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https://github.com/Xevion/Pac-Man.git
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341 lines
12 KiB
Rust
341 lines
12 KiB
Rust
//! Debug rendering system
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#[cfg_attr(coverage_nightly, feature(coverage_attribute))]
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use crate::constants::{self, BOARD_PIXEL_OFFSET};
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use crate::map::builder::Map;
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use crate::systems::{Collider, CursorPosition, NodeId, Position, SystemTimings};
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use crate::texture::ttf::{TtfAtlas, TtfRenderer};
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use bevy_ecs::resource::Resource;
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use bevy_ecs::system::{Query, Res};
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use glam::{IVec2, Vec2};
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use sdl2::pixels::Color;
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use sdl2::rect::{Point, Rect};
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use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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use smallvec::SmallVec;
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use std::cmp::Ordering;
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use std::collections::{HashMap, HashSet};
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use tracing::warn;
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#[derive(Resource, Default, Debug, Copy, Clone)]
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pub struct DebugState {
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pub enabled: bool,
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}
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fn f32_to_u8(value: f32) -> u8 {
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(value * 255.0) as u8
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}
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/// Resource to hold the debug texture for persistent rendering
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pub struct DebugTextureResource(pub Texture);
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/// Resource to hold the TTF text atlas
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pub struct TtfAtlasResource(pub TtfAtlas);
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/// Resource to hold pre-computed batched line segments
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#[derive(Resource, Default, Debug, Clone)]
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pub struct BatchedLinesResource {
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horizontal_lines: Vec<(i32, i32, i32)>, // (y, x_start, x_end)
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vertical_lines: Vec<(i32, i32, i32)>, // (x, y_start, y_end)
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}
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impl BatchedLinesResource {
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/// Computes and caches batched line segments for the map graph
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pub fn new(map: &Map, scale: f32) -> Self {
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let mut horizontal_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
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let mut vertical_segments: HashMap<i32, Vec<(i32, i32)>> = HashMap::new();
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let mut processed_edges: HashSet<(u16, u16)> = HashSet::new();
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// Process all edges and group them by axis
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for (start_node_id, edge) in map.graph.edges() {
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// Acquire a stable key for the edge (from < to)
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let edge_key = (start_node_id.min(edge.target), start_node_id.max(edge.target));
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// Skip if we've already processed this edge in the reverse direction
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if processed_edges.contains(&edge_key) {
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continue;
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}
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processed_edges.insert(edge_key);
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let start_pos = map.graph.get_node(start_node_id).unwrap().position;
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let end_pos = map.graph.get_node(edge.target).unwrap().position;
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let start = transform_position_with_offset(start_pos, scale);
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let end = transform_position_with_offset(end_pos, scale);
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// Determine if this is a horizontal or vertical line
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if (start.y - end.y).abs() < 2 {
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// Horizontal line (allowing for slight vertical variance)
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let y = start.y;
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let x_min = start.x.min(end.x);
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let x_max = start.x.max(end.x);
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horizontal_segments.entry(y).or_default().push((x_min, x_max));
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} else if (start.x - end.x).abs() < 2 {
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// Vertical line (allowing for slight horizontal variance)
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let x = start.x;
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let y_min = start.y.min(end.y);
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let y_max = start.y.max(end.y);
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vertical_segments.entry(x).or_default().push((y_min, y_max));
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}
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}
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/// Merges overlapping or adjacent segments into continuous lines
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fn merge_segments(segments: Vec<(i32, i32)>) -> Vec<(i32, i32)> {
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if segments.is_empty() {
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return Vec::new();
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}
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let mut merged = Vec::new();
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let mut current_start = segments[0].0;
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let mut current_end = segments[0].1;
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for &(start, end) in segments.iter().skip(1) {
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if start <= current_end + 1 {
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// Adjacent or overlapping
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current_end = current_end.max(end);
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} else {
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merged.push((current_start, current_end));
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current_start = start;
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current_end = end;
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}
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}
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merged.push((current_start, current_end));
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merged
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}
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// Convert to flat vectors for fast iteration during rendering
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let horizontal_lines = horizontal_segments
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.into_iter()
