Files
Pac-Man/src/events.rs
2025-09-11 09:10:19 -05:00

62 lines
2.0 KiB
Rust

use bevy_ecs::{entity::Entity, event::Event};
use crate::{map::direction::Direction, systems::Ghost};
/// Player input commands that trigger specific game actions.
///
/// Commands are generated by the input system in response to keyboard events
/// and processed by appropriate game systems to modify state or behavior.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum GameCommand {
/// Request immediate game shutdown
Exit,
/// Set Pac-Man's movement direction
MovePlayer(Direction),
/// Cycle through debug visualization modes
ToggleDebug,
/// Toggle audio mute state
MuteAudio,
/// Restart the current level with fresh entity positions and items
ResetLevel,
/// Pause or resume game ticking logic
/// TODO: Display pause state, fix debug rendering pause distress
TogglePause,
/// Toggle fullscreen mode (desktop only)
ToggleFullscreen,
}
/// Global events that flow through the ECS event system to coordinate game behavior.
///
/// Events enable loose coupling between systems - input generates commands and
/// various systems respond appropriately without direct dependencies.
#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
pub enum GameEvent {
/// Player input command to be processed by relevant game systems
Command(GameCommand),
}
impl From<GameCommand> for GameEvent {
fn from(command: GameCommand) -> Self {
GameEvent::Command(command)
}
}
/// Data for requesting stage transitions; processed centrally in stage_system
#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
pub enum StageTransition {
GhostEatenPause { ghost_entity: Entity, ghost_type: Ghost },
}
/// Collision triggers for immediate collision handling via observers
#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
pub enum CollisionTrigger {
/// Pac-Man collided with a ghost
GhostCollision {
pacman: Entity,
ghost: Entity,
ghost_type: Ghost,
},
/// Pac-Man collided with an item
ItemCollision { item: Entity },
}