Files
Pac-Man/src/texture/animated.rs

74 lines
2.0 KiB
Rust

//! This module provides a simple animation and atlas system for textures.
use glam::IVec2;
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use crate::entity::direction::Direction;
use crate::texture::atlas::AtlasTexture;
use crate::texture::FrameDrawn;
/// An animated texture using a texture atlas.
pub struct AnimatedAtlasTexture {
pub atlas: AtlasTexture,
pub ticks_per_frame: u32,
pub ticker: u32,
pub reversed: bool,
pub paused: bool,
}
impl AnimatedAtlasTexture {
pub fn new(
texture: Texture<'static>,
ticks_per_frame: u32,
frame_count: u32,
width: u32,
height: u32,
offset: Option<IVec2>,
) -> Self {
AnimatedAtlasTexture {
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
ticks_per_frame,
ticker: 0,
reversed: false,
paused: false,
}
}
fn current_frame(&self) -> u32 {
self.ticker / self.ticks_per_frame
}
/// Advances the animation by one tick, unless paused.
pub fn tick(&mut self) {
if self.paused {
return;
}
if self.reversed {
if self.ticker > 0 {
self.ticker -= 1;
}
if self.ticker == 0 {
self.reversed = !self.reversed;
}
} else {
self.ticker += 1;
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
self.reversed = !self.reversed;
}
}
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b);
}
}
impl FrameDrawn for AnimatedAtlasTexture {
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>) {
let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame));
}
}