Files
Pac-Man/src/audio.rs

165 lines
5.2 KiB
Rust

//! This module handles the audio playback for the game.
use crate::asset::{get_asset_bytes, Asset};
use sdl2::{
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
rwops::RWops,
};
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
/// The audio system for the game.
///
/// This struct is responsible for initializing the audio device, loading sounds,
/// and playing them. If audio fails to initialize, it will be disabled and all
/// functions will silently do nothing.
#[allow(dead_code)]
pub struct Audio {
_mixer_context: Option<mixer::Sdl2MixerContext>,
sounds: Vec<Chunk>,
next_sound_index: usize,
muted: bool,
disabled: bool,
}
impl Default for Audio {
fn default() -> Self {
Self::new()
}
}
impl Audio {
/// Creates a new `Audio` instance.
///
/// If audio fails to initialize, the audio system will be disabled and
/// all functions will silently do nothing.
pub fn new() -> Self {
let frequency = 44100;
let format = DEFAULT_FORMAT;
let channels = 4;
let chunk_size = 256; // 256 is minimum for emscripten
// Try to open audio, but don't panic if it fails
if let Err(e) = mixer::open_audio(frequency, format, 1, chunk_size) {
tracing::warn!("Failed to open audio: {}. Audio will be disabled.", e);
return Self {
_mixer_context: None,
sounds: Vec::new(),
next_sound_index: 0,
muted: false,
disabled: true,
};
}
mixer::allocate_channels(channels);
// set channel volume
for i in 0..channels {
mixer::Channel(i).set_volume(32);
}
// Try to initialize mixer, but don't panic if it fails
let mixer_context = match mixer::init(InitFlag::OGG) {
Ok(ctx) => ctx,
Err(e) => {
tracing::warn!("Failed to initialize SDL2_mixer: {}. Audio will be disabled.", e);
return Self {
_mixer_context: None,
sounds: Vec::new(),
next_sound_index: 0,
muted: false,
disabled: true,
};
}
};
// Try to load sounds, but don't panic if any fail
let mut sounds = Vec::new();
for (i, asset) in SOUND_ASSETS.iter().enumerate() {
match get_asset_bytes(*asset) {
Ok(data) => match RWops::from_bytes(&data) {
Ok(rwops) => match rwops.load_wav() {
Ok(chunk) => sounds.push(chunk),
Err(e) => {
tracing::warn!("Failed to load sound {} from asset API: {}", i + 1, e);
}
},
Err(e) => {
tracing::warn!("Failed to create RWops for sound {}: {}", i + 1, e);
}
},
Err(e) => {
tracing::warn!("Failed to load sound asset {}: {}", i + 1, e);
}
}
}
// If no sounds loaded successfully, disable audio
if sounds.is_empty() {
tracing::warn!("No sounds loaded successfully. Audio will be disabled.");
return Self {
_mixer_context: Some(mixer_context),
sounds: Vec::new(),
next_sound_index: 0,
muted: false,
disabled: true,
};
}
Audio {
_mixer_context: Some(mixer_context),
sounds,
next_sound_index: 0,
muted: false,
disabled: false,
}
}
/// Plays the "eat" sound effect.
///
/// If audio is disabled or muted, this function does nothing.
#[allow(dead_code)]
pub fn eat(&mut self) {
if self.disabled || self.muted || self.sounds.is_empty() {
return;
}
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
match mixer::Channel(0).play(chunk, 0) {
Ok(channel) => {
tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
}
Err(e) => {
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
}
}
}
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
}
/// Instantly mute or unmute all channels.
///
/// If audio is disabled, this function does nothing.
pub fn set_mute(&mut self, mute: bool) {
if !self.disabled {
let channels = 4;
let volume = if mute { 0 } else { 32 };
for i in 0..channels {
mixer::Channel(i).set_volume(volume);
}
}
self.muted = mute;
}
/// Returns `true` if the audio is muted.
pub fn is_muted(&self) -> bool {
self.muted
}
/// Returns `true` if the audio system is disabled.
#[allow(dead_code)]
pub fn is_disabled(&self) -> bool {
self.disabled
}
}