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.flat_map(|(y, mut segments)| {
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segments.sort_unstable_by_key(|(start, _)| *start);
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let merged = merge_segments(segments);
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merged.into_iter().map(move |(x_start, x_end)| (y, x_start, x_end))
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})
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.collect::<Vec<_>>();
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let vertical_lines = vertical_segments
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.into_iter()
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.flat_map(|(x, mut segments)| {
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segments.sort_unstable_by_key(|(start, _)| *start);
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let merged = merge_segments(segments);
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merged.into_iter().map(move |(y_start, y_end)| (x, y_start, y_end))
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})
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.collect::<Vec<_>>();
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Self {
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horizontal_lines,
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vertical_lines,
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}
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}
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pub fn render(&self, canvas: &mut Canvas<Window>) {
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// Render horizontal lines
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for &(y, x_start, x_end) in &self.horizontal_lines {
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let points = [Point::new(x_start, y), Point::new(x_end, y)];
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let _ = canvas.draw_lines(&points[..]);
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}
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// Render vertical lines
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for &(x, y_start, y_end) in &self.vertical_lines {
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let points = [Point::new(x, y_start), Point::new(x, y_end)];
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let _ = canvas.draw_lines(&points[..]);
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}
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}
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}
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/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
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fn transform_position_with_offset(pos: Vec2, scale: f32) -> IVec2 {
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((pos + BOARD_PIXEL_OFFSET.as_vec2()) * scale).as_ivec2()
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}
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/// Renders timing information in the top-left corner of the screen using the debug text atlas
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#[cfg_attr(coverage_nightly, coverage(off))]
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fn render_timing_display(
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canvas: &mut Canvas<Window>,
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timings: &SystemTimings,
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current_tick: u64,
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text_renderer: &TtfRenderer,
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atlas: &mut TtfAtlas,
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) {
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// Format timing information using the formatting module
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let lines = timings.format_timing_display(current_tick);
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let line_height = text_renderer.text_height(atlas) as i32 + 2; // Add 2px line spacing
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let padding = 10;
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// Calculate background dimensions
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let max_width = lines
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.iter()
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.filter(|l| !l.is_empty()) // Don't consider empty lines for width
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.map(|line| text_renderer.text_width(atlas, line))
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.max()
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.unwrap_or(0);
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// Only draw background if there is text to display
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let total_height = (lines.len() as u32) * line_height as u32;
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if max_width > 0 && total_height > 0 {
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let bg_padding = 5;
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// Draw background
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let bg_rect = Rect::new(
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padding - bg_padding,
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padding - bg_padding,
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max_width + (bg_padding * 2) as u32,
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total_height + bg_padding as u32,
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);
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canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
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canvas.set_draw_color(Color::RGBA(40, 40, 40, 180));
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canvas.fill_rect(bg_rect).unwrap();
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}
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for (i, line) in lines.iter().enumerate() {
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if line.is_empty() {
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continue;
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}
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// Position each line below the previous one
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let y_pos = padding + (i as i32 * line_height);
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let position = Vec2::new(padding as f32, y_pos as f32);
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// Render the line using the debug text renderer
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text_renderer
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.render_text(canvas, atlas, line, position, Color::RGBA(255, 255, 255, 200))
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.unwrap();
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}
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}
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#[allow(clippy::too_many_arguments)]
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#[cfg_attr(coverage_nightly, coverage(off))]
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pub fn debug_render_system(
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canvas: &mut Canvas<Window>,
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ttf_atlas: &mut TtfAtlasResource,
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batched_lines: &Res<BatchedLinesResource>,
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debug_state: &Res<DebugState>,
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timings: &Res<SystemTimings>,
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timing: &Res<crate::systems::profiling::Timing>,
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map: &Res<Map>,
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colliders: &Query<(&Collider, &Position)>,
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cursor: &Res<CursorPosition>,
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) {
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if !debug_state.enabled {
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return;
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}
