mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-09 12:08:05 -06:00
112 lines
2.8 KiB
Rust
112 lines
2.8 KiB
Rust
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::game::Game;
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use crate::textures::TextureManager;
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use sdl2::event::{Event};
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::render::{Canvas, Texture};
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use std::time::{Duration, Instant};
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#[cfg(target_os = "emscripten")]
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pub mod emscripten;
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mod constants;
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mod direction;
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mod game;
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mod pacman;
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mod textures;
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mod entity;
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mod animation;
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fn redraw(canvas: &mut Canvas<sdl2::video::Window>, tex: &Texture, i: u8) {
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canvas.set_draw_color(Color::RGB(i, i, i));
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canvas.clear();
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canvas
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.copy(tex, None, None)
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.expect("Could not render texture on canvas");
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}
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pub fn main() {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let window = video_subsystem
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.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
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.position_centered()
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.build()
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.expect("Could not initialize window");
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let mut canvas = window
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.into_canvas()
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.build()
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.expect("Could not build canvas");
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canvas
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.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
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.expect("Could not set logical size");
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let texture_creator = canvas.texture_creator();
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let mut game = Game::new(&mut canvas, &texture_creator);
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let mut event_pump = sdl_context
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.event_pump()
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.expect("Could not get SDL EventPump");
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game.draw();
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game.tick();
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let loop_time = Duration::from_millis(1000 / 60);
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let mut main_loop = || {
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let start = Instant::now();
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for event in event_pump.poll_iter() {
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match event {
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// Handle quitting keys or window close
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Event::Quit { .. }
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| Event::KeyDown {
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keycode: Some(Keycode::Escape) | Some(Keycode::Q),
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..
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} => return false,
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Event::KeyDown { keycode , .. } => {
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game.keyboard_event(keycode.unwrap());
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},
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_ => {}
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}
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}
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let tick_time = {
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let start = Instant::now();
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game.tick();
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start.elapsed()
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};
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let draw_time = {
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let start = Instant::now();
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game.draw();
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start.elapsed()
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};
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if start.elapsed() < loop_time {
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::std::thread::sleep(loop_time - start.elapsed());
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} else {
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println!("Game loop behind schedule by: {:?}", start.elapsed() - loop_time);
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}
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true
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};
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#[cfg(target_os = "emscripten")]
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use emscripten::emscripten;
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#[cfg(target_os = "emscripten")]
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emscripten::set_main_loop_callback(main_loop);
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#[cfg(not(target_os = "emscripten"))]
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loop {
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if !main_loop() {
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break;
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}
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}
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}
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