mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 06:07:55 -06:00
201 lines
5.8 KiB
Rust
201 lines
5.8 KiB
Rust
use anyhow::Result;
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use sdl2::rect::Rect;
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use sdl2::render::{Canvas, RenderTarget};
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use thiserror::Error;
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use crate::texture::sprite::{AtlasTile, SpriteAtlas};
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#[derive(Error, Debug)]
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pub enum AnimatedTextureError {
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#[error("Frame duration must be positive, got {0}")]
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InvalidFrameDuration(f32),
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}
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#[derive(Debug, Clone)]
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pub struct AnimatedTexture {
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tiles: Vec<AtlasTile>,
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frame_duration: f32,
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current_frame: usize,
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time_bank: f32,
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}
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impl AnimatedTexture {
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pub fn new(tiles: Vec<AtlasTile>, frame_duration: f32) -> Result<Self, AnimatedTextureError> {
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if frame_duration <= 0.0 {
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return Err(AnimatedTextureError::InvalidFrameDuration(frame_duration));
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}
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Ok(Self {
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tiles,
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frame_duration,
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current_frame: 0,
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time_bank: 0.0,
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})
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}
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pub fn tick(&mut self, dt: f32) {
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self.time_bank += dt;
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while self.time_bank >= self.frame_duration {
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self.time_bank -= self.frame_duration;
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self.current_frame = (self.current_frame + 1) % self.tiles.len();
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}
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}
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pub fn current_tile(&self) -> &AtlasTile {
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&self.tiles[self.current_frame]
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}
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pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, dest: Rect) -> Result<()> {
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let mut tile = *self.current_tile();
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tile.render(canvas, atlas, dest)
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}
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/// Returns the current frame index.
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#[allow(dead_code)]
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pub fn current_frame(&self) -> usize {
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self.current_frame
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}
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/// Returns the time bank.
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#[allow(dead_code)]
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pub fn time_bank(&self) -> f32 {
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self.time_bank
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}
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/// Returns the frame duration.
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#[allow(dead_code)]
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pub fn frame_duration(&self) -> f32 {
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self.frame_duration
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}
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/// Returns the number of tiles in the animation.
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#[allow(dead_code)]
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pub fn tiles_len(&self) -> usize {
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self.tiles.len()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use glam::U16Vec2;
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use sdl2::pixels::Color;
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impl AtlasTile {
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fn mock(id: u32) -> Self {
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AtlasTile {
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pos: U16Vec2::new(0, 0),
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size: U16Vec2::new(16, 16),
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color: Some(Color::RGB(id as u8, 0, 0)),
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}
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}
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}
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#[test]
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fn test_new_animated_texture() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2), AtlasTile::mock(3)];
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let texture = AnimatedTexture::new(tiles.clone(), 0.1).unwrap();
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assert_eq!(texture.current_frame(), 0);
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assert_eq!(texture.time_bank(), 0.0);
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assert_eq!(texture.frame_duration(), 0.1);
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assert_eq!(texture.tiles_len(), 3);
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}
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#[test]
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fn test_new_animated_texture_zero_duration() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let result = AnimatedTexture::new(tiles, 0.0);
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assert!(result.is_err());
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assert!(matches!(result.unwrap_err(), AnimatedTextureError::InvalidFrameDuration(0.0)));
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}
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#[test]
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fn test_new_animated_texture_negative_duration() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let result = AnimatedTexture::new(tiles, -0.1);
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assert!(result.is_err());
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assert!(matches!(
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result.unwrap_err(),
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AnimatedTextureError::InvalidFrameDuration(-0.1)
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));
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}
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#[test]
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fn test_tick_no_frame_change() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Tick with less than frame duration
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texture.tick(0.05);
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assert_eq!(texture.current_frame(), 0);
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assert_eq!(texture.time_bank(), 0.05);
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}
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#[test]
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fn test_tick_single_frame_change() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Tick with exactly frame duration
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 1);
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assert_eq!(texture.time_bank(), 0.0);
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}
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#[test]
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fn test_tick_multiple_frame_changes() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2), AtlasTile::mock(3)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Tick with 2.5 frame durations
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texture.tick(0.25);
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assert_eq!(texture.current_frame(), 2);
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assert!((texture.time_bank() - 0.05).abs() < 0.001);
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}
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#[test]
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fn test_tick_wrap_around() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Advance to last frame
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 1);
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// Advance again to wrap around
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 0);
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}
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#[test]
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fn test_current_tile() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Should return first tile initially
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assert_eq!(texture.current_tile().color.unwrap().r, 1);
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}
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#[test]
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fn test_current_tile_after_frame_change() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Advance one frame
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texture.tick(0.1);
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assert_eq!(texture.current_tile().color.unwrap().r, 2);
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}
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#[test]
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fn test_single_tile_animation() {
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let tiles = vec![AtlasTile::mock(1)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Should stay on same frame
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 0);
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assert_eq!(texture.current_tile().color.unwrap().r, 1);
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}
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}
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