Files
Pac-Man/tests/common/mod.rs

42 lines
1.3 KiB
Rust

#![allow(dead_code)]
use pacman::{
asset::{get_asset_bytes, Asset},
game::ATLAS_FRAMES,
texture::sprite::{AtlasMapper, SpriteAtlas},
};
use sdl2::{
image::LoadTexture,
render::{Canvas, Texture, TextureCreator},
video::{Window, WindowContext},
Sdl,
};
pub fn setup_sdl() -> Result<(Canvas<Window>, TextureCreator<WindowContext>, Sdl), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window("test", 800, 600)
.position_centered()
.hidden()
.build()
.map_err(|e| e.to_string())?;
let canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
let texture_creator = canvas.texture_creator();
Ok((canvas, texture_creator, sdl_context))
}
pub fn create_atlas(canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) -> SpriteAtlas {
let texture_creator = canvas.texture_creator();
let atlas_bytes = get_asset_bytes(Asset::Atlas).unwrap();
let texture = texture_creator.load_texture_bytes(&atlas_bytes).unwrap();
let texture: Texture<'static> = unsafe { std::mem::transmute(texture) };
let atlas_mapper = AtlasMapper {
frames: ATLAS_FRAMES.into_iter().map(|(k, v)| (k.to_string(), *v)).collect(),
};
SpriteAtlas::new(texture, atlas_mapper)
}