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// Create debug text renderer
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let text_renderer = TtfRenderer::new(1.0);
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let cursor_world_pos = match &**cursor {
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CursorPosition::None => None,
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CursorPosition::Some { position, .. } => Some(position - BOARD_PIXEL_OFFSET.as_vec2()),
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};
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// Clear the debug canvas
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canvas.set_draw_color(Color::RGBA(0, 0, 0, 0));
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canvas.clear();
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// Find the closest node to the cursor
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let closest_node = if let Some(cursor_world_pos) = cursor_world_pos {
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map.graph
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.nodes()
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.map(|node| node.position.distance(cursor_world_pos))
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.enumerate()
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.min_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(Ordering::Less))
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.map(|(id, _)| id)
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} else {
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None
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};
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canvas.set_draw_color(Color::GREEN);
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{
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let rects = colliders
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.iter()
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.map(|(collider, position)| {
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let pos = position.get_pixel_position(&map.graph).unwrap();
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// Transform position and size using common methods
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let pos = (pos * constants::LARGE_SCALE).as_ivec2();
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let size = (collider.size * constants::LARGE_SCALE) as u32;
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Rect::from_center(Point::from((pos.x, pos.y)), size, size)
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})
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.collect::<SmallVec<[Rect; 100]>>();
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if rects.len() > rects.capacity() {
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warn!(
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capacity = rects.capacity(),
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count = rects.len(),
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"Collider rects capacity exceeded"
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);
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}
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canvas.draw_rects(&rects).unwrap();
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}
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canvas.set_draw_color(Color {
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a: f32_to_u8(0.65),
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..Color::RED
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});
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canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
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// Use cached batched line segments
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batched_lines.render(canvas);
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{
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let rects: Vec<_> = map
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.graph
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.nodes()
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.enumerate()
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.filter_map(|(id, node)| {
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let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
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let size = (2.0 * constants::LARGE_SCALE) as u32;
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let rect = Rect::new(pos.x - (size as i32 / 2), pos.y - (size as i32 / 2), size, size);
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// If the node is the one closest to the cursor, draw it immediately
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if closest_node == Some(id) {
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canvas.set_draw_color(Color::YELLOW);
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canvas.fill_rect(rect).unwrap();
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return None;
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}
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Some(rect)
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})
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.collect();
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if rects.len() > rects.capacity() {
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warn!(
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capacity = rects.capacity(),
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count = rects.len(),
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"Node rects capacity exceeded"
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);
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}
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// Draw the non-closest nodes all at once in blue
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canvas.set_draw_color(Color::BLUE);
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canvas.fill_rects(&rects).unwrap();
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}
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// Render node ID if a node is highlighted
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if let Some(closest_node_id) = closest_node {
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let node = map.graph.get_node(closest_node_id as NodeId).unwrap();
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let pos = transform_position_with_offset(node.position, constants::LARGE_SCALE);
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let node_id_text = closest_node_id.to_string();
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let text_pos = Vec2::new((pos.x + 10) as f32, (pos.y - 5) as f32);
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text_renderer
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.render_text(
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canvas,
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&mut ttf_atlas.0,
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&node_id_text,
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text_pos,
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Color {
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a: f32_to_u8(0.9),
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..Color::WHITE
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},
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)
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.unwrap();
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}
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// Render timing information in the top-left corner
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// Use previous tick since current tick is incomplete (frame is still running)
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let current_tick = timing.get_current_tick();
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let previous_tick = current_tick.saturating_sub(1);
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render_timing_display(canvas, timings, previous_tick, &text_renderer, &mut ttf_atlas.0);
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}
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