sdl2::keyboard::Keycode;
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use std::collections::HashMap;
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fn create_test_graph() -> Graph {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node2 = graph.add_node(Node {
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position: glam::Vec2::new(16.0, 0.0),
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});
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let node3 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 16.0),
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});
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graph.connect(node1, node2, false, None, Direction::Right).unwrap();
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graph.connect(node1, node3, false, None, Direction::Down).unwrap();
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graph
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}
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fn create_test_atlas() -> SpriteAtlas {
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// Create a minimal test atlas with required tiles
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let mut frames = HashMap::new();
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frames.insert(
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"pacman/up_a.png".to_string(),
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MapperFrame {
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x: 0,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/up_b.png".to_string(),
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MapperFrame {
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x: 16,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/down_a.png".to_string(),
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MapperFrame {
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x: 32,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/down_b.png".to_string(),
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MapperFrame {
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x: 48,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/left_a.png".to_string(),
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MapperFrame {
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x: 64,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/left_b.png".to_string(),
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MapperFrame {
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x: 80,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/right_a.png".to_string(),
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MapperFrame {
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x: 96,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/right_b.png".to_string(),
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MapperFrame {
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x: 112,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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frames.insert(
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"pacman/full.png".to_string(),
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MapperFrame {
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x: 128,
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y: 0,
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width: 16,
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height: 16,
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},
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);
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let mapper = AtlasMapper { frames };
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// Create a dummy texture (we won't actually render, just test the logic)
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let dummy_texture = unsafe { std::mem::zeroed() };
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SpriteAtlas::new(dummy_texture, mapper)
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}
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#[test]
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fn test_pacman_new() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let pacman = Pacman::new(&graph, 0, &atlas);
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assert_eq!(pacman.traverser.direction, Direction::Left);
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assert!(matches!(pacman.traverser.position, crate::entity::graph::Position::AtNode(0)));
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}
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#[test]
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fn test_handle_key_valid_directions() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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// Test that direction keys are handled correctly
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// The traverser might consume next_direction immediately, so we check the actual direction
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pacman.handle_key(Keycode::Up);
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// Check that the direction was set (either in next_direction or current direction)
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Up);
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pacman.handle_key(Keycode::Down);
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Down);
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pacman.handle_key(Keycode::Left);
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Left);
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pacman.handle_key(Keycode::Right);
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assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Right);
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}
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#[test]
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fn test_handle_key_invalid_direction() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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let original_direction = pacman.traverser.direction;
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let original_next_direction = pacman.traverser.next_direction;
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// Test invalid key
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pacman.handle_key(Keycode::Space);
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// Should not change direction
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assert_eq!(pacman.traverser.direction, original_direction);
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assert_eq!(pacman.traverser.next_direction, original_next_direction);
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}
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#[test]
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fn test_get_pixel_pos_at_node() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let pacman = Pacman::new(&graph, 0, &atlas);
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let pos = pacman.get_pixel_pos(&graph);
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assert_eq!(pos, glam::Vec2::new(0.0, 0.0));
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}
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#[test]
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fn test_get_pixel_pos_between_nodes() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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// Move pacman between nodes - need to advance with a larger distance to ensure movement
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pacman.traverser.advance(&graph, 5.0); // Larger advance to ensure movement
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let pos = pacman.get_pixel_pos(&graph);
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// Should be between (0,0) and (16,0), but not exactly at (8,0) due to advance distance
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assert!(pos.x >= 0.0 && pos.x <= 16.0);
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assert_eq!(pos.y, 0.0);
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}
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#[test]
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fn test_tick_updates_texture() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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// Test that tick doesn't panic
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pacman.tick(0.016, &graph); // 60 FPS frame time
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}
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#[test]
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fn test_pacman_initial_direction() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let pacman = Pacman::new(&graph, 0, &atlas);
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// Pacman should start with the initial direction (Left)
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assert_eq!(pacman.traverser.direction, Direction::Left);
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// The next_direction might be consumed immediately when the traverser starts moving
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// So we just check that the direction is set correctly
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assert_eq!(pacman.traverser.direction, Direction::Left);
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}
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}